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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2665963002: gpu: Correct GMB format for GL_RGB BackTexture. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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2772 return decoder_->should_use_native_gmb_for_backbuffer_ 2772 return decoder_->should_use_native_gmb_for_backbuffer_
2773 ? decoder_->GetContextGroup() 2773 ? decoder_->GetContextGroup()
2774 ->image_factory() 2774 ->image_factory()
2775 ->RequiredTextureType() 2775 ->RequiredTextureType()
2776 : GL_TEXTURE_2D; 2776 : GL_TEXTURE_2D;
2777 } 2777 }
2778 2778
2779 bool BackTexture::AllocateNativeGpuMemoryBuffer(const gfx::Size& size, 2779 bool BackTexture::AllocateNativeGpuMemoryBuffer(const gfx::Size& size,
2780 GLenum format, 2780 GLenum format,
2781 bool zero) { 2781 bool zero) {
2782 gfx::BufferFormat buffer_format = gfx::BufferFormat::RGBA_8888; 2782 DCHECK(format == GL_RGB || format == GL_RGBA);
2783 scoped_refptr<gl::GLImage> image = 2783 scoped_refptr<gl::GLImage> image =
2784 decoder_->GetContextGroup()->image_factory()->CreateAnonymousImage( 2784 decoder_->GetContextGroup()->image_factory()->CreateAnonymousImage(
2785 size, buffer_format, format); 2785 size,
2786 format == GL_RGB ? gfx::BufferFormat::RGBX_8888
2787 : gfx::BufferFormat::RGBA_8888,
2788 format);
2786 if (!image || !image->BindTexImage(Target())) 2789 if (!image || !image->BindTexImage(Target()))
2787 return false; 2790 return false;
2788 2791
2789 image_ = image; 2792 image_ = image;
2790 decoder_->texture_manager()->SetLevelInfo( 2793 decoder_->texture_manager()->SetLevelInfo(
2791 texture_ref_.get(), Target(), 0, image_->GetInternalFormat(), 2794 texture_ref_.get(), Target(), 0, image_->GetInternalFormat(),
2792 size.width(), size.height(), 1, 0, image_->GetInternalFormat(), 2795 size.width(), size.height(), 1, 0, image_->GetInternalFormat(),
2793 GL_UNSIGNED_BYTE, gfx::Rect(size)); 2796 GL_UNSIGNED_BYTE, gfx::Rect(size));
2794 decoder_->texture_manager()->SetLevelImage(texture_ref_.get(), Target(), 0, 2797 decoder_->texture_manager()->SetLevelImage(texture_ref_.get(), Target(), 0,
2795 image_.get(), Texture::BOUND); 2798 image_.get(), Texture::BOUND);
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19229 } 19232 }
19230 19233
19231 // Include the auto-generated part of this file. We split this because it means 19234 // Include the auto-generated part of this file. We split this because it means
19232 // we can easily edit the non-auto generated parts right here in this file 19235 // we can easily edit the non-auto generated parts right here in this file
19233 // instead of having to edit some template or the code generator. 19236 // instead of having to edit some template or the code generator.
19234 #include "base/macros.h" 19237 #include "base/macros.h"
19235 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 19238 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
19236 19239
19237 } // namespace gles2 19240 } // namespace gles2
19238 } // namespace gpu 19241 } // namespace gpu
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