Index: src/debug.h |
diff --git a/src/debug.h b/src/debug.h |
index 7781d4a0ea63df58d45c9b4a8057531baab4de0b..292aff0800032439efc7cc855841c2a966a4d0e2 100644 |
--- a/src/debug.h |
+++ b/src/debug.h |
@@ -235,6 +235,12 @@ class Debug { |
void FloodHandlerWithOneShot(); |
void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
bool IsBreakOnException(ExceptionBreakType type); |
+ |
+ void PromiseHandlePrologue(Handle<JSFunction> promise_getter); |
+ void PromiseHandleEpilogue(); |
+ // Returns a promise if it does not have a reject handler. |
+ Handle<Object> GetPromiseForUncaughtException(); |
+ |
void PrepareStep(StepAction step_action, |
int step_count, |
StackFrame::Id frame_id); |
@@ -538,6 +544,14 @@ class Debug { |
bool break_on_exception_; |
bool break_on_uncaught_exception_; |
+ // When a promise is being resolved, we may want to trigger a debug event for |
+ // the case we catch a throw. For this purpose we remember the try-catch |
+ // handler address that would catch the exception. We also hold onto a |
+ // closure that returns a promise if the exception is considered uncaught. |
+ // Due to the possibility of reentry we use a list to form a stack. |
+ List<StackHandler*> promise_catch_handlers_; |
+ List<Handle<JSFunction> > promise_getters_; |
+ |
// Per-thread data. |
class ThreadLocal { |
public: |
@@ -774,9 +788,7 @@ class Debugger { |
MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id); |
void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
- void OnException(Handle<Object> exception, |
- bool uncaught, |
- Handle<Object> promise = Handle<Object>::null()); |
+ void OnException(Handle<Object> exception, bool uncaught); |
void OnBeforeCompile(Handle<Script> script); |
enum AfterCompileFlags { |