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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_AST_AST_H_ | 5 #ifndef V8_AST_AST_H_ |
6 #define V8_AST_AST_H_ | 6 #define V8_AST_AST_H_ |
7 | 7 |
8 #include "src/ast/ast-types.h" | 8 #include "src/ast/ast-types.h" |
9 #include "src/ast/ast-value-factory.h" | 9 #include "src/ast/ast-value-factory.h" |
10 #include "src/ast/modules.h" | 10 #include "src/ast/modules.h" |
11 #include "src/ast/variables.h" | 11 #include "src/ast/variables.h" |
12 #include "src/bailout-reason.h" | 12 #include "src/bailout-reason.h" |
13 #include "src/base/flags.h" | 13 #include "src/base/flags.h" |
14 #include "src/factory.h" | 14 #include "src/factory.h" |
15 #include "src/globals.h" | 15 #include "src/globals.h" |
16 #include "src/isolate.h" | 16 #include "src/isolate.h" |
17 #include "src/label.h" | 17 #include "src/label.h" |
18 #include "src/list.h" | 18 #include "src/list.h" |
19 #include "src/objects/literal-objects.h" | |
19 #include "src/parsing/token.h" | 20 #include "src/parsing/token.h" |
20 #include "src/runtime/runtime.h" | 21 #include "src/runtime/runtime.h" |
21 #include "src/small-pointer-list.h" | 22 #include "src/small-pointer-list.h" |
22 | 23 |
23 namespace v8 { | 24 namespace v8 { |
24 namespace internal { | 25 namespace internal { |
25 | 26 |
26 // The abstract syntax tree is an intermediate, light-weight | 27 // The abstract syntax tree is an intermediate, light-weight |
27 // representation of the parsed JavaScript code suitable for | 28 // representation of the parsed JavaScript code suitable for |
28 // compilation to native code. | 29 // compilation to native code. |
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1547 }; | 1548 }; |
1548 | 1549 |
1549 | 1550 |
1550 // An array literal has a literals object that is used | 1551 // An array literal has a literals object that is used |
1551 // for minimizing the work when constructing it at runtime. | 1552 // for minimizing the work when constructing it at runtime. |
1552 class ArrayLiteral final : public MaterializedLiteral { | 1553 class ArrayLiteral final : public MaterializedLiteral { |
1553 public: | 1554 public: |
1554 Handle<ConstantElementsPair> constant_elements() const { | 1555 Handle<ConstantElementsPair> constant_elements() const { |
1555 return constant_elements_; | 1556 return constant_elements_; |
1556 } | 1557 } |
1557 ElementsKind constant_elements_kind() const { | 1558 ElementsKind constant_elements_kind() const { |
Michael Starzinger
2017/01/27 14:52:28
suggestion: As discussed offline, it looks like th
marja
2017/01/27 14:57:06
Done.
| |
1558 return static_cast<ElementsKind>(constant_elements()->elements_kind()); | 1559 return static_cast<ElementsKind>(constant_elements()->elements_kind()); |
1559 } | 1560 } |
1560 | 1561 |
1561 ZoneList<Expression*>* values() const { return values_; } | 1562 ZoneList<Expression*>* values() const { return values_; } |
1562 | 1563 |
1563 BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); } | 1564 BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); } |
1564 | 1565 |
1565 // Return an AST id for an element that is used in simulate instructions. | 1566 // Return an AST id for an element that is used in simulate instructions. |
1566 BailoutId GetIdForElement(int i) { return BailoutId(local_id(i + 1)); } | 1567 BailoutId GetIdForElement(int i) { return BailoutId(local_id(i + 1)); } |
1567 | 1568 |
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3647 : NULL; \ | 3648 : NULL; \ |
3648 } | 3649 } |
3649 AST_NODE_LIST(DECLARE_NODE_FUNCTIONS) | 3650 AST_NODE_LIST(DECLARE_NODE_FUNCTIONS) |
3650 #undef DECLARE_NODE_FUNCTIONS | 3651 #undef DECLARE_NODE_FUNCTIONS |
3651 | 3652 |
3652 | 3653 |
3653 } // namespace internal | 3654 } // namespace internal |
3654 } // namespace v8 | 3655 } // namespace v8 |
3655 | 3656 |
3656 #endif // V8_AST_AST_H_ | 3657 #endif // V8_AST_AST_H_ |
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