| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2009 The Android Open Source Project | 2 * Copyright 2009 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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| 177 "ldr r6, [%[table], r5, lsl #2] \n\t" // loa
d SkPMColor from colmap | 177 "ldr r6, [%[table], r5, lsl #2] \n\t" // loa
d SkPMColor from colmap |
| 178 "str r6, [%[colors]], #4 \n\t" // sto
re pixel, update ptr | 178 "str r6, [%[colors]], #4 \n\t" // sto
re pixel, update ptr |
| 179 "bne 3b \n\t" // loo
p if counter != 0 | 179 "bne 3b \n\t" // loo
p if counter != 0 |
| 180 "4: \n\t" //
exit | 180 "4: \n\t" //
exit |
| 181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (col
ors) | 181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (col
ors) |
| 182 : [table] "r" (table), [srcAddr] "r" (srcAddr) | 182 : [table] "r" (table), [srcAddr] "r" (srcAddr) |
| 183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10
", "r11" | 183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10
", "r11" |
| 184 ); | 184 ); |
| 185 } | 185 } |
| 186 | 186 |
| 187 s.fBitmap->getColorTable()->unlockColors(); | 187 s.fBitmap->getColorTable()->unlockColors(false); |
| 188 } | 188 } |
| 189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) | 189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
| 190 | 190 |
| 191 /////////////////////////////////////////////////////////////////////////////// | 191 /////////////////////////////////////////////////////////////////////////////// |
| 192 | 192 |
| 193 /* If we replace a sampleproc, then we null-out the associated shaderproc, | 193 /* If we replace a sampleproc, then we null-out the associated shaderproc, |
| 194 otherwise the shader won't even look at the matrix/sampler | 194 otherwise the shader won't even look at the matrix/sampler |
| 195 */ | 195 */ |
| 196 void SkBitmapProcState::platformProcs() { | 196 void SkBitmapProcState::platformProcs() { |
| 197 bool isOpaque = 256 == fAlphaScale; | 197 bool isOpaque = 256 == fAlphaScale; |
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| 413 // to operate on four rows at once, which is correct but not performance
-optimal. | 413 // to operate on four rows at once, which is correct but not performance
-optimal. |
| 414 | 414 |
| 415 // procs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm; | 415 // procs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm; |
| 416 | 416 |
| 417 procs->fConvolve4RowsHorizontally = NULL; | 417 procs->fConvolve4RowsHorizontally = NULL; |
| 418 | 418 |
| 419 procs->fConvolveHorizontally = &convolveHorizontally_arm; | 419 procs->fConvolveHorizontally = &convolveHorizontally_arm; |
| 420 procs->fApplySIMDPadding = &applySIMDPadding_arm; | 420 procs->fApplySIMDPadding = &applySIMDPadding_arm; |
| 421 } | 421 } |
| 422 } | 422 } |
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