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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_scene.h" | 5 #include "chrome/browser/android/vr_shell/ui_scene.h" |
| 6 | 6 |
| 7 #define _USE_MATH_DEFINES // For M_PI in MSVC. | 7 #define _USE_MATH_DEFINES // For M_PI in MSVC. |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 68 EXPECT_EQ(scene.GetUiElements().size(), 0u); | 68 EXPECT_EQ(scene.GetUiElements().size(), 0u); |
| 69 } | 69 } |
| 70 | 70 |
| 71 TEST(UiScene, AddRemoveContentQuad) { | 71 TEST(UiScene, AddRemoveContentQuad) { |
| 72 UiScene scene; | 72 UiScene scene; |
| 73 | 73 |
| 74 EXPECT_EQ(scene.GetContentQuad(), nullptr); | 74 EXPECT_EQ(scene.GetContentQuad(), nullptr); |
| 75 | 75 |
| 76 base::DictionaryValue dict; | 76 base::DictionaryValue dict; |
| 77 dict.SetInteger("id", 0); | 77 dict.SetInteger("id", 0); |
| 78 dict.SetBoolean("contentQuad", true); | 78 dict.SetInteger("fillType", Fill::CONTENT); |
| 79 scene.AddUiElementFromDict(dict); | 79 scene.AddUiElementFromDict(dict); |
| 80 EXPECT_NE(scene.GetContentQuad(), nullptr); | 80 EXPECT_NE(scene.GetContentQuad(), nullptr); |
| 81 | 81 |
| 82 dict.SetBoolean("contentQuad", false); | 82 dict.SetInteger("fillType", Fill::SPRITE); |
| 83 std::unique_ptr<base::DictionaryValue> copy_rect(new base::DictionaryValue); |
| 84 copy_rect->SetInteger("x", 100); |
| 85 copy_rect->SetInteger("y", 101); |
| 86 copy_rect->SetInteger("width", 102); |
| 87 copy_rect->SetInteger("height", 103); |
| 88 dict.Set("copyRect", std::move(copy_rect)); |
| 83 scene.UpdateUiElementFromDict(dict); | 89 scene.UpdateUiElementFromDict(dict); |
| 84 EXPECT_EQ(scene.GetContentQuad(), nullptr); | 90 EXPECT_EQ(scene.GetContentQuad(), nullptr); |
| 85 | 91 |
| 86 dict.SetBoolean("contentQuad", true); | 92 dict.SetInteger("fillType", Fill::CONTENT); |
| 87 scene.UpdateUiElementFromDict(dict); | 93 scene.UpdateUiElementFromDict(dict); |
| 88 EXPECT_NE(scene.GetContentQuad(), nullptr); | 94 EXPECT_NE(scene.GetContentQuad(), nullptr); |
| 89 | 95 |
| 90 scene.RemoveUiElement(0); | 96 scene.RemoveUiElement(0); |
| 91 EXPECT_EQ(scene.GetContentQuad(), nullptr); | 97 EXPECT_EQ(scene.GetContentQuad(), nullptr); |
| 92 } | 98 } |
| 93 | 99 |
| 94 TEST(UiScene, AddRemoveAnimations) { | 100 TEST(UiScene, AddRemoveAnimations) { |
| 95 UiScene scene; | 101 UiScene scene; |
| 96 addElement(&scene, 0); | 102 addElement(&scene, 0); |
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| 229 UiScene scene; | 235 UiScene scene; |
| 230 addElement(&scene, 11); | 236 addElement(&scene, 11); |
| 231 | 237 |
| 232 base::DictionaryValue dict; | 238 base::DictionaryValue dict; |
| 233 | 239 |
| 234 dict.SetInteger("id", 10); | 240 dict.SetInteger("id", 10); |
| 235 dict.SetInteger("parentId", 11); | 241 dict.SetInteger("parentId", 11); |
| 236 dict.SetBoolean("visible", false); | 242 dict.SetBoolean("visible", false); |
| 237 dict.SetBoolean("hitTestable", false); | 243 dict.SetBoolean("hitTestable", false); |
