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| 1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> | |
| 2 <html> | |
| 3 <head> | |
| 4 <script src="../../../../resources/js-test.js"></script> | |
| 5 </head> | |
| 6 <body onload="runTest();"> | |
| 7 | |
| 8 <input id="input" type="text" value="editable text"> | |
| 9 <span id="plain">This is plain text with no handler</span> | |
| 10 <span id="consumes">This text consumes events using preventDefault()</span> | |
| 11 | |
| 12 <p id="description"></p> | |
| 13 <div id="console"></div> | |
| 14 | |
| 15 <script> | |
| 16 var mouseEventsReceived = 0; | |
| 17 var plainResult = null; | |
| 18 var consumesResult = null; | |
| 19 | |
| 20 function plainCallback() { | |
| 21 mouseEventsReceived++; | |
| 22 } | |
| 23 | |
| 24 function consumeCallback(event) { | |
| 25 mouseEventsReceived++; | |
| 26 event.preventDefault(); | |
| 27 } | |
| 28 | |
| 29 // Because we may not have a gesture recognizer, we send a key press | |
| 30 // event to end the test without temporal flakiness. | |
|
Rick Byers
2014/06/03 14:41:54
Chrome now always has a "gesture recognizer" (the
donnd
2014/06/03 20:24:57
Sorry about not removing this earlier. I copied s
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| 31 function quitKeyToEndTest(event) { | |
| 32 endTest(); | |
| 33 } | |
| 34 | |
| 35 function endTest() { | |
| 36 if (mouseEventsReceived == 0) { | |
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Rick Byers
2014/06/03 14:41:54
No reason to make this it's own function - just ke
donnd
2014/06/03 20:24:57
It looks like this isn't needed either. Also, tha
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| 37 debug('Gesture manager not implemented on this platform.'); | |
| 38 } | |
| 39 // Bail. | |
| 40 isSuccessfullyParsed(); | |
| 41 testRunner.notifyDone(); | |
| 42 } | |
| 43 | |
| 44 function runTest() { | |
| 45 document.getElementById('input').select(); | |
| 46 var consumes = document.getElementById('consumes'); | |
| 47 consumes.addEventListener("mousedown", consumeCallback, false); | |
| 48 consumes.addEventListener("click", consumeCallback, false); | |
| 49 consumes.addEventListener("dblclick", consumeCallback, false); | |
| 50 consumes.addEventListener("mouseup", consumeCallback, false); | |
| 51 consumes.addEventListener("mousemove", consumeCallback, false); | |
| 52 var plain = document.getElementById('plain'); | |
| 53 plain.addEventListener("mousedown", plainCallback, false); | |
| 54 plain.addEventListener("click", plainCallback, false); | |
| 55 plain.addEventListener("dblclick", plainCallback, false); | |
| 56 plain.addEventListener("mouseup", plainCallback, false); | |
| 57 plain.addEventListener("mousemove", plainCallback, false); | |
| 58 document.addEventListener("keydown", quitKeyToEndTest, false); | |
| 59 | |
| 60 if (window.testRunner) { | |
| 61 testRunner.dumpAsText(); | |
| 62 testRunner.waitUntilDone(); | |
| 63 } | |
| 64 | |
| 65 if (window.eventSender) { | |
| 66 description("This tests Tap events being consumed by a handler."); | |
| 67 | |
| 68 // A 'tap' gesture event should generate a sequence of mouse events, | |
| 69 // which do not affect the selection when consumed. | |
| 70 var consumesRect = document.getElementById('consumes').getBoundingClient Rect(); | |
| 71 consumesResult = eventSender.gestureTap(consumesRect.left, consumesRect. top); | |
| 72 shouldBe('consumesResult', 'true'); | |
| 73 shouldNotBe('window.getSelection().toString()', ''); | |
| 74 | |
| 75 // Tapping on plain text does not consume the event, and clears the sele ction. | |
| 76 var plainRect = document.getElementById('plain').getBoundingClientRect() ; | |
| 77 plainResult = eventSender.gestureTap(plainRect.left, plainRect.top); | |
| 78 shouldBe('plainResult', 'false'); | |
| 79 shouldBeEmptyString('window.getSelection().toString()'); | |
| 80 | |
| 81 eventSender.leapForward(10); | |
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Rick Byers
2014/06/03 14:41:54
Is this necessary? I thought the saved events / l
donnd
2014/06/03 20:24:57
Done.
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| 82 eventSender.keyDown(' '); | |
| 83 } else { | |
| 84 debug("This test requires DumpRenderTree. Tap on the text to log.") | |
| 85 } | |
| 86 } | |
| 87 </script> | |
| 88 </body> | |
| 89 </html> | |
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