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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ | 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ | 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/debug/layer_tree_debug_state.h" | 10 #include "cc/debug/layer_tree_debug_state.h" |
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| 23 bool throttle_frame_production; | 23 bool throttle_frame_production; |
| 24 bool begin_frame_scheduling_enabled; | 24 bool begin_frame_scheduling_enabled; |
| 25 bool main_frame_before_draw_enabled; | 25 bool main_frame_before_draw_enabled; |
| 26 bool main_frame_before_activation_enabled; | 26 bool main_frame_before_activation_enabled; |
| 27 bool using_synchronous_renderer_compositor; | 27 bool using_synchronous_renderer_compositor; |
| 28 bool report_overscroll_only_for_scrollable_axes; | 28 bool report_overscroll_only_for_scrollable_axes; |
| 29 bool per_tile_painting_enabled; | 29 bool per_tile_painting_enabled; |
| 30 bool partial_swap_enabled; | 30 bool partial_swap_enabled; |
| 31 bool accelerated_animation_enabled; | 31 bool accelerated_animation_enabled; |
| 32 bool can_use_lcd_text; | 32 bool can_use_lcd_text; |
| 33 bool use_distance_field_text; |
| 33 bool should_clear_root_render_pass; | 34 bool should_clear_root_render_pass; |
| 34 bool gpu_rasterization_enabled; | 35 bool gpu_rasterization_enabled; |
| 35 bool gpu_rasterization_forced; | 36 bool gpu_rasterization_forced; |
| 36 bool create_low_res_tiling; | 37 bool create_low_res_tiling; |
| 37 | 38 |
| 38 enum ScrollbarAnimator { | 39 enum ScrollbarAnimator { |
| 39 NoAnimator, | 40 NoAnimator, |
| 40 LinearFade, | 41 LinearFade, |
| 41 Thinning, | 42 Thinning, |
| 42 }; | 43 }; |
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| 73 bool use_rgba_4444_textures; | 74 bool use_rgba_4444_textures; |
| 74 bool touch_hit_testing; | 75 bool touch_hit_testing; |
| 75 size_t texture_id_allocation_chunk_size; | 76 size_t texture_id_allocation_chunk_size; |
| 76 | 77 |
| 77 LayerTreeDebugState initial_debug_state; | 78 LayerTreeDebugState initial_debug_state; |
| 78 }; | 79 }; |
| 79 | 80 |
| 80 } // namespace cc | 81 } // namespace cc |
| 81 | 82 |
| 82 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ | 83 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |
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