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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 #include "modules/webgl/WebGLDebugShaders.h" | 26 #include "modules/webgl/WebGLDebugShaders.h" |
| 27 | 27 |
| 28 #include "bindings/core/v8/ExceptionState.h" | 28 #include "bindings/core/v8/ExceptionState.h" |
| 29 #include "modules/webgl/GLStringQuery.h" | 29 #include "modules/webgl/GLStringQuery.h" |
| 30 #include "modules/webgl/WebGLRenderingContextBase.h" | 30 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 31 #include "modules/webgl/WebGLShader.h" | 31 #include "modules/webgl/WebGLShader.h" |
| 32 | 32 |
| 33 namespace blink { | 33 namespace blink { |
| 34 | 34 |
| 35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) | 35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) |
| 36 : WebGLExtension(context) {} | 36 : WebGLExtension(context) { |
| 37 context->extensionsUtil()->ensureExtensionEnabled( |
| 38 "GL_ANGLE_translated_shader_source"); |
| 39 } |
| 37 | 40 |
| 38 WebGLExtensionName WebGLDebugShaders::name() const { | 41 WebGLExtensionName WebGLDebugShaders::name() const { |
| 39 return WebGLDebugShadersName; | 42 return WebGLDebugShadersName; |
| 40 } | 43 } |
| 41 | 44 |
| 42 WebGLDebugShaders* WebGLDebugShaders::create( | 45 WebGLDebugShaders* WebGLDebugShaders::create( |
| 43 WebGLRenderingContextBase* context) { | 46 WebGLRenderingContextBase* context) { |
| 44 return new WebGLDebugShaders(context); | 47 return new WebGLDebugShaders(context); |
| 45 } | 48 } |
| 46 | 49 |
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| 59 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) { | 62 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) { |
| 60 return context->extensionsUtil()->supportsExtension( | 63 return context->extensionsUtil()->supportsExtension( |
| 61 "GL_ANGLE_translated_shader_source"); | 64 "GL_ANGLE_translated_shader_source"); |
| 62 } | 65 } |
| 63 | 66 |
| 64 const char* WebGLDebugShaders::extensionName() { | 67 const char* WebGLDebugShaders::extensionName() { |
| 65 return "WEBGL_debug_shaders"; | 68 return "WEBGL_debug_shaders"; |
| 66 } | 69 } |
| 67 | 70 |
| 68 } // namespace blink | 71 } // namespace blink |
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