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Side by Side Diff: ui/views/controls/menu/menu_message_loop_aura.cc

Issue 267593005: Refactor menu controller to isolate aura dependency. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase and merge with http://crrev.com/269819 Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/controls/menu/menu_message_loop_aura.h"
6
7 #if defined(OS_WIN)
8 #include <windowsx.h>
9 #endif
10
11 #include "base/run_loop.h"
12 #include "ui/aura/client/screen_position_client.h"
13 #include "ui/aura/env.h"
14 #include "ui/aura/window.h"
15 #include "ui/aura/window_event_dispatcher.h"
16 #include "ui/aura/window_tree_host.h"
17 #include "ui/events/event.h"
18 #include "ui/events/platform/platform_event_source.h"
19 #include "ui/events/platform/scoped_event_dispatcher.h"
20 #include "ui/views/controls/menu/menu_controller.h"
21 #include "ui/views/widget/widget.h"
22 #include "ui/wm/public/activation_change_observer.h"
23 #include "ui/wm/public/activation_client.h"
24 #include "ui/wm/public/dispatcher_client.h"
25 #include "ui/wm/public/drag_drop_client.h"
26
27 #if defined(OS_WIN)
28 #include "ui/base/win/internal_constants.h"
29 #include "ui/views/controls/menu/menu_message_pump_dispatcher_win.h"
30 #include "ui/views/win/hwnd_util.h"
31 #else
32 #include "ui/views/controls/menu/menu_event_dispatcher_linux.h"
33 #endif
34
35 using aura::client::ScreenPositionClient;
36
37 namespace views {
38
39 namespace {
40
41 aura::Window* GetOwnerRootWindow(views::Widget* owner) {
42 return owner ? owner->GetNativeWindow()->GetRootWindow() : NULL;
43 }
44
45 // ActivationChangeObserverImpl is used to observe activation changes and close
46 // the menu. Additionally it listens for the root window to be destroyed and
47 // cancel the menu as well.
48 class ActivationChangeObserverImpl
49 : public aura::client::ActivationChangeObserver,
50 public aura::WindowObserver,
51 public ui::EventHandler {
52 public:
53 ActivationChangeObserverImpl(MenuController* controller, aura::Window* root)
54 : controller_(controller), root_(root) {
55 aura::client::GetActivationClient(root_)->AddObserver(this);
56 root_->AddObserver(this);
57 root_->AddPreTargetHandler(this);
58 }
59
60 virtual ~ActivationChangeObserverImpl() { Cleanup(); }
61
62 // aura::client::ActivationChangeObserver:
63 virtual void OnWindowActivated(aura::Window* gained_active,
64 aura::Window* lost_active) OVERRIDE {
65 if (!controller_->drag_in_progress())
66 controller_->CancelAll();
67 }
68
69 // aura::WindowObserver:
70 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { Cleanup(); }
71
72 // ui::EventHandler:
73 virtual void OnCancelMode(ui::CancelModeEvent* event) OVERRIDE {
74 controller_->CancelAll();
75 }
76
77 private:
78 void Cleanup() {
79 if (!root_)
80 return;
81 // The ActivationClient may have been destroyed by the time we get here.
82 aura::client::ActivationClient* client =
83 aura::client::GetActivationClient(root_);
84 if (client)
85 client->RemoveObserver(this);
86 root_->RemovePreTargetHandler(this);
87 root_->RemoveObserver(this);
88 root_ = NULL;
89 }
90
91 MenuController* controller_;
92 aura::Window* root_;
93
94 DISALLOW_COPY_AND_ASSIGN(ActivationChangeObserverImpl);
95 };
96
97 } // namespace
98
99 // static
100 MenuMessageLoop* MenuMessageLoop::Create() {
101 return new MenuMessageLoopAura;
102 }
103
104 MenuMessageLoopAura::MenuMessageLoopAura()
105 : owner_(NULL), message_loop_depth_(0) {
sky 2014/05/15 16:07:32 when you wrap, each param on its own line.
