| Index: src/gpu/GrPictureUtils.h
|
| ===================================================================
|
| --- src/gpu/GrPictureUtils.h (revision 14579)
|
| +++ src/gpu/GrPictureUtils.h (working copy)
|
| @@ -17,8 +17,21 @@
|
| public:
|
| // Information about a given saveLayer in an SkPicture
|
| struct SaveLayerInfo {
|
| + // True if the SaveLayerInfo is valid. False if either 'fOffset' is
|
| + // invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due
|
| + // to a non-copyable paint).
|
| + bool fValid;
|
| // The size of the saveLayer
|
| SkISize fSize;
|
| + // The CTM in which this layer's draws must occur. It already incorporates
|
| + // the translation needed to map the layer's top-left point to the origin.
|
| + SkMatrix fCTM;
|
| + // The offset that needs to be passed to drawBitmap to correctly
|
| + // position the pre-rendered layer.
|
| + SkPoint fOffset;
|
| + // The paint to use on restore. NULL if the paint was not copyable (and
|
| + // thus that this layer should not be pulled forward).
|
| + const SkPaint* fPaint;
|
| // The ID of this saveLayer in the picture. 0 is an invalid ID.
|
| size_t fSaveLayerOpID;
|
| // The ID of the matching restore in the picture. 0 is an invalid ID.
|
| @@ -26,6 +39,8 @@
|
| // True if this saveLayer has at least one other saveLayer nested within it.
|
| // False otherwise.
|
| bool fHasNestedLayers;
|
| + // True if this saveLayer is nested within another. False otherwise.
|
| + bool fIsNested;
|
| };
|
|
|
| GPUAccelData(Key key) : INHERITED(key) { }
|
| @@ -43,6 +58,10 @@
|
| return fSaveLayerInfo[index];
|
| }
|
|
|
| + // We may, in the future, need to pass in the GPUDevice in order to
|
| + // incorporate the clip and matrix state into the key
|
| + static SkPicture::AccelData::Key ComputeAccelDataKey();
|
| +
|
| protected:
|
| SkTDArray<SaveLayerInfo> fSaveLayerInfo;
|
|
|
|
|