| Index: Source/core/rendering/RenderMultiColumnFlowThread.h
|
| diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.h b/Source/core/rendering/RenderMultiColumnFlowThread.h
|
| index a341db802832be897b657586adcd2403c845156b..989fe3fec2a895d331bb9981bcf506f7b10c468e 100644
|
| --- a/Source/core/rendering/RenderMultiColumnFlowThread.h
|
| +++ b/Source/core/rendering/RenderMultiColumnFlowThread.h
|
| @@ -50,6 +50,40 @@ class RenderMultiColumnSet;
|
| // content. Although a RenderMultiColumnFlowThread is laid out, it does not take up any space in its
|
| // container. It's the RenderMultiColumnSet objects that take up the necessary amount of space, and
|
| // make sure that the columns are painted and hit-tested correctly.
|
| +//
|
| +// The width of the flow thread is the same as the column width. The width of a column set is the
|
| +// same as the content box width of the multicol container; in other words exactly enough to hold
|
| +// the number of columns to be used, stacked horizontally, plus column gaps between them.
|
| +//
|
| +// Since it's the first child of the multicol container, the flow thread is laid out first, albeit
|
| +// in a slightly special way, since it's not to take up any space in its ancestors. Afterwards, the
|
| +// column sets are laid out. They get their height from the columns that they hold. In single
|
| +// column-row constrained height non-balancing cases this will simply be the same as the content
|
| +// height of the multicol container itself. In most other cases we'll have to calculate optimal
|
| +// column heights ourselves, though. This process is referred to as column balancing, and then we
|
| +// infer the column set height from the flow thread's height.
|
| +//
|
| +// More on column balancing: the columns' height is unknown in the first layout pass when
|
| +// balancing. This means that we cannot insert any implicit (soft / unforced) breaks (and pagination
|
| +// struts) when laying out the contents of the flow thread. We'll just lay out everything in tall
|
| +// single strip. After the initial flow thread layout pass we can determine a tentative / minimal /
|
| +// initial column height. This is calculated by simply dividing the flow thread's height by the
|
| +// number of specified columns. In the layout pass that follows, we can insert breaks (and
|
| +// pagination struts) at column boundaries, since we now have a column height. It may very easily
|
| +// turn out that the calculated height wasn't enough, though. We'll notice this at end of layout. If
|
| +// we end up with too many columns (i.e. columns overflowing the multicol container), it wasn't
|
| +// enough. In this case we need to increase the column heights. We'll increase them by the lowest
|
| +// amount of space that could possibly affect where the breaks occur (see
|
| +// RenderMultiColumnSet::recordSpaceShortage()). We'll relayout (to find new break points and the
|
| +// new lowest amount of space increase that could affect where they occur, in case we need another
|
| +// round) until we've reached an acceptable height (where everything fits perfectly in the number of
|
| +// columns that we have specified). The rule of thumb is that we shouldn't have to perform more of
|
| +// such iterations than the number of columns that we have.
|
| +//
|
| +// For each layout iteration done for column balancing, the flow thread will need a deep layout if
|
| +// column heights changed in the previous pass, since column height changes may affect break points
|
| +// and pagination struts anywhere in the tree, and currently no way exists to do this in a more
|
| +// optimized manner.
|
| class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
|
| public:
|
| virtual ~RenderMultiColumnFlowThread();
|
|
|