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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/ui_resource_layer.h" | 5 #include "cc/layers/ui_resource_layer.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "cc/layers/ui_resource_layer_impl.h" | 9 #include "cc/layers/ui_resource_layer_impl.h" |
| 10 #include "cc/resources/scoped_ui_resource.h" | 10 #include "cc/resources/scoped_ui_resource.h" |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 Layer::SetLayerTreeHost(host); | 69 Layer::SetLayerTreeHost(host); |
| 70 | 70 |
| 71 // Recreate the resource held against the new LTH. | 71 // Recreate the resource held against the new LTH. |
| 72 RecreateUIResourceