Chromium Code Reviews| Index: chrome/browser/android/vr_shell/ui_scene_unittest.cc |
| diff --git a/chrome/browser/android/vr_shell/ui_scene_unittest.cc b/chrome/browser/android/vr_shell/ui_scene_unittest.cc |
| index cdd0f3970e7c5c0adff83cdae5bc1b8e968c539d..cb6b2db881f99535b87565ae7533448e15db977a 100644 |
| --- a/chrome/browser/android/vr_shell/ui_scene_unittest.cc |
| +++ b/chrome/browser/android/vr_shell/ui_scene_unittest.cc |
| @@ -75,15 +75,15 @@ TEST(UiScene, AddRemoveContentQuad) { |
| base::DictionaryValue dict; |
| dict.SetInteger("id", 0); |
| - dict.SetBoolean("contentQuad", true); |
| + dict.SetInteger("fillType", Fill::CONTENT); |
| scene.AddUiElementFromDict(dict); |
| EXPECT_NE(scene.GetContentQuad(), nullptr); |
| - dict.SetBoolean("contentQuad", false); |
| + dict.SetInteger("fillType", Fill::SPRITE); |
| scene.UpdateUiElementFromDict(dict); |
| EXPECT_EQ(scene.GetContentQuad(), nullptr); |
| - dict.SetBoolean("contentQuad", true); |
| + dict.SetInteger("fillType", Fill::CONTENT); |
| scene.UpdateUiElementFromDict(dict); |
| EXPECT_NE(scene.GetContentQuad(), nullptr); |
| @@ -236,7 +236,7 @@ TEST(UiScene, AddUiElementFromDictionary) { |
| dict.SetBoolean("visible", false); |
| dict.SetBoolean("hitTestable", false); |
| dict.SetBoolean("lockToFov", true); |
| - dict.SetBoolean("contentQuad", true); |
| + dict.SetInteger("fillType", Fill::SPRITE); |
| dict.SetInteger("xAnchoring", XAnchoring::XLEFT); |
| dict.SetInteger("yAnchoring", YAnchoring::YTOP); |
| dict.SetDouble("opacity", 0.357); |
| @@ -281,7 +281,7 @@ TEST(UiScene, AddUiElementFromDictionary) { |
| EXPECT_EQ(element->visible, false); |
| EXPECT_EQ(element->hit_testable, false); |
| EXPECT_EQ(element->lock_to_fov, true); |
| - EXPECT_EQ(element->content_quad, true); |
| + EXPECT_EQ(element->fill, Fill::SPRITE); |
| EXPECT_EQ(element->x_anchoring, XAnchoring::XLEFT); |
| EXPECT_EQ(element->y_anchoring, YAnchoring::YTOP); |
| EXPECT_FLOAT_EQ(element->opacity, 0.357); |
| @@ -309,6 +309,92 @@ TEST(UiScene, AddUiElementFromDictionary) { |
| EXPECT_FLOAT_EQ(element->translation.z, 502); |
| } |
| +TEST(UiScene, AddUiElementFromDictionary_Fill) { |
| + UiScene scene; |
| + base::DictionaryValue dict; |
| + constexpr double EPSILON = 0.000001; |
|
cjgrant
2017/02/02 14:48:25
This can be removed (see below).
tiborg1
2017/02/02 16:52:27
Done.