| 238 dict.SetBoolean("lockToFov", true); | 244 dict.SetBoolean("lockToFov", true); |
| 239 dict.SetBoolean("contentQuad", true); | 245 dict.SetInteger("fillType", Fill::SPRITE); |
| 240 dict.SetInteger("xAnchoring", XAnchoring::XLEFT); | 246 dict.SetInteger("xAnchoring", XAnchoring::XLEFT); |
| 241 dict.SetInteger("yAnchoring", YAnchoring::YTOP); | 247 dict.SetInteger("yAnchoring", YAnchoring::YTOP); |
| 242 dict.SetDouble("opacity", 0.357); | 248 dict.SetDouble("opacity", 0.357); |
| 243 | 249 |
| 244 std::unique_ptr<base::DictionaryValue> copy_rect(new base::DictionaryValue); | 250 std::unique_ptr<base::DictionaryValue> copy_rect(new base::DictionaryValue); |
| 245 copy_rect->SetInteger("x", 100); | 251 copy_rect->SetInteger("x", 100); |
| 246 copy_rect->SetInteger("y", 101); | 252 copy_rect->SetInteger("y", 101); |
| 247 copy_rect->SetInteger("width", 102); | 253 copy_rect->SetInteger("width", 102); |
| 248 copy_rect->SetInteger("height", 103); | 254 copy_rect->SetInteger("height", 103); |
| 249 dict.Set("copyRect", std::move(copy_rect)); | 255 dict.Set("copyRect", std::move(copy_rect)); |
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| 274 | 280 |
| 275 scene.AddUiElementFromDict(dict); | 281 scene.AddUiElementFromDict(dict); |
| 276 const auto *element = scene.GetUiElementById(10); | 282 const auto *element = scene.GetUiElementById(10); |
| 277 EXPECT_NE(element, nullptr); | 283 EXPECT_NE(element, nullptr); |
| 278 | 284 |
| 279 EXPECT_EQ(element->id, 10); | 285 EXPECT_EQ(element->id, 10); |
| 280 EXPECT_EQ(element->parent_id, 11); | 286 EXPECT_EQ(element->parent_id, 11); |
| 281 EXPECT_EQ(element->visible, false); | 287 EXPECT_EQ(element->visible, false); |
| 282 EXPECT_EQ(element->hit_testable, false); | 288 EXPECT_EQ(element->hit_testable, false); |
| 283 EXPECT_EQ(element->lock_to_fov, true); | 289 EXPECT_EQ(element->lock_to_fov, true); |
| 284 EXPECT_EQ(element->content_quad, true); | 290 EXPECT_EQ(element->fill, Fill::SPRITE); |
| 285 EXPECT_EQ(element->x_anchoring, XAnchoring::XLEFT); | 291 EXPECT_EQ(element->x_anchoring, XAnchoring::XLEFT); |
| 286 EXPECT_EQ(element->y_anchoring, YAnchoring::YTOP); | 292 EXPECT_EQ(element->y_anchoring, YAnchoring::YTOP); |
| 287 EXPECT_FLOAT_EQ(element->opacity, 0.357); | 293 EXPECT_FLOAT_EQ(element->opacity, 0.357); |
| 288 | 294 |
| 289 EXPECT_EQ(element->copy_rect.x, 100); | 295 EXPECT_EQ(element->copy_rect.x, 100); |
| 290 EXPECT_EQ(element->copy_rect.y, 101); | 296 EXPECT_EQ(element->copy_rect.y, 101); |
| 291 EXPECT_EQ(element->copy_rect.width, 102); | 297 EXPECT_EQ(element->copy_rect.width, 102); |
| 292 EXPECT_EQ(element->copy_rect.height, 103); | 298 EXPECT_EQ(element->copy_rect.height, 103); |
| 293 | 299 |
| 294 EXPECT_FLOAT_EQ(element->size.x, 200); | 300 EXPECT_FLOAT_EQ(element->size.x, 200); |
| 295 EXPECT_FLOAT_EQ(element->size.y, 201); | 301 EXPECT_FLOAT_EQ(element->size.y, 201); |
| 296 EXPECT_FLOAT_EQ(element->size.z, 1); | 302 EXPECT_FLOAT_EQ(element->size.z, 1); |
