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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/vr/VRDisplay.h" | 5 #include "modules/vr/VRDisplay.h" |
| 6 | 6 |
| 7 #include "core/css/StylePropertySet.h" | 7 #include "core/css/StylePropertySet.h" |
| 8 #include "core/dom/DOMException.h" | 8 #include "core/dom/DOMException.h" |
| 9 #include "core/dom/DocumentUserGestureToken.h" | 9 #include "core/dom/DocumentUserGestureToken.h" |
| 10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
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| 504 rightBounds->height = m_layer.rightBounds()[3]; | 504 rightBounds->height = m_layer.rightBounds()[3]; |
| 505 } else { | 505 } else { |
| 506 // Right eye defaults | 506 // Right eye defaults |
| 507 rightBounds->left = 0.5f; | 507 rightBounds->left = 0.5f; |
| 508 rightBounds->top = 0.0f; | 508 rightBounds->top = 0.0f; |
| 509 rightBounds->width = 0.5f; | 509 rightBounds->width = 0.5f; |
| 510 rightBounds->height = 1.0f; | 510 rightBounds->height = 1.0f; |
| 511 m_layer.setRightBounds({0.5f, 0.0f, 0.5f, 1.0f}); | 511 m_layer.setRightBounds({0.5f, 0.0f, 0.5f, 1.0f}); |
| 512 } | 512 } |
| 513 | 513 |
| 514 m_display->UpdateLayerBounds(m_frameId, std::move(leftBounds), | 514 m_display->UpdateLayerBounds(m_vrFrameId, std::move(leftBounds), |
| 515 std::move(rightBounds)); | 515 std::move(rightBounds)); |
| 516 } | 516 } |
| 517 | 517 |
| 518 HeapVector<VRLayer> VRDisplay::getLayers() { | 518 HeapVector<VRLayer> VRDisplay::getLayers() { |
| 519 HeapVector<VRLayer> layers; | 519 HeapVector<VRLayer> layers; |
| 520 | 520 |
| 521 if (m_isPresenting) { | 521 if (m_isPresenting) { |
| 522 layers.push_back(m_layer); | 522 layers.push_back(m_layer); |
| 523 } | 523 } |
| 524 | 524 |
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| 548 } | 548 } |
| 549 return; | 549 return; |
| 550 } | 550 } |
| 551 | 551 |
| 552 if (!m_contextGL) { | 552 if (!m_contextGL) { |
| 553 // Something got confused, we can't submit frames without a GL context. | 553 // Something got confused, we can't submit frames without a GL context. |
| 554 return; | 554 return; |
| 555 } | 555 } |
| 556 | 556 |
| 557 // No frame Id to write before submitting the frame. | 557 // No frame Id to write before submitting the frame. |
| 558 if (m_frameId < 0) { | 558 if (m_vrFrameId < 0) { |
| 559 m_display->SubmitFrame(m_framePose.Clone()); | 559 m_display->SubmitFrame(m_framePose.Clone()); |
| 560 return; | 560 return; |
| 561 } | 561 } |
| 562 | 562 |
| 563 // Write the frame number for the pose used into a bottom left pixel block. | 563 // Write the frame number for the pose used into a bottom left pixel block. |
| 564 // It is read by chrome/browser/android/vr_shell/vr_shell.cc to associate | 564 // It is read by chrome/browser/android/vr_shell/vr_shell.cc to associate |
| 565 // the correct corresponding pose for submission. | 565 // the correct corresponding pose for submission. |
| 566 auto gl = m_contextGL; | 566 auto gl = m_contextGL; |
| 567 | 567 |
| 568 // We must ensure that the WebGL app's GL state is preserved. We do this by | 568 // We must ensure that the WebGL app's GL state is preserved. We do this by |
| 569 // calling low-level GL commands directly so that the rendering context's | 569 // calling low-level GL commands directly so that the rendering context's |
| 570 // saved parameters don't get overwritten. | 570 // saved parameters don't get overwritten. |
| 571 | 571 |
| 572 gl->Enable(GL_SCISSOR_TEST); | 572 gl->Enable(GL_SCISSOR_TEST); |
| 573 // Use a few pixels to ensure we get a clean color. The resolution for the | 573 // Use a few pixels to ensure we get a clean color. The resolution for the |
| 574 // WebGL buffer may not match the final rendered destination size, and | 574 // WebGL buffer may not match the final rendered destination size, and |
| 575 // texture filtering could interfere for single pixels. This isn't visible | 575 // texture filtering could interfere for single pixels. This isn't visible |
| 576 // since the final rendering hides the edges via a vignette effect. | 576 // since the final rendering hides the edges via a vignette effect. |
| 577 gl->Scissor(0, 0, 4, 4); | 577 gl->Scissor(0, 0, 4, 4); |
| 578 gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 578 gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 579 // Careful with the arithmetic here. Float color 1.f is equivalent to int 255. | 579 // Careful with the arithmetic here. Float color 1.f is equivalent to int 255. |
| 580 // Use the low byte of the index as the red component, and store an arbitrary | 580 // Use the low byte of the index as the red component, and store an arbitrary |
| 581 // magic number in green/blue. This number must match the reading code in | 581 // magic number in green/blue. This number must match the reading code in |
| 582 // vr_shell.cc. Avoid all-black/all-white. | 582 // vr_shell.cc. Avoid all-black/all-white. |
| 583 gl->ClearColor((m_frameId & 255) / 255.0f, | 583 gl->ClearColor((m_vrFrameId & 255) / 255.0f, |
| 584 kWebVrPosePixelMagicNumbers[0] / 255.0f, | 584 kWebVrPosePixelMagicNumbers[0] / 255.0f, |
| 585 kWebVrPosePixelMagicNumbers[1] / 255.0f, 1.0f); | 585 kWebVrPosePixelMagicNumbers[1] / 255.0f, 1.0f); |
| 586 gl->Clear(GL_COLOR_BUFFER_BIT); | 586 gl->Clear(GL_COLOR_BUFFER_BIT); |
| 587 | 587 |
| 588 // Set the GL state back to what was set by the WebVR application. | 588 // Set the GL state back to what was set by the WebVR application. |
| 589 m_renderingContext->restoreScissorEnabled(); | 589 m_renderingContext->restoreScissorEnabled(); |
| 590 m_renderingContext->restoreScissorBox(); | 590 m_renderingContext->restoreScissorBox(); |
| 591 m_renderingContext->restoreColorMask(); | 591 m_renderingContext->restoreColorMask(); |
| 592 m_renderingContext->restoreClearColor(); | 592 m_renderingContext->restoreClearColor(); |
| 593 | 593 |
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| 619 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( | 619 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( |
| 620 EventTypeNames::vrdisplayconnect, true, false, this, "connect")); | 620 EventTypeNames::vrdisplayconnect, true, false, this, "connect")); |
| 621 } | 621 } |
| 622 | 622 |
| 623 void VRDisplay::onDisconnected() { | 623 void VRDisplay::onDisconnected() { |
| 624 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( | 624 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( |
| 625 EventTypeNames::vrdisplaydisconnect, true, false, this, "disconnect")); | 625 EventTypeNames::vrdisplaydisconnect, true, false, this, "disconnect")); |
| 626 } | 626 } |
| 627 | 627 |
| 628 void VRDisplay::OnActivate(device::mojom::blink::VRDisplayEventReason reason) { | 628 void VRDisplay::OnActivate(device::mojom::blink::VRDisplayEventReason reason) { |
| 629 if (!m_navigatorVR->isFocused() || m_displayBlurred) |
| 630 return; |
| 629 m_navigatorVR->dispatchVRGestureEvent(VRDisplayEvent::create( | 631 m_navigatorVR->dispatchVRGestureEvent(VRDisplayEvent::create( |
| 630 EventTypeNames::vrdisplayactivate, true, false, this, reason)); | 632 EventTypeNames::vrdisplayactivate, true, false, this, reason)); |
| 631 } | 633 } |
| 632 | 634 |
| 633 void VRDisplay::OnDeactivate( | 635 void VRDisplay::OnDeactivate( |
| 634 device::mojom::blink::VRDisplayEventReason reason) { | 636 device::mojom::blink::VRDisplayEventReason reason) { |
| 635 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( | 637 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( |
| 636 EventTypeNames::vrdisplaydeactivate, true, false, this, reason)); | 638 EventTypeNames::vrdisplaydeactivate, true, false, this, reason)); |
| 637 } | 639 } |
| 638 | 640 |
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| 658 if (!doc) | 660 if (!doc) |
| 659 return; | 661 return; |
| 660 | 662 |
| 661 // Ensure a consistent timebase with document rAF. | 663 // Ensure a consistent timebase with document rAF. |
| 662 if (m_timebase < 0) { | 664 if (m_timebase < 0) { |
| 663 m_timebase = WTF::monotonicallyIncreasingTime() - timeDelta.InSecondsF(); | 665 m_timebase = WTF::monotonicallyIncreasingTime() - timeDelta.InSecondsF(); |
| 664 } | 666 } |
| 665 | 667 |
| 666 AutoReset<bool> animating(&m_inAnimationFrame, true); | 668 AutoReset<bool> animating(&m_inAnimationFrame, true); |
| 667 m_framePose = std::move(pose); | 669 m_framePose = std::move(pose); |
| 668 m_frameId = frameId; | 670 m_vrFrameId = frameId; |
| 669 m_pendingRaf = false; | 671 m_pendingRaf = false; |
| 670 m_scriptedAnimationController->serviceScriptedAnimations( | 672 m_scriptedAnimationController->serviceScriptedAnimations( |
| 671 m_timebase + timeDelta.InSecondsF()); | 673 m_timebase + timeDelta.InSecondsF()); |
| 672 } | 674 } |
| 673 | 675 |
| 674 void VRDisplay::ConnectVSyncProvider() { | 676 void VRDisplay::ConnectVSyncProvider() { |
| 675 if (!m_navigatorVR->isFocused()) | 677 if (!m_navigatorVR->isFocused()) |
| 676 return; | 678 return; |
| 677 m_display->GetVRVSyncProvider(mojo::MakeRequest(&m_vrVSyncProvider)); | 679 m_display->GetVRVSyncProvider(mojo::MakeRequest(&m_vrVSyncProvider)); |
| 678 if (m_pendingRaf && !m_displayBlurred) { | 680 if (m_pendingRaf && !m_displayBlurred) { |
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| 763 visitor->trace(m_stageParameters); | 765 visitor->trace(m_stageParameters); |
| 764 visitor->trace(m_eyeParametersLeft); | 766 visitor->trace(m_eyeParametersLeft); |
| 765 visitor->trace(m_eyeParametersRight); | 767 visitor->trace(m_eyeParametersRight); |
| 766 visitor->trace(m_layer); | 768 visitor->trace(m_layer); |
| 767 visitor->trace(m_renderingContext); | 769 visitor->trace(m_renderingContext); |
| 768 visitor->trace(m_scriptedAnimationController); | 770 visitor->trace(m_scriptedAnimationController); |
| 769 visitor->trace(m_pendingPresentResolvers); | 771 visitor->trace(m_pendingPresentResolvers); |
| 770 } | 772 } |
| 771 | 773 |
| 772 } // namespace blink | 774 } // namespace blink |
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