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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkFilterShader.h" | 8 #include "SkFilterShader.h" |
| 9 | 9 |
| 10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
| 11 #include "SkFlattenableBuffers.h" | 11 #include "SkFlattenableBuffers.h" |
| 12 #include "SkShader.h" | 12 #include "SkShader.h" |
| 13 #include "SkString.h" | 13 #include "SkString.h" |
| 14 | 14 |
| 15 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { | 15 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { |
| 16 fShader = shader; | 16 fShader = shader; |
| 17 shader->ref(); | 17 shader->ref(); |
| 18 | 18 |
| 19 fFilter = filter; | 19 fFilter = filter; |
| 20 filter->ref(); | 20 filter->ref(); |
| 21 } | 21 } |
| 22 | 22 |
| 23 SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer) | 23 SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer) |
| 24 : INHERITED(buffer) { | 24 : INHERITED(buffer) { |
| 25 fShader = buffer.readFlattenableT<SkShader>(); | 25 fShader = buffer.readShader(); |
| 26 fFilter = buffer.readFlattenableT<SkColorFilter>(); | 26 fFilter = buffer.readColorFilter(); |
| 27 } | 27 } |
| 28 | 28 |
| 29 SkFilterShader::~SkFilterShader() { | 29 SkFilterShader::~SkFilterShader() { |
| 30 fFilter->unref(); | 30 fFilter->unref(); |
| 31 fShader->unref(); | 31 fShader->unref(); |
| 32 } | 32 } |
| 33 | 33 |
| 34 void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const { | 34 void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const { |
| 35 this->INHERITED::flatten(buffer); | 35 this->INHERITED::flatten(buffer); |
| 36 buffer.writeFlattenable(fShader); | 36 buffer.writeFlattenable(fShader); |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 93 str->append("Shader: "); | 93 str->append("Shader: "); |
| 94 fShader->toString(str); | 94 fShader->toString(str); |
| 95 str->append(" Filter: "); | 95 str->append(" Filter: "); |
| 96 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 96 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
| 97 | 97 |
| 98 this->INHERITED::toString(str); | 98 this->INHERITED::toString(str); |
| 99 | 99 |
| 100 str->append(")"); | 100 str->append(")"); |
| 101 } | 101 } |
| 102 #endif | 102 #endif |
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