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Side by Side Diff: cc/trees/layer_tree_host_impl.cc

Issue 2662303004: Move const ResourceProvider members into Settings struct (Closed)
Patch Set: fix build Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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2320 if (!compositor_frame_sink->context_provider()) 2320 if (!compositor_frame_sink->context_provider())
2321 SetMemoryPolicy(settings_.software_memory_policy); 2321 SetMemoryPolicy(settings_.software_memory_policy);
2322 2322
2323 compositor_frame_sink_ = compositor_frame_sink; 2323 compositor_frame_sink_ = compositor_frame_sink;
2324 has_valid_compositor_frame_sink_ = true; 2324 has_valid_compositor_frame_sink_ = true;
2325 resource_provider_ = base::MakeUnique<ResourceProvider>( 2325 resource_provider_ = base::MakeUnique<ResourceProvider>(
2326 compositor_frame_sink_->context_provider(), 2326 compositor_frame_sink_->context_provider(),
2327 compositor_frame_sink_->shared_bitmap_manager(), 2327 compositor_frame_sink_->shared_bitmap_manager(),
2328 compositor_frame_sink_->gpu_memory_buffer_manager(), 2328 compositor_frame_sink_->gpu_memory_buffer_manager(),
2329 task_runner_provider_->blocking_main_thread_task_runner(), 2329 task_runner_provider_->blocking_main_thread_task_runner(),
2330 settings_.renderer_settings.highp_threshold_min,
2331 settings_.renderer_settings.texture_id_allocation_chunk_size, 2330 settings_.renderer_settings.texture_id_allocation_chunk_size,
2332 compositor_frame_sink_->capabilities().delegated_sync_points_required, 2331 compositor_frame_sink_->capabilities().delegated_sync_points_required,
2333 settings_.renderer_settings.use_gpu_memory_buffer_resources, 2332 settings_.renderer_settings.use_gpu_memory_buffer_resources,
2334 settings_.enable_color_correct_rendering, 2333 settings_.enable_color_correct_rendering,
2335 settings_.renderer_settings.buffer_to_texture_target_map); 2334 settings_.renderer_settings.buffer_to_texture_target_map);
2336 2335
2337 // Since the new context may be capable of MSAA, update status here. We don't 2336 // Since the new context may be capable of MSAA, update status here. We don't
2338 // need to check the return value since we are recreating all resources 2337 // need to check the return value since we are recreating all resources
2339 // already. 2338 // already.
2340 UpdateGpuRasterizationStatus(); 2339 UpdateGpuRasterizationStatus();
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4086 worker_context_visibility_ = 4085 worker_context_visibility_ =
4087 worker_context->CacheController()->ClientBecameVisible(); 4086 worker_context->CacheController()->ClientBecameVisible();
4088 } else { 4087 } else {
4089 worker_context->CacheController()->ClientBecameNotVisible( 4088 worker_context->CacheController()->ClientBecameNotVisible(
4090 std::move(worker_context_visibility_)); 4089 std::move(worker_context_visibility_));
4091 } 4090 }
4092 } 4091 }
4093 } 4092 }
4094 4093
4095 } // namespace cc 4094 } // namespace cc
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