|
| + |
| + base::DictionaryValue copy_rect; |
| + copy_rect.SetInteger("x", 1); |
| + copy_rect.SetInteger("y", 2); |
| + copy_rect.SetInteger("width", 3); |
| + copy_rect.SetInteger("height", 4); |
| + |
| + base::DictionaryValue edge_color; |
| + edge_color.SetDouble("r", 0.1); |
| + edge_color.SetDouble("g", 0.2); |
| + edge_color.SetDouble("b", 0.3); |
| + edge_color.SetDouble("a", 0.4); |
| + |
| + base::DictionaryValue center_color; |
| + center_color.SetDouble("r", 0.5); |
| + center_color.SetDouble("g", 0.6); |
| + center_color.SetDouble("b", 0.7); |
| + center_color.SetDouble("a", 0.8); |
| + |
| + // Test SPRITE filling. |
| + dict.SetInteger("id", 9); |
| + dict.SetInteger("fillType", Fill::SPRITE); |
| + dict.Set("copyRect", copy_rect.DeepCopy()); |
| + scene.AddUiElementFromDict(dict); |
| + const auto* element = scene.GetUiElementById(9); |
| + |
| + EXPECT_EQ(element->fill, Fill::SPRITE); |
| + EXPECT_EQ(element->copy_rect.x, 1); |
| + EXPECT_EQ(element->copy_rect.y, 2); |
| + EXPECT_EQ(element->copy_rect.width, 3); |
| + EXPECT_EQ(element->copy_rect.height, 4); |
| + |
| + // Test OPAQUE_GRADIENT filling. |
| + dict.Clear(); |
| + dict.SetInteger("id", 10); |
| + dict.SetInteger("fillType", Fill::OPAQUE_GRADIENT); |
| + dict.Set("edgeColor", edge_color.DeepCopy()); |
| + dict.Set("centerColor", center_color.DeepCopy()); |
| + scene.AddUiElementFromDict(dict); |
| + element = scene.GetUiElementById(10); |
| + |
| + EXPECT_EQ(element->fill, Fill::OPAQUE_GRADIENT); |
| + EXPECT_NEAR(element->edge_color.r, 0.1, EPSILON); |
|
cjgrant
2017/02/02 14:48:25
I think you want EXPECT_FLOAT_EQ() for these cases
tiborg1
2017/02/02 16:52:27
Oh yes, this makes it way more elegant :) Done.
|
| + EXPECT_NEAR(element->edge_color.g, 0.2, EPSILON); |
| + EXPECT_NEAR(element->edge_color.b, 0.3, EPSILON); |
| + EXPECT_NEAR(element->edge_color.a, 0.4, EPSILON); |
| + EXPECT_NEAR(element->center_color.r, 0.5, EPSILON); |
| + EXPECT_NEAR(element->center_color.g, 0.6, EPSILON); |
| + EXPECT_NEAR(element->center_color.b, 0.7, EPSILON); |
| + EXPECT_NEAR(element->center_color.a, 0.8, EPSILON); |
| + |
| + // Test GRID_GRADIENT filling. |
| + dict.Clear(); |
| + dict.SetInteger("id", 11); |
| + dict.SetInteger("fillType", Fill::GRID_GRADIENT); |
| + dict.Set("edgeColor", edge_color.DeepCopy()); |
| + dict.Set("centerColor", center_color.DeepCopy()); |
| + dict.SetInteger("tileNumber", 10); |
| + scene.AddUiElementFromDict(dict); |
| + element = scene.GetUiElementById(11); |
| + |
| + EXPECT_EQ(element->fill, Fill::GRID_GRADIENT); |
| + EXPECT_NEAR(element->edge_color.r, 0.1, EPSILON); |
| + EXPECT_NEAR(element->edge_color.g, 0.2, EPSILON); |
| + EXPECT_NEAR(element->edge_color.b, 0.3, EPSILON); |
| + EXPECT_NEAR(element->edge_color.a, 0.4, EPSILON); |
| + EXPECT_NEAR(element->center_color.r, 0.5, EPSILON); |
| + EXPECT_NEAR(element->center_color.g, 0.6, EPSILON); |
| + EXPECT_NEAR(element->center_color.b, 0.7, EPSILON); |
| + EXPECT_NEAR(element->center_color.a, 0.8, EPSILON); |
| + EXPECT_EQ(element->tile_number, 10u); |
| + |
| + // Test CONTENT filling. |
| + dict.Clear(); |
| + dict.SetInteger("id", 12); |
| + dict.SetInteger("fillType", Fill::CONTENT); |
| + scene.AddUiElementFromDict(dict); |
| + element = scene.GetUiElementById(12); |
| + |
| + EXPECT_EQ(element->fill, Fill::CONTENT); |
| +} |
| + |
| TEST(UiScene, AddAnimationFromDictionary) { |
| UiScene scene; |
| addElement(&scene, 0); |