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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <set> | 9 #include <set> |
10 #include <vector> | 10 #include <vector> |
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101 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(orig_binding_)); | 101 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(orig_binding_)); |
102 } | 102 } |
103 } | 103 } |
104 | 104 |
105 private: | 105 private: |
106 GLint orig_binding_; | 106 GLint orig_binding_; |
107 }; | 107 }; |
108 | 108 |
109 } // anonymous namespace. | 109 } // anonymous namespace. |
110 | 110 |
111 FeatureInfo::FeatureFlags::FeatureFlags() | 111 FeatureInfo::FeatureFlags::FeatureFlags() {} |
112 : chromium_framebuffer_multisample(false), | |
113 chromium_sync_query(false), | |
114 use_core_framebuffer_multisample(false), | |
115 multisampled_render_to_texture(false), | |
116 use_img_for_multisampled_render_to_texture(false), | |
117 chromium_screen_space_antialiasing(false), | |
118 use_chromium_screen_space_antialiasing_via_shaders(false), | |
119 oes_standard_derivatives(false), | |
120 oes_egl_image_external(false), | |
121 nv_egl_stream_consumer_external(false), | |
122 oes_depth24(false), | |
123 oes_compressed_etc1_rgb8_texture(false), | |
124 packed_depth24_stencil8(false), | |
125 npot_ok(false), | |
126 enable_texture_float_linear(false), | |
127 enable_texture_half_float_linear(false), | |
128 angle_translated_shader_source(false), | |
129 angle_pack_reverse_row_order(false), | |
130 arb_texture_rectangle(false), | |
131 angle_instanced_arrays(false), | |
132 occlusion_query(false), | |
133 occlusion_query_boolean(false), | |
134 use_arb_occlusion_query2_for_occlusion_query_boolean(false), | |
135 use_arb_occlusion_query_for_occlusion_query_boolean(false), | |
136 native_vertex_array_object(false), | |
137 ext_texture_format_astc(false), | |
138 ext_texture_format_atc(false), | |
139 ext_texture_format_bgra8888(false), | |
140 ext_texture_format_dxt1(false), | |
141 ext_texture_format_dxt5(false), | |
142 enable_shader_name_hashing(false), | |
143 enable_samplers(false), | |
144 ext_draw_buffers(false), | |
145 nv_draw_buffers(false), | |
146 ext_frag_depth(false), | |
147 ext_shader_texture_lod(false), | |
148 use_async_readpixels(false), | |
149 map_buffer_range(false), | |
150 ext_discard_framebuffer(false), | |
151 angle_depth_texture(false), | |
152 is_swiftshader(false), | |
153 angle_texture_usage(false), | |
154 ext_texture_storage(false), | |
155 chromium_path_rendering(false), | |
156 chromium_framebuffer_mixed_samples(false), | |
157 blend_equation_advanced(false), | |
158 blend_equation_advanced_coherent(false), | |
159 ext_texture_rg(false), | |
160 chromium_image_ycbcr_420v(false), | |
161 chromium_image_ycbcr_422(false), | |
162 emulate_primitive_restart_fixed_index(false), | |
163 ext_render_buffer_format_bgra8888(false), | |
164 ext_multisample_compatibility(false), | |
165 ext_blend_func_extended(false), | |
166 ext_read_format_bgra(false), | |
167 desktop_srgb_support(false), | |
168 arb_es3_compatibility(false) {} | |
169 | 112 |
170 FeatureInfo::FeatureInfo() { | 113 FeatureInfo::FeatureInfo() { |
171 InitializeBasicState(base::CommandLine::InitializedForCurrentProcess() | 114 InitializeBasicState(base::CommandLine::InitializedForCurrentProcess() |
172 ? base::CommandLine::ForCurrentProcess() | 115 ? base::CommandLine::ForCurrentProcess() |
173 : nullptr); | 116 : nullptr); |
174 } | 117 } |
175 | 118 |
176 FeatureInfo::FeatureInfo( | 119 FeatureInfo::FeatureInfo( |
177 const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds) | 120 const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds) |
178 : workarounds_(gpu_driver_bug_workarounds) { | 121 : workarounds_(gpu_driver_bug_workarounds) { |
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282 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R16F); | 225 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R16F); |