Andre 2014/05/15 18:45:59 Done. Now fits in one line after the name change t
106 }
107
108 MenuMessageLoopAura::~MenuMessageLoopAura() {
109 }
110
111 void MenuMessageLoopAura::RepostEventToWindow(const ui::LocatedEvent& event,
112 gfx::NativeWindow window,
113 gfx::Point screen_loc) {
114 aura::Window* root = window->GetRootWindow();
115 ScreenPositionClient* spc = aura::client::GetScreenPositionClient(root);
116 if (!spc)
117 return;
118
119 gfx::Point root_loc(screen_loc);
120 spc->ConvertPointFromScreen(root, &root_loc);
121
122 ui::MouseEvent clone(static_cast<const ui::MouseEvent&>(event));
123 clone.set_location(root_loc);
124 clone.set_root_location(root_loc);
125 root->GetHost()->dispatcher()->RepostEvent(clone);
126 }
127
128 void MenuMessageLoopAura::Run(MenuController* controller,
129 Widget* owner,
130 bool nested_menu) {
131 // We need to turn on nestable tasks as in some situations (pressing alt-f for
132 // one) the menus are run from a task. If we don't do this and are invoked
133 // from a task none of the tasks we schedule are processed and the menu
134 // appears totally broken.
135 message_loop_depth_++;
136 DCHECK_LE(message_loop_depth_, 2);
137
138 // |owner_| may be NULL.
139 owner_ = owner;
140 aura::Window* root = GetOwnerRootWindow(owner_);
141
142 #if defined(OS_WIN)
143 internal::MenuMessagePumpDispatcher nested_dispatcher(controller);
144 if (root) {
145 scoped_ptr<ActivationChangeObserverImpl> observer;
146 if (!nested_menu)
147 observer.reset(new ActivationChangeObserverImpl(controller, root));
148 aura::client::GetDispatcherClient(root)
149 ->RunWithDispatcher(&nested_dispatcher);
150 } else {
151 base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
152 base::MessageLoop::ScopedNestableTaskAllower allow(loop);
153 base::RunLoop run_loop(&nested_dispatcher);
154 run_loop.Run();
155 }
156 #else
157 internal::MenuEventDispatcher event_dispatcher(controller);
158 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher =
159 nested_dispatcher_.Pass();
160 if (ui::PlatformEventSource::GetInstance()) {
161 nested_dispatcher_ =
162 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(
163 &event_dispatcher);
164 }
165 if (root) {
166 scoped_ptr<ActivationChangeObserverImpl> observer;
167 if (!nested_menu)
168 observer.reset(new ActivationChangeObserverImpl(controller, root));
169 aura::client::GetDispatcherClient(root)->RunWithDispatcher(NULL);
170 } else {
171 base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
sky 2014/05/15 16:07:32 How about a common function that has these four li
Andre 2014/05/15 18:45:59 Lines 153 and 173 are different, and nested_dispat
172 base::MessageLoop::ScopedNestableTaskAllower allow(loop);
173 base::RunLoop run_loop;
174 run_loop.Run();
175 }
176 nested_dispatcher_ = old_dispatcher.Pass();
177 #endif
178
179 message_loop_depth_--;
180 if (message_loop_depth_ == 0)
181 owner_ = NULL;
182 }
183
184 bool MenuMessageLoopAura::ShouldQuitNow() const {
185 aura::Window* root = GetOwnerRootWindow(owner_);
186 return !aura::client::GetDragDropClient(root) ||
187 !aura::client::GetDragDropClient(root)->IsDragDropInProgress();
188 }
189
190 void MenuMessageLoopAura::QuitNow() {
191 if (owner_) {
192 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only
193 // effects the current loop.
194 aura::Window* root = owner_->GetNativeWindow()->GetRootWindow();
195 aura::client::GetDispatcherClient(root)->QuitNestedMessageLoop();
196 } else {
197 base::MessageLoop::current()->QuitNow();
198 }
199 // Restore the previous dispatcher.
200 nested_dispatcher_.reset();
201 }
202
203 int MenuMessageLoopAura::message_loop_depth() const {
204 return message_loop_depth_;
205 }
206
207 } // namespace views
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