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Side by Side Diff: cc/output/program_binding.h

Issue 2674763003: cc: Separate YUV from LUT color conversion (Closed)
Patch Set: More rebaselines Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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259 int uv_texture_location() const { 259 int uv_texture_location() const {
260 return fragment_shader_.uv_texture_location_; 260 return fragment_shader_.uv_texture_location_;
261 } 261 }
262 int a_texture_location() const { 262 int a_texture_location() const {
263 return fragment_shader_.a_texture_location_; 263 return fragment_shader_.a_texture_location_;
264 } 264 }
265 int lut_texture_location() const { 265 int lut_texture_location() const {
266 return fragment_shader_.lut_texture_location_; 266 return fragment_shader_.lut_texture_location_;
267 } 267 }
268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } 268 int lut_size_location() const { return fragment_shader_.lut_size_location_; }
269 int yuv_matrix_location() const { 269 int yuv_and_resource_matrix_location() const {
270 return fragment_shader_.yuv_matrix_location_; 270 return fragment_shader_.yuv_and_resource_matrix_location_;
271 } 271 }
272 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; }
273 int ya_clamp_rect_location() const { 272 int ya_clamp_rect_location() const {
274 return fragment_shader_.ya_clamp_rect_location_; 273 return fragment_shader_.ya_clamp_rect_location_;
275 } 274 }
276 int uv_clamp_rect_location() const { 275 int uv_clamp_rect_location() const {
277 return fragment_shader_.uv_clamp_rect_location_; 276 return fragment_shader_.uv_clamp_rect_location_;
278 } 277 }
279 int resource_multiplier_location() const {
280 return fragment_shader_.resource_multiplier_location_;
281 }
282 int resource_offset_location() const {
283 return fragment_shader_.resource_offset_location_;
284 }
285 278
286 private: 279 private:
287 void InitializeDebugBorderProgram() { 280 void InitializeDebugBorderProgram() {
288 // Initialize vertex program. 281 // Initialize vertex program.
289 vertex_shader_.has_matrix_ = true; 282 vertex_shader_.has_matrix_ = true;
290 283
291 // Initialize fragment program. 284 // Initialize fragment program.
292 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM; 285 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_UNIFORM;
293 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT; 286 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_DEFAULT;
294 } 287 }
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423 416
424 VertexShader vertex_shader_; 417 VertexShader vertex_shader_;
425 FragmentShader fragment_shader_; 418 FragmentShader fragment_shader_;
426 419
427 DISALLOW_COPY_AND_ASSIGN(Program); 420 DISALLOW_COPY_AND_ASSIGN(Program);
428 }; 421 };
429 422
430 } // namespace cc 423 } // namespace cc
431 424
432 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 425 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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