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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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2320 if (!compositor_frame_sink->context_provider()) | 2320 if (!compositor_frame_sink->context_provider()) |
2321 SetMemoryPolicy(settings_.software_memory_policy); | 2321 SetMemoryPolicy(settings_.software_memory_policy); |
2322 | 2322 |
2323 compositor_frame_sink_ = compositor_frame_sink; | 2323 compositor_frame_sink_ = compositor_frame_sink; |
2324 has_valid_compositor_frame_sink_ = true; | 2324 has_valid_compositor_frame_sink_ = true; |
2325 resource_provider_ = base::MakeUnique<ResourceProvider>( | 2325 resource_provider_ = base::MakeUnique<ResourceProvider>( |
2326 compositor_frame_sink_->context_provider(), | 2326 compositor_frame_sink_->context_provider(), |
2327 compositor_frame_sink_->shared_bitmap_manager(), | 2327 compositor_frame_sink_->shared_bitmap_manager(), |
2328 compositor_frame_sink_->gpu_memory_buffer_manager(), | 2328 compositor_frame_sink_->gpu_memory_buffer_manager(), |
2329 task_runner_provider_->blocking_main_thread_task_runner(), | 2329 task_runner_provider_->blocking_main_thread_task_runner(), |
2330 settings_.renderer_settings.highp_threshold_min, | |
2331 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2330 settings_.renderer_settings.texture_id_allocation_chunk_size, |
2332 compositor_frame_sink_->capabilities().delegated_sync_points_required, | 2331 compositor_frame_sink_->capabilities().delegated_sync_points_required, |
2333 settings_.renderer_settings.use_gpu_memory_buffer_resources, | 2332 settings_.renderer_settings.use_gpu_memory_buffer_resources, |
2334 settings_.enable_color_correct_rendering, | 2333 settings_.enable_color_correct_rendering, |
2335 settings_.renderer_settings.buffer_to_texture_target_map); | 2334 settings_.renderer_settings.buffer_to_texture_target_map); |
2336 | 2335 |
2337 // Since the new context may be capable of MSAA, update status here. We don't | 2336 // Since the new context may be capable of MSAA, update status here. We don't |
2338 // need to check the return value since we are recreating all resources | 2337 // need to check the return value since we are recreating all resources |
2339 // already. | 2338 // already. |
2340 UpdateGpuRasterizationStatus(); | 2339 UpdateGpuRasterizationStatus(); |
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4086 worker_context_visibility_ = | 4085 worker_context_visibility_ = |
4087 worker_context->CacheController()->ClientBecameVisible(); | 4086 worker_context->CacheController()->ClientBecameVisible(); |
4088 } else { | 4087 } else { |
4089 worker_context->CacheController()->ClientBecameNotVisible( | 4088 worker_context->CacheController()->ClientBecameNotVisible( |
4090 std::move(worker_context_visibility_)); | 4089 std::move(worker_context_visibility_)); |
4091 } | 4090 } |
4092 } | 4091 } |
4093 } | 4092 } |
4094 | 4093 |
4095 } // namespace cc | 4094 } // namespace cc |
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