DescriptionFix rendering artifacts in pull-saveLayers-forward mode
This CL fixes 2 bugs in the pre-rendering of saveLayers:
1) The drawBitmapRect call wasn't occurring in device space so could sometimes be double transformed
2) The BBH op skipping in SkPicturePlayback could sometimes mess up the SkPictureStateTree's state
It also reduces the number of layers that are pre-rendered when a BBH is not in use.
Committed: http://code.google.com/p/skia/source/detail?r=14650
Committed: http://code.google.com/p/skia/source/detail?r=14659
Patch Set 1 #Patch Set 2 : Fix comments #Patch Set 3 : Fix more comments #Patch Set 4 : Fix bug & add comment #
Total comments: 2
Patch Set 5 : Improved comment #Patch Set 6 : Update to ToT #Patch Set 7 : Fix bug in unit test #
Messages
Total messages: 13 (0 generated)
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