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Side by Side Diff: chrome/browser/android/vr_shell/ui_elements.h

Issue 2668093002: VrShell background implemented in JS. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
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21 XLEFT, 21 XLEFT,
22 XRIGHT 22 XRIGHT
23 }; 23 };
24 24
25 enum YAnchoring { 25 enum YAnchoring {
26 YNONE = 0, 26 YNONE = 0,
27 YTOP, 27 YTOP,
28 YBOTTOM 28 YBOTTOM
29 }; 29 };
30 30
31 enum Fill {
32 NONE = 0,
33 SPRITE = 1,
34 OPAQUE_GRADIENT = 2,
35 GRID_GRADIENT = 3
36 };
37
31 struct ReversibleTransform { 38 struct ReversibleTransform {
32 ReversibleTransform(); 39 ReversibleTransform();
33 40
34 void MakeIdentity(); 41 void MakeIdentity();
35 void Rotate(gvr::Quatf quat); 42 void Rotate(gvr::Quatf quat);
36 void Rotate(float ax, float ay, float az, float rad); 43 void Rotate(float ax, float ay, float az, float rad);
37 void Translate(float tx, float ty, float tz); 44 void Translate(float tx, float ty, float tz);
38 void Scale(float sx, float sy, float sz); 45 void Scale(float sx, float sy, float sz);
39 46
40 gvr::Mat4f to_world; 47 gvr::Mat4f to_world;
(...skipping 24 matching lines...) Expand all
65 72
66 // Indicates whether the element should be visually rendered. 73 // Indicates whether the element should be visually rendered.
67 bool IsVisible() const; 74 bool IsVisible() const;
68 75
69 // Indicates whether the element should be tested for cursor input. 76 // Indicates whether the element should be tested for cursor input.
70 bool IsHitTestable() const; 77 bool IsHitTestable() const;
71 78
72 // Valid IDs are non-negative. 79 // Valid IDs are non-negative.
73 int id = -1; 80 int id = -1;
74 81
75 // If a non-negative parent ID is specified, applicable tranformations 82 // If a non-negative parent ID is specified, applicable transformations
76 // are applied relative to the parent, rather than absolutely. 83 // are applied relative to the parent, rather than absolutely.
77 int parent_id = -1; 84 int parent_id = -1;
78 85
79 // If true, this object will be visible. 86 // If true, this object will be visible.
80 bool visible = true; 87 bool visible = true;
81 88
82 // If false, the reticle will not hit the element, even if visible. 89 // If false, the reticle will not hit the element, even if visible.
83 bool hit_testable = true; 90 bool hit_testable = true;
84 91
85 // If true, transformations will be applied relative to the field of view, 92 // If true, transformations will be applied relative to the field of view,
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114 121
115 // If anchoring is specified, the translation will be relative to the 122 // If anchoring is specified, the translation will be relative to the
116 // specified edge(s) of the parent, rather than the center. A parent object 123 // specified edge(s) of the parent, rather than the center. A parent object
117 // must be specified when using anchoring. 124 // must be specified when using anchoring.
118 XAnchoring x_anchoring = XAnchoring::XNONE; 125 XAnchoring x_anchoring = XAnchoring::XNONE;
119 YAnchoring y_anchoring = YAnchoring::YNONE; 126 YAnchoring y_anchoring = YAnchoring::YNONE;
120 127
121 // Animations that affect the properties of the object over time. 128 // Animations that affect the properties of the object over time.
122 std::vector<std::unique_ptr<Animation>> animations; 129 std::vector<std::unique_ptr<Animation>> animations;
123 130
131 Fill fill = Fill::NONE;
132
133 Colorf edge_color = {1.0f, 1.0f, 1.0f, 1.0f};
134 Colorf center_color = {1.0f, 1.0f, 1.0f, 1.0f};
135
136 unsigned int tile_number;
137
124 private: 138 private:
125 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); 139 DISALLOW_COPY_AND_ASSIGN(ContentRectangle);
126 }; 140 };
127 141
128 } // namespace vr_shell 142 } // namespace vr_shell
129 143
130 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ 144 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_
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