| 297 | 303 |
| 298 EXPECT_FLOAT_EQ(element->scale.x, 300); | 304 EXPECT_FLOAT_EQ(element->scale.x, 300); |
| 299 EXPECT_FLOAT_EQ(element->scale.y, 301); | 305 EXPECT_FLOAT_EQ(element->scale.y, 301); |
| 300 EXPECT_FLOAT_EQ(element->scale.z, 302); | 306 EXPECT_FLOAT_EQ(element->scale.z, 302); |
| 301 | 307 |
| 302 EXPECT_FLOAT_EQ(element->rotation.x, 400); | 308 EXPECT_FLOAT_EQ(element->rotation.x, 400); |
| 303 EXPECT_FLOAT_EQ(element->rotation.y, 401); | 309 EXPECT_FLOAT_EQ(element->rotation.y, 401); |
| 304 EXPECT_FLOAT_EQ(element->rotation.z, 402); | 310 EXPECT_FLOAT_EQ(element->rotation.z, 402); |
| 305 EXPECT_FLOAT_EQ(element->rotation.angle, 403); | 311 EXPECT_FLOAT_EQ(element->rotation.angle, 403); |
| 306 | 312 |
| 307 EXPECT_FLOAT_EQ(element->translation.x, 500); | 313 EXPECT_FLOAT_EQ(element->translation.x, 500); |
| 308 EXPECT_FLOAT_EQ(element->translation.y, 501); | 314 EXPECT_FLOAT_EQ(element->translation.y, 501); |
| 309 EXPECT_FLOAT_EQ(element->translation.z, 502); | 315 EXPECT_FLOAT_EQ(element->translation.z, 502); |
| 310 } | 316 } |
| 311 | 317 |
| 318 TEST(UiScene, AddUiElementFromDictionary_Fill) { |
| 319 UiScene scene; |
| 320 base::DictionaryValue dict; |
| 321 |
| 322 base::DictionaryValue copy_rect; |
| 323 copy_rect.SetInteger("x", 1); |
| 324 copy_rect.SetInteger("y", 2); |
| 325 copy_rect.SetInteger("width", 3); |
| 326 copy_rect.SetInteger("height", 4); |
| 327 |
| 328 base::DictionaryValue edge_color; |
| 329 edge_color.SetDouble("r", 0.1); |
| 330 edge_color.SetDouble("g", 0.2); |
| 331 edge_color.SetDouble("b", 0.3); |
| 332 edge_color.SetDouble("a", 0.4); |
| 333 |
| 334 base::DictionaryValue center_color; |
| 335 center_color.SetDouble("r", 0.5); |
| 336 center_color.SetDouble("g", 0.6); |
| 337 center_color.SetDouble("b", 0.7); |
| 338 center_color.SetDouble("a", 0.8); |
| 339 |
| 340 // Test SPRITE filling. |
| 341 dict.SetInteger("id", 9); |
| 342 dict.SetInteger("fillType", Fill::SPRITE); |
| 343 dict.Set("copyRect", copy_rect.DeepCopy()); |
| 344 scene.AddUiElementFromDict(dict); |
| 345 const auto* element = scene.GetUiElementById(9); |
| 346 |
| 347 EXPECT_EQ(element->fill, Fill::SPRITE); |
| 348 EXPECT_EQ(element->copy_rect.x, 1); |
| 349 EXPECT_EQ(element->copy_rect.y, 2); |
| 350 EXPECT_EQ(element->copy_rect.width, 3); |
| 351 EXPECT_EQ(element->copy_rect.height, 4); |
| 352 |
| 353 // Test OPAQUE_GRADIENT filling. |
| 354 dict.Clear(); |
| 355 dict.SetInteger("id", 10); |
| 356 dict.SetInteger("fillType", Fill::OPAQUE_GRADIENT); |
| 357 dict.Set("edgeColor", edge_color.DeepCopy()); |
| 358 dict.Set("centerColor", center_color.DeepCopy()); |
| 359 scene.AddUiElementFromDict(dict); |
| 360 element = scene.GetUiElementById(10); |
| 361 |
| 362 EXPECT_EQ(element->fill, Fill::OPAQUE_GRADIENT); |
| 363 EXPECT_FLOAT_EQ(element->edge_color.r, 0.1); |
| 364 EXPECT_FLOAT_EQ(element->edge_color.g, 0.2); |
| 365 EXPECT_FLOAT_EQ(element->edge_color.b, 0.3); |
