OLD | NEW |
---|---|
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/touch/touch_device.h" | 5 #include "ui/base/touch/touch_device.h" |
6 | 6 |
7 namespace ui { | 7 namespace ui { |
8 | 8 |
9 bool IsTouchDevicePresent() { | 9 bool IsTouchDevicePresent() { |
10 return true; | 10 return true; |
11 } | 11 } |
12 | 12 |
13 bool CanDetectMaxTouchPoints() { | |
14 return false; | |
15 } | |
16 | |
17 // Looks like the best we can do here is detect 1, 2+, or 5+ by | |
18 // feature detecting: | |
19 // FEATURE_TOUCHSCREEN (1), | |
20 // FEATURE_TOUCHSCREEN_MULTITOUCH (2), | |
21 // FEATURE_TOUCHSCREEN_MULTITOUCH_DISTINCT (2+), or | |
22 // FEATURE_TOUCHSCREEN_MULTITOUCH_JAZZHANDS (5+) | |
23 // | |
24 // Probably start from the biggest and detect down the list until we | |
25 // find one that's supported and return its value. | |
Rick Byers
2013/10/10 22:42:40
Oh, I'm surprised! That sucks.
Let's leave the d
| |
26 int MaxTouchPoints() { | |
27 return -1; | |
28 } | |
29 | |
13 } // namespace ui | 30 } // namespace ui |
OLD | NEW |