| Index: third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
|
| diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js b/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
|
| index 15f7c85ec5c7652d1b84428dc640c338a7885893..756abe3a04b4de27a9e6568598255454778629ba 100644
|
| --- a/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
|
| +++ b/third_party/WebKit/LayoutTests/webaudio/resources/delay-testing.js
|
| @@ -19,52 +19,50 @@ function createToneBuffer(context, frequency, numberOfCycles, sampleRate) {
|
| return audioBuffer;
|
| }
|
|
|
| -function checkDelayedResult(toneBuffer) {
|
| - return function(event) {
|
| - var renderedBuffer = event.renderedBuffer;
|
| +function checkDelayedResult(renderedBuffer, toneBuffer, should) {
|
| + var sourceData = toneBuffer.getChannelData(0);
|
| + var renderedData = renderedBuffer.getChannelData(0);
|
|
|
| - var sourceData = toneBuffer.getChannelData(0);
|
| - var renderedData = renderedBuffer.getChannelData(0);
|
| -
|
| - var delayTimeFrames = delayTimeSeconds * sampleRate;
|
| - var toneLengthFrames = toneLengthSeconds * sampleRate;
|
| + var delayTimeFrames = delayTimeSeconds * sampleRate;
|
| + var toneLengthFrames = toneLengthSeconds * sampleRate;
|
|
|
| - var success = true;
|
| -
|
| - var n = renderedBuffer.length;
|
| -
|
| - for (var i = 0; i < n; ++i) {
|
| - if (i < delayTimeFrames) {
|
| - // Check that initial portion is 0 (since signal is delayed).
|
| - if (renderedData[i] != 0) {
|
| - testFailed("Initial portion is not 0 at frame " + i);
|
| - success = false;
|
| - break;
|
| - }
|
| - } else if (i >= delayTimeFrames && i < delayTimeFrames + toneLengthFrames) {
|
| - // Make sure that the tone data is delayed by exactly the expected number of frames.
|
| - var j = i - delayTimeFrames;
|
| - if (renderedData[i] != sourceData[j]) {
|
| - testFailed("Actual data does not match expected data at frame " + i);
|
| - success = false;
|
| - break;
|
| - }
|
| - } else {
|
| - // Make sure we have silence after the delayed tone.
|
| - if (renderedData[i] != 0) {
|
| - testFailed("Final portion is not 0 at frame " + i);
|
| - success = false;
|
| - break;
|
| - }
|
| - }
|
| - }
|
| + var success = true;
|
|
|
| - if (success) {
|
| - testPassed("Test signal was correctly delayed by " + delayTimeSeconds + " sec.");
|
| + var n = renderedBuffer.length;
|
| +
|
| + for (var i = 0; i < n; ++i) {
|
| + if (i < delayTimeFrames) {
|
| + // Check that initial portion is 0 (since signal is delayed).
|
| + if (renderedData[i] != 0) {
|
| + should(renderedData[i],
|
| + "Initial portion expected to be 0 at frame " + i)
|
| + .beEqualTo(0);
|
| + success = false;
|
| + break;
|
| + }
|
| + } else if (i >= delayTimeFrames && i < delayTimeFrames +
|
| + toneLengthFrames) {
|
| + // Make sure that the tone data is delayed by exactly the expected number of frames.
|
| + var j = i - delayTimeFrames;
|
| + if (renderedData[i] != sourceData[j]) {
|
| + should(renderedData[i],
|
| + "Actual data at frame " + i)
|
| + .beEqualTo(sourceData[j]);
|
| + success = false;
|
| + break;
|
| + }
|
| } else {
|
| - testFailed("Test signal was not correctly delayed by " + delayTimeSeconds + " sec.");
|
| + // Make sure we have silence after the delayed tone.
|
| + if (renderedData[i] != 0) {
|
| + should(renderedData[j],
|
| + "Final portion at frame " + i)
|
| + .beEqualTo(0);
|
| + success = false;
|
| + break;
|
| + }
|
| }
|
| -
|
| - finishJSTest();
|
| }
|
| +
|
| + should(success, "Delaying test signal by " + delayTimeSeconds + " sec was done")
|
| + .message("correctly", "incorrectly")
|
| }
|
|
|