Index: src/core/SkScan_Path.cpp |
diff --git a/src/core/SkScan_Path.cpp b/src/core/SkScan_Path.cpp |
index 66e9507678db5d3bb3410f4329dacff4c78495a4..b32d68e7341ab447b116df5ee89e490614565b9d 100644 |
--- a/src/core/SkScan_Path.cpp |
+++ b/src/core/SkScan_Path.cpp |
@@ -602,7 +602,11 @@ void SkScan::FillPath(const SkPath& path, const SkRegion& origClip, |
// don't reference "origClip" any more, just use clipPtr |
SkIRect ir; |
- path.getBounds().round(&ir); |
+ // We deliberately call dround() instead of round(), since we can't afford to generate a |
+ // bounds that is tighter than the corresponding SkEdges. The edge code basically converts |
+ // the floats to fixed, and then "rounds". If we called round() instead of dround() here, |
+ // we could generate the wrong ir for values like 0.4999997. |
+ path.getBounds().dround(&ir); |
if (ir.isEmpty()) { |
if (path.isInverseFillType()) { |
blitter->blitRegion(*clipPtr); |