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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 1581 return ImageData::create( | 1581 return ImageData::create( |
| 1582 IntSize(width, height), | 1582 IntSize(width, height), |
| 1583 DOMUint8ClampedArray::create(imageDataPixels, 0, | 1583 DOMUint8ClampedArray::create(imageDataPixels, 0, |
| 1584 imageDataPixels->byteLength())); | 1584 imageDataPixels->byteLength())); |
| 1585 } | 1585 } |
| 1586 | 1586 |
| 1587 void WebGLRenderingContextBase::reshape(int width, int height) { | 1587 void WebGLRenderingContextBase::reshape(int width, int height) { |
| 1588 if (isContextLost()) | 1588 if (isContextLost()) |
| 1589 return; | 1589 return; |
| 1590 | 1590 |
| 1591 GLint buffer = 0; |
| 1591 if (isWebGL2OrHigher()) { | 1592 if (isWebGL2OrHigher()) { |
| 1592 contextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | 1593 // This query returns client side cached binding, so it's trivial. |
| 1594 // If it changes in the future, such query is heavy and should be avoided. |
| 1595 contextGL()->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &buffer); |
| 1596 if (buffer) { |
| 1597 contextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| 1598 } |
| 1593 } | 1599 } |
| 1594 | 1600 |
| 1595 // This is an approximation because at WebGLRenderingContextBase level we | 1601 // This is an approximation because at WebGLRenderingContextBase level we |
| 1596 // don't know if the underlying FBO uses textures or renderbuffers. | 1602 // don't know if the underlying FBO uses textures or renderbuffers. |
| 1597 GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); | 1603 GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
| 1598 GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); | 1604 GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
| 1599 GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); | 1605 GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
| 1600 width = clamp(width, 1, maxWidth); | 1606 width = clamp(width, 1, maxWidth); |
| 1601 height = clamp(height, 1, maxHeight); | 1607 height = clamp(height, 1, maxHeight); |
| 1602 | 1608 |
| 1603 // Limit drawing buffer area to 4k*4k to avoid memory exhaustion. Width or | 1609 // Limit drawing buffer area to 4k*4k to avoid memory exhaustion. Width or |
| 1604 // height may be larger than 4k as long as it's within the max viewport | 1610 // height may be larger than 4k as long as it's within the max viewport |
| 1605 // dimensions and total area remains within the limit. | 1611 // dimensions and total area remains within the limit. |
| 1606 // For example: 5120x2880 should be fine. | 1612 // For example: 5120x2880 should be fine. |
| 1607 const int maxArea = 4096 * 4096; | 1613 const int maxArea = 4096 * 4096; |
| 1608 int currentArea = width * height; | 1614 int currentArea = width * height; |
| 1609 if (currentArea > maxArea) { | 1615 if (currentArea > maxArea) { |
| 1610 // If we've exceeded the area limit scale the buffer down, preserving | 1616 // If we've exceeded the area limit scale the buffer down, preserving |
| 1611 // ascpect ratio, until it fits. | 1617 // ascpect ratio, until it fits. |
| 1612 float scaleFactor = | 1618 float scaleFactor = |
| 1613 sqrtf(static_cast<float>(maxArea) / static_cast<float>(currentArea)); | 1619 sqrtf(static_cast<float>(maxArea) / static_cast<float>(currentArea)); |
| 1614 width = std::max(1, static_cast<int>(width * scaleFactor)); | 1620 width = std::max(1, static_cast<int>(width * scaleFactor)); |
| 1615 height = std::max(1, static_cast<int>(height * scaleFactor)); | 1621 height = std::max(1, static_cast<int>(height * scaleFactor)); |
| 1616 } | 1622 } |
| 1617 | 1623 |
| 1618 // We don't have to mark the canvas as dirty, since the newly created image | 1624 // We don't have to mark the canvas as dirty, since the newly created image |
| 1619 // buffer will also start off clear (and this matches what reshape will do). | 1625 // buffer will also start off clear (and this matches what reshape will do). |
| 1620 drawingBuffer()->resize(IntSize(width, height)); | 1626 drawingBuffer()->resize(IntSize(width, height)); |
| 1627 |
| 1628 if (buffer) { |
| 1629 contextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, |
| 1630 static_cast<GLuint>(buffer)); |
| 1631 } |
| 1621 } | 1632 } |
| 1622 | 1633 |
| 1623 int WebGLRenderingContextBase::drawingBufferWidth() const { | 1634 int WebGLRenderingContextBase::drawingBufferWidth() const { |
| 1624 return isContextLost() ? 0 : drawingBuffer()->size().width(); | 1635 return isContextLost() ? 0 : drawingBuffer()->size().width(); |
| 1625 } | 1636 } |
| 1626 | 1637 |
| 1627 int WebGLRenderingContextBase::drawingBufferHeight() const { | 1638 int WebGLRenderingContextBase::drawingBufferHeight() const { |
| 1628 return isContextLost() ? 0 : drawingBuffer()->size().height(); | 1639 return isContextLost() ? 0 : drawingBuffer()->size().height(); |
| 1629 } | 1640 } |
| 1630 | 1641 |
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| 7827 | 7838 |
| 7828 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas( | 7839 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas( |
| 7829 HTMLCanvasElementOrOffscreenCanvas& result) const { | 7840 HTMLCanvasElementOrOffscreenCanvas& result) const { |
| 7830 if (canvas()) | 7841 if (canvas()) |
| 7831 result.setHTMLCanvasElement(canvas()); | 7842 result.setHTMLCanvasElement(canvas()); |
| 7832 else | 7843 else |
| 7833 result.setOffscreenCanvas(offscreenCanvas()); | 7844 result.setOffscreenCanvas(offscreenCanvas()); |
| 7834 } | 7845 } |
| 7835 | 7846 |
| 7836 } // namespace blink | 7847 } // namespace blink |
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