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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/renderer_host/input/synthetic_gesture_target_base.h" | |
6 | |
7 #include "content/browser/renderer_host/ui_events_helper.h" | |
8 #include "content/common/input/input_event.h" | |
9 #include "content/public/browser/render_widget_host_view.h" | |
10 #include "ui/events/event.h" | |
11 #include "ui/events/latency_info.h" | |
12 | |
13 using WebKit::WebInputEvent; | |
14 using WebKit::WebTouchEvent; | |
15 | |
16 namespace content { | |
17 | |
18 namespace { | |
19 | |
20 // How many milliseconds apart synthetic scroll messages should be sent. | |
21 const int kSyntheticGestureMessageIntervalMs = 7; | |
22 | |
23 } // namespace | |
24 | |
25 SyntheticGestureTargetBase::SyntheticGestureTargetBase( | |
26 RenderWidgetHostView* render_view) | |
27 : render_view_(render_view) { | |
28 } | |
29 | |
30 void SyntheticGestureTargetBase::QueueInputEventToPlatform( | |
31 const InputEvent& event) { | |
32 const WebInputEvent* web_event = event.web_event.get(); | |
33 if (WebInputEvent::isTouchEventType(web_event->type)) { | |
34 ScopedVector<ui::TouchEvent> events; | |
35 | |
36 const WebTouchEvent* web_touch = | |
37 static_cast<const WebTouchEvent*>(web_event); | |
38 | |
39 QueueWebTouchEventToPlatform(*web_touch, event.latency_info); | |
40 } else | |
41 NOTREACHED(); // FIXME: implement other types (MouseWheel?) | |
42 } | |
43 | |
44 void SyntheticGestureTargetBase::OnSyntheticGestureCompleted( | |
45 SyntheticGestureNew::Result result) { | |
46 } | |
47 | |
48 base::TimeDelta | |
49 SyntheticGestureTargetBase::GetSyntheticGestureUpdateRate() const { | |
50 return base::TimeDelta::FromMilliseconds(kSyntheticGestureMessageIntervalMs); | |
51 } | |
52 | |
53 SyntheticGestureParams::GestureSourceType | |
54 SyntheticGestureTargetBase::GetDefaultSyntheticGestureSourceType() const { | |
55 return SyntheticGestureParams::TOUCH_INPUT; | |
Dominik Grewe
2013/10/25 16:10:11
I'd say we use mouse input as the default on base,
kouhei (in TOK)
2013/10/28 03:03:17
Done.
| |
56 } | |
57 | |
58 bool SyntheticGestureTargetBase::SupportsSyntheticGestureSourceType( | |
59 SyntheticGestureParams::GestureSourceType gesture_source_type) const { | |
60 // FIXME: add support for mouse | |
61 return gesture_source_type == SyntheticGestureParams::TOUCH_INPUT; | |
62 } | |
63 | |
64 } // namespace content | |
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