283 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG16F); | 226 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG16F); |
284 validators_.texture_sized_color_renderable_internal_format.AddValue( | 227 validators_.texture_sized_color_renderable_internal_format.AddValue( |
285 GL_RGBA16F); | 228 GL_RGBA16F); |
286 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R32F); | 229 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_R32F); |
287 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG32F); | 230 validators_.texture_sized_color_renderable_internal_format.AddValue(GL_RG32F); |
288 validators_.texture_sized_color_renderable_internal_format.AddValue( | 231 validators_.texture_sized_color_renderable_internal_format.AddValue( |
289 GL_RGBA32F); | 232 GL_RGBA32F); |
290 validators_.texture_sized_color_renderable_internal_format.AddValue( | 233 validators_.texture_sized_color_renderable_internal_format.AddValue( |
291 GL_R11F_G11F_B10F); | 234 GL_R11F_G11F_B10F); |
| 235 feature_flags_.enable_color_buffer_float = true; |
292 } | 236 } |
293 | 237 |
294 void FeatureInfo::EnableCHROMIUMColorBufferFloatRGBA() { | 238 void FeatureInfo::EnableCHROMIUMColorBufferFloatRGBA() { |
295 if (!feature_flags_.chromium_color_buffer_float_rgba) | 239 if (!feature_flags_.chromium_color_buffer_float_rgba) |
296 return; | 240 return; |
297 validators_.texture_internal_format.AddValue(GL_RGBA32F); | 241 validators_.texture_internal_format.AddValue(GL_RGBA32F); |
298 validators_.texture_sized_color_renderable_internal_format.AddValue( | 242 validators_.texture_sized_color_renderable_internal_format.AddValue( |
299 GL_RGBA32F); | 243 GL_RGBA32F); |
300 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba"); | 244 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba"); |
301 } | 245 } |
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779 } | 723 } |
780 | 724 |
781 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float, | 725 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float, |
782 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear | 726 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear |
783 bool enable_texture_float = false; | 727 bool enable_texture_float = false; |
784 bool enable_texture_float_linear = false; | 728 bool enable_texture_float_linear = false; |
785 bool enable_texture_half_float = false; | 729 bool enable_texture_half_float = false; |
786 bool enable_texture_half_float_linear = false; | 730 bool enable_texture_half_float_linear = false; |
787 bool enable_ext_color_buffer_float = false; | 731 bool enable_ext_color_buffer_float = false; |
788 | 732 |
| 733 // Do not expose EXT_color_buffer_float to WebGL 1. |
| 734 const bool allow_ext_color_buffer_float = |
| 735 context_type_ != CONTEXT_TYPE_WEBGL1; |
789 bool may_enable_chromium_color_buffer_float = false; | 736 bool may_enable_chromium_color_buffer_float = false; |
790 | 737 |
791 // This extension allows a variety of floating point formats to be | 738 // This extension allows a variety of floating point formats to be |
792 // rendered to via framebuffer objects. | 739 // rendered to via framebuffer objects. |
793 if (extensions.Contains("GL_EXT_color_buffer_float")) { | 740 if (extensions.Contains("GL_EXT_color_buffer_float")) { |
794 enable_ext_color_buffer_float = true; | 741 enable_ext_color_buffer_float = true; |
795 } | 742 } |
796 | 743 |
797 if (extensions.Contains("GL_ARB_texture_float") || | 744 if (extensions.Contains("GL_ARB_texture_float") || |
798 gl_version_info_->is_desktop_core_profile) { | 745 gl_version_info_->is_desktop_core_profile) { |
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879 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); | 826 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); |
880 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 827 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
881 GL_TEXTURE_2D, tex_id, 0); | 828 GL_TEXTURE_2D, tex_id, 0); |
882 GLenum status_rgba = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 829 GLenum status_rgba = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
