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Side by Side Diff: chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc

Issue 2674813002: Leave immersive bar header layers as opaque. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h" 5 #include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h"
6 6
7 #include "ash/common/material_design/material_design_controller.h" 7 #include "ash/common/material_design/material_design_controller.h"
8 #include "ash/common/wm/window_state.h" 8 #include "ash/common/wm/window_state.h"
9 #include "ash/shared/immersive_revealed_lock.h" 9 #include "ash/shared/immersive_revealed_lock.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
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254 254
255 void ImmersiveModeControllerAsh::DestroyMashRevealWidget() { 255 void ImmersiveModeControllerAsh::DestroyMashRevealWidget() {
256 mash_reveal_widget_.reset(); 256 mash_reveal_widget_.reset();
257 } 257 }
258 258
259 void ImmersiveModeControllerAsh::OnImmersiveRevealStarted() { 259 void ImmersiveModeControllerAsh::OnImmersiveRevealStarted() {
260 DestroyMashRevealWidget(); 260 DestroyMashRevealWidget();
261 261
262 visible_fraction_ = 0; 262 visible_fraction_ = 0;
263 browser_view_->top_container()->SetPaintToLayer(); 263 browser_view_->top_container()->SetPaintToLayer();
264 browser_view_->top_container()->layer()->SetFillsBoundsOpaquely(false);
265 UpdateTabIndicators(); 264 UpdateTabIndicators();
266 LayoutBrowserRootView(); 265 LayoutBrowserRootView();
267 CreateMashRevealWidget(); 266 CreateMashRevealWidget();
268 for (Observer& observer : observers_) 267 for (Observer& observer : observers_)
269 observer.OnImmersiveRevealStarted(); 268 observer.OnImmersiveRevealStarted();
270 } 269 }
271 270
272 void ImmersiveModeControllerAsh::OnImmersiveRevealEnded() { 271 void ImmersiveModeControllerAsh::OnImmersiveRevealEnded() {
273 DestroyMashRevealWidget(); 272 DestroyMashRevealWidget();
274 visible_fraction_ = 0; 273 visible_fraction_ = 0;
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351 // the shelf completely and prevent it from being revealed. 350 // the shelf completely and prevent it from being revealed.
352 bool in_tab_fullscreen = content::Source<FullscreenController>(source)-> 351 bool in_tab_fullscreen = content::Source<FullscreenController>(source)->
353 IsWindowFullscreenForTabOrPending(); 352 IsWindowFullscreenForTabOrPending();
354 ash::wm::GetWindowState(native_window_) 353 ash::wm::GetWindowState(native_window_)
355 ->set_hide_shelf_when_fullscreen(in_tab_fullscreen); 354 ->set_hide_shelf_when_fullscreen(in_tab_fullscreen);
356 ash::Shell::GetInstance()->UpdateShelfVisibility(); 355 ash::Shell::GetInstance()->UpdateShelfVisibility();
357 356
358 if (tab_indicator_visibility_changed) 357 if (tab_indicator_visibility_changed)
359 LayoutBrowserRootView(); 358 LayoutBrowserRootView();
360 } 359 }
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