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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_picture_buffer_manager.h" | 5 #include "media/gpu/avda_picture_buffer_manager.h" |
| 6 | 6 |
| 7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
| 8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
| 9 | 9 |
| 10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
| 14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
| 15 #include "gpu/command_buffer/service/context_group.h" | 15 #include "gpu/command_buffer/service/context_group.h" |
| 16 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 16 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
| 17 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 17 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 18 #include "gpu/command_buffer/service/texture_manager.h" | 18 #include "gpu/command_buffer/service/texture_manager.h" |
| 19 #include "gpu/ipc/common/gpu_surface_lookup.h" | 19 #include "gpu/ipc/common/gpu_surface_lookup.h" |
| 20 #include "gpu/ipc/service/gpu_channel.h" | 20 #include "gpu/ipc/service/gpu_channel.h" |
| 21 #include "media/base/android/sdk_media_codec_bridge.h" | 21 #include "media/base/android/media_codec_bridge_impl.h" |
| 22 #include "media/gpu/avda_codec_image.h" | 22 #include "media/gpu/avda_codec_image.h" |
| 23 #include "media/gpu/avda_shared_state.h" | 23 #include "media/gpu/avda_shared_state.h" |
| 24 #include "ui/gl/android/surface_texture.h" | 24 #include "ui/gl/android/surface_texture.h" |
| 25 #include "ui/gl/egl_util.h" | 25 #include "ui/gl/egl_util.h" |
| 26 #include "ui/gl/gl_bindings.h" | 26 #include "ui/gl/gl_bindings.h" |
| 27 #include "ui/gl/gl_surface_egl.h" | 27 #include "ui/gl/gl_surface_egl.h" |
| 28 #include "ui/gl/scoped_binders.h" | 28 #include "ui/gl/scoped_binders.h" |
| 29 #include "ui/gl/scoped_make_current.h" | 29 #include "ui/gl/scoped_make_current.h" |
| 30 | 30 |
| 31 // If !|ptr|, log a message, notify |state_provider_| of the error, and | 31 // If !|ptr|, log a message, notify |state_provider_| of the error, and |
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| 284 | 284 |
| 285 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { | 285 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { |
| 286 for (int id : pictures_out_for_display_) { | 286 for (int id : pictures_out_for_display_) { |
| 287 if (GetImageForPicture(id)->is_unrendered()) | 287 if (GetImageForPicture(id)->is_unrendered()) |
| 288 return true; | 288 return true; |
| 289 } | 289 } |
| 290 return false; | 290 return false; |
| 291 } | 291 } |
| 292 | 292 |
| 293 } // namespace media | 293 } // namespace media |
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