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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/deferred_gpu_command_service.h" | 5 #include "android_webview/browser/deferred_gpu_command_service.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/gl_view_renderer_manager.h" | 7 #include "android_webview/browser/gl_view_renderer_manager.h" |
| 8 #include "android_webview/browser/shared_renderer_state.h" | 8 #include "android_webview/browser/shared_renderer_state.h" |
| 9 #include "content/public/browser/android/synchronous_compositor.h" | 9 #include "content/public/browser/android/synchronous_compositor.h" |
| 10 #include "gpu/command_buffer/service/shader_translator_cache.h" | 10 #include "gpu/command_buffer/service/shader_translator_cache.h" |
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| 34 ScopedAllowGL::~ScopedAllowGL() { allow_gl.Get().Set(false); } | 34 ScopedAllowGL::~ScopedAllowGL() { allow_gl.Get().Set(false); } |
| 35 | 35 |
| 36 // static | 36 // static |
| 37 void DeferredGpuCommandService::SetInstance() { | 37 void DeferredGpuCommandService::SetInstance() { |
| 38 if (!g_service.Get()) { | 38 if (!g_service.Get()) { |
| 39 g_service.Get() = new DeferredGpuCommandService; | 39 g_service.Get() = new DeferredGpuCommandService; |
| 40 content::SynchronousCompositor::SetGpuService(g_service.Get()); | 40 content::SynchronousCompositor::SetGpuService(g_service.Get()); |
| 41 } | 41 } |
| 42 } | 42 } |
| 43 | 43 |
| 44 // static |
| 45 DeferredGpuCommandService* DeferredGpuCommandService::GetInstance() { |
| 46 DCHECK(g_service.Get().get()); |
| 47 return g_service.Get().get(); |
| 48 } |
| 49 |
| 44 DeferredGpuCommandService::DeferredGpuCommandService() {} | 50 DeferredGpuCommandService::DeferredGpuCommandService() {} |
| 45 | 51 |
| 46 DeferredGpuCommandService::~DeferredGpuCommandService() { | 52 DeferredGpuCommandService::~DeferredGpuCommandService() { |
| 47 base::AutoLock lock(tasks_lock_); | 53 base::AutoLock lock(tasks_lock_); |
| 48 DCHECK(tasks_.empty()); | 54 DCHECK(tasks_.empty()); |
| 49 } | 55 } |
| 50 | 56 |
| 57 // This method can be called on any thread. |
| 51 // static | 58 // static |
| 52 void DeferredGpuCommandService::RequestProcessGLOnUIThread() { | 59 void DeferredGpuCommandService::RequestProcessGL() { |
| 53 SharedRendererState* renderer_state = | 60 SharedRendererState* renderer_state = |
| 54 GLViewRendererManager::GetInstance()->GetMostRecentlyDrawn(); | 61 GLViewRendererManager::GetInstance()->GetMostRecentlyDrawn(); |
| 55 if (!renderer_state) { | 62 if (!renderer_state) { |
| 56 LOG(ERROR) << "No hardware renderer. Deadlock likely"; | 63 LOG(ERROR) << "No hardware renderer. Deadlock likely"; |
| 57 return; | 64 return; |
| 58 } | 65 } |
| 59 renderer_state->ClientRequestDrawGL(); | 66 renderer_state->ClientRequestDrawGL(); |
| 60 } | 67 } |
| 61 | 68 |
| 62 // Called from different threads! | 69 // Called from different threads! |
| 63 void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) { | 70 void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) { |
| 64 { | 71 { |
| 65 base::AutoLock lock(tasks_lock_); | 72 base::AutoLock lock(tasks_lock_); |
| 66 tasks_.push(task); | 73 tasks_.push(task); |
| 67 } | 74 } |
| 68 if (ScopedAllowGL::IsAllowed()) { | 75 if (ScopedAllowGL::IsAllowed()) { |
| 69 RunTasks(); | 76 RunTasks(); |
| 70 } else { | 77 } else { |
| 71 RequestProcessGLOnUIThread(); | 78 // TODO(boliu): Improve this to avoid PostTask storm. |
| 79 RequestProcessGL(); |
| 72 } | 80 } |
| 73 } | 81 } |
| 74 | 82 |
| 75 void DeferredGpuCommandService::ScheduleIdleWork( | 83 void DeferredGpuCommandService::ScheduleIdleWork( |
| 76 const base::Closure& callback) { | 84 const base::Closure& callback) { |
| 77 // TODO(sievers): Should this do anything? | 85 // TODO(sievers): Should this do anything? |
| 78 } | 86 } |
| 79 | 87 |
| 80 bool DeferredGpuCommandService::UseVirtualizedGLContexts() { return true; } | 88 bool DeferredGpuCommandService::UseVirtualizedGLContexts() { return true; } |
| 81 | 89 |
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| 110 | 118 |
| 111 void DeferredGpuCommandService::AddRef() const { | 119 void DeferredGpuCommandService::AddRef() const { |
| 112 base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef(); | 120 base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef(); |
| 113 } | 121 } |
| 114 | 122 |
| 115 void DeferredGpuCommandService::Release() const { | 123 void DeferredGpuCommandService::Release() const { |
| 116 base::RefCountedThreadSafe<DeferredGpuCommandService>::Release(); | 124 base::RefCountedThreadSafe<DeferredGpuCommandService>::Release(); |
| 117 } | 125 } |
| 118 | 126 |
| 119 } // namespace android_webview | 127 } // namespace android_webview |
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