883 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB, | 830 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB, |
884 GL_FLOAT, NULL); | 831 GL_FLOAT, NULL); |
885 GLenum status_rgb = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 832 GLenum status_rgb = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
886 | 833 |
887 // For desktop systems, check to see if we support rendering to the full | 834 // For desktop systems, check to see if we support rendering to the full |
888 // range of formats supported by EXT_color_buffer_float | 835 // range of formats supported by EXT_color_buffer_float |
889 if (status_rgba == GL_FRAMEBUFFER_COMPLETE && enable_es3) { | 836 if (status_rgba == GL_FRAMEBUFFER_COMPLETE && |
| 837 allow_ext_color_buffer_float) { |
890 bool full_float_support = true; | 838 bool full_float_support = true; |
891 | 839 |
892 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, width, width, 0, GL_RED, | 840 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, width, width, 0, GL_RED, |
893 GL_FLOAT, NULL); | 841 GL_FLOAT, NULL); |
894 full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) == | 842 full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) == |
895 GL_FRAMEBUFFER_COMPLETE; | 843 GL_FRAMEBUFFER_COMPLETE; |
896 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16F, width, width, 0, GL_RG, | 844 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16F, width, width, 0, GL_RG, |
897 GL_FLOAT, NULL); | 845 GL_FLOAT, NULL); |
898 full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) == | 846 full_float_support &= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) == |
899 GL_FRAMEBUFFER_COMPLETE; | 847 GL_FRAMEBUFFER_COMPLETE; |
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931 EnableCHROMIUMColorBufferFloatRGBA(); | 879 EnableCHROMIUMColorBufferFloatRGBA(); |
932 } | 880 } |
933 if (status_rgb == GL_FRAMEBUFFER_COMPLETE) { | 881 if (status_rgb == GL_FRAMEBUFFER_COMPLETE) { |
934 feature_flags_.chromium_color_buffer_float_rgb = true; | 882 feature_flags_.chromium_color_buffer_float_rgb = true; |
935 if (!disallowed_features_.chromium_color_buffer_float_rgb) | 883 if (!disallowed_features_.chromium_color_buffer_float_rgb) |
936 EnableCHROMIUMColorBufferFloatRGB(); | 884 EnableCHROMIUMColorBufferFloatRGB(); |
937 } | 885 } |
938 } | 886 } |
939 | 887 |
940 // Enable the GL_EXT_color_buffer_float extension for WebGL 2.0 | 888 // Enable the GL_EXT_color_buffer_float extension for WebGL 2.0 |
941 if (enable_ext_color_buffer_float && enable_es3) { | 889 if (enable_ext_color_buffer_float && allow_ext_color_buffer_float) { |
942 ext_color_buffer_float_available_ = true; | 890 ext_color_buffer_float_available_ = true; |
943 if (!disallowed_features_.ext_color_buffer_float) | 891 if (!disallowed_features_.ext_color_buffer_float) |
944 EnableEXTColorBufferFloat(); | 892 EnableEXTColorBufferFloat(); |
945 } | 893 } |
946 | 894 |
947 // Check for multisample support | 895 // Check for multisample support |
948 if (!workarounds_.disable_chromium_framebuffer_multisample) { | 896 if (!workarounds_.disable_chromium_framebuffer_multisample) { |
949 bool ext_has_multisample = | 897 bool ext_has_multisample = |
950 extensions.Contains("GL_EXT_framebuffer_multisample") || | 898 extensions.Contains("GL_EXT_framebuffer_multisample") || |
951 gl_version_info_->is_es3 || | 899 gl_version_info_->is_es3 || |
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1592 if (pos == std::string::npos) { | 1540 if (pos == std::string::npos) { |
1593 extensions_ += (extensions_.empty() ? "" : " ") + str; | 1541 extensions_ += (extensions_.empty() ? "" : " ") + str; |
1594 } | 1542 } |
1595 } | 1543 } |
1596 | 1544 |
1597 FeatureInfo::~FeatureInfo() { | 1545 FeatureInfo::~FeatureInfo() { |
1598 } | 1546 } |
1599 | 1547 |
1600 } // namespace gles2 | 1548 } // namespace gles2 |
1601 } // namespace gpu | 1549 } // namespace gpu |
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