| 366 EXPECT_FLOAT_EQ(element->edge_color.a, 0.4); |
| 367 EXPECT_FLOAT_EQ(element->center_color.r, 0.5); |
| 368 EXPECT_FLOAT_EQ(element->center_color.g, 0.6); |
| 369 EXPECT_FLOAT_EQ(element->center_color.b, 0.7); |
| 370 EXPECT_FLOAT_EQ(element->center_color.a, 0.8); |
| 371 |
| 372 // Test GRID_GRADIENT filling. |
| 373 dict.Clear(); |
| 374 dict.SetInteger("id", 11); |
| 375 dict.SetInteger("fillType", Fill::GRID_GRADIENT); |
| 376 dict.Set("edgeColor", edge_color.DeepCopy()); |
| 377 dict.Set("centerColor", center_color.DeepCopy()); |
| 378 dict.SetInteger("gridlineCount", 10); |
| 379 scene.AddUiElementFromDict(dict); |
| 380 element = scene.GetUiElementById(11); |
| 381 |
| 382 EXPECT_EQ(element->fill, Fill::GRID_GRADIENT); |
| 383 EXPECT_FLOAT_EQ(element->edge_color.r, 0.1); |
| 384 EXPECT_FLOAT_EQ(element->edge_color.g, 0.2); |
| 385 EXPECT_FLOAT_EQ(element->edge_color.b, 0.3); |
| 386 EXPECT_FLOAT_EQ(element->edge_color.a, 0.4); |
| 387 EXPECT_FLOAT_EQ(element->center_color.r, 0.5); |
| 388 EXPECT_FLOAT_EQ(element->center_color.g, 0.6); |
| 389 EXPECT_FLOAT_EQ(element->center_color.b, 0.7); |
| 390 EXPECT_FLOAT_EQ(element->center_color.a, 0.8); |
| 391 EXPECT_EQ(element->gridline_count, 10); |
| 392 |
| 393 // Test CONTENT filling. |
| 394 dict.Clear(); |
| 395 dict.SetInteger("id", 12); |
| 396 dict.SetInteger("fillType", Fill::CONTENT); |
| 397 scene.AddUiElementFromDict(dict); |
| 398 element = scene.GetUiElementById(12); |
| 399 |
| 400 EXPECT_EQ(element->fill, Fill::CONTENT); |
| 401 } |
| 402 |
| 312 TEST(UiScene, AddAnimationFromDictionary) { | 403 TEST(UiScene, AddAnimationFromDictionary) { |
| 313 UiScene scene; | 404 UiScene scene; |
| 314 addElement(&scene, 0); | 405 addElement(&scene, 0); |
| 315 | 406 |
| 316 base::DictionaryValue dict; | 407 base::DictionaryValue dict; |
| 317 | 408 |
| 318 dict.SetInteger("id", 10); | 409 dict.SetInteger("id", 10); |
| 319 dict.SetInteger("meshId", 0); | 410 dict.SetInteger("meshId", 0); |
| 320 dict.SetDouble("startInMillis", 12345); | 411 dict.SetDouble("startInMillis", 12345); |
| 321 dict.SetDouble("durationMillis", 54321); | 412 dict.SetDouble("durationMillis", 54321); |
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| 358 EXPECT_FLOAT_EQ(animation->from[0], 300); | 449 EXPECT_FLOAT_EQ(animation->from[0], 300); |
| 359 EXPECT_FLOAT_EQ(animation->from[1], 301); | 450 EXPECT_FLOAT_EQ(animation->from[1], 301); |
| 360 EXPECT_FLOAT_EQ(animation->from[2], 302); | 451 EXPECT_FLOAT_EQ(animation->from[2], 302); |
| 361 EXPECT_FLOAT_EQ(animation->from[3], 303); | 452 EXPECT_FLOAT_EQ(animation->from[3], 303); |
| 362 | 453 |
| 363 EXPECT_EQ(animation->start, 22345000); | 454 EXPECT_EQ(animation->start, 22345000); |
| 364 EXPECT_EQ(animation->duration, 54321000); | 455 EXPECT_EQ(animation->duration, 54321000); |
| 365 } | 456 } |
| 366 | 457 |
| 367 } // namespace vr_shell | 458 } // namespace vr_shell |
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