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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 107 | 107 |
| 108 enum UpdateLayerCompositingStateOptions { | 108 enum UpdateLayerCompositingStateOptions { |
| 109 Normal, | 109 Normal, |
| 110 UseChickenEggHacks, // Use this to trigger temporary chicken-egg hacks.
See crbug.com/339892. | 110 UseChickenEggHacks, // Use this to trigger temporary chicken-egg hacks.
See crbug.com/339892. |
| 111 }; | 111 }; |
| 112 | 112 |
| 113 // Update the compositing dirty bits, based on the compositing-impacting pro
perties of the layer. | 113 // Update the compositing dirty bits, based on the compositing-impacting pro
perties of the layer. |
| 114 // (At the moment, it also has some legacy compatibility hacks.) | 114 // (At the moment, it also has some legacy compatibility hacks.) |
| 115 void updateLayerCompositingState(RenderLayer*, UpdateLayerCompositingStateOp
tions = Normal); | 115 void updateLayerCompositingState(RenderLayer*, UpdateLayerCompositingStateOp
tions = Normal); |
| 116 | 116 |
| 117 // Whether layer's compositedLayerMapping needs a GraphicsLayer to do clippi
ng by an ancestor (non-stacking-context parent with overflow). | 117 // Returns whether this layer is clipped by another layer that is not an anc
estor of the given layer in the stacking context hierarchy. |
| 118 bool clippedByAncestor(const RenderLayer*) const; | 118 bool clippedByNonAncestorInStackingTree(const RenderLayer*) const; |
| 119 // Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-or
der children of the given RenderLayer. | 119 // Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-or
der children of the given RenderLayer. |
| 120 bool clipsCompositingDescendants(const RenderLayer*) const; | 120 bool clipsCompositingDescendants(const RenderLayer*) const; |
| 121 | 121 |
| 122 // Whether the given layer needs an extra 'contents' layer. | 122 // Whether the given layer needs an extra 'contents' layer. |
| 123 bool needsContentsCompositingLayer(const RenderLayer*) const; | 123 bool needsContentsCompositingLayer(const RenderLayer*) const; |
| 124 | 124 |
| 125 bool supportsFixedRootBackgroundCompositing() const; | 125 bool supportsFixedRootBackgroundCompositing() const; |
| 126 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; | 126 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; |
| 127 GraphicsLayer* fixedRootBackgroundLayer() const; | 127 GraphicsLayer* fixedRootBackgroundLayer() const; |
| 128 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true;
} | 128 void setNeedsUpdateFixedBackground() { m_needsUpdateFixedBackground = true;
} |
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| 356 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 356 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
| 357 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 357 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 358 #if USE(RUBBER_BANDING) | 358 #if USE(RUBBER_BANDING) |
| 359 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 359 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 360 #endif | 360 #endif |
| 361 }; | 361 }; |
| 362 | 362 |
| 363 } // namespace WebCore | 363 } // namespace WebCore |
| 364 | 364 |
| 365 #endif // RenderLayerCompositor_h | 365 #endif // RenderLayerCompositor_h |
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