| Index: content/browser/renderer_host/media/audio_input_renderer_host.cc
|
| diff --git a/content/browser/renderer_host/media/audio_input_renderer_host.cc b/content/browser/renderer_host/media/audio_input_renderer_host.cc
|
| index 9bb4969ee600f91a51df54c512a49d08944b63bb..ee1379b1d52f09cdec21eccd839f54cd55a5117a 100644
|
| --- a/content/browser/renderer_host/media/audio_input_renderer_host.cc
|
| +++ b/content/browser/renderer_host/media/audio_input_renderer_host.cc
|
| @@ -368,14 +368,9 @@ void AudioInputRendererHost::DoCreateStream(
|
| if (entry->controller.get() && type == MEDIA_DESKTOP_AUDIO_CAPTURE)
|
| IncrementDesktopCaptureCounter(TAB_AUDIO_CAPTURER_CREATED);
|
| } else {
|
| - // We call CreateLowLatency regardless of the value of
|
| - // |audio_params.format|. Low latency can currently mean different things in
|
| - // different parts of the stack.
|
| - // TODO(grunell): Clean up the low latency terminology so that it's less
|
| - // confusing.
|
| - entry->controller = media::AudioInputController::CreateLowLatency(
|
| - audio_manager_, this, audio_params, device_id, entry->writer.get(),
|
| - std::move(debug_writer), user_input_monitor_,
|
| + entry->controller = media::AudioInputController::Create(
|
| + audio_manager_, this, entry->writer.get(), user_input_monitor_,
|
| + std::move(debug_writer), audio_params, device_id,
|
| config.automatic_gain_control);
|
| oss << ", AGC=" << config.automatic_gain_control;
|
|
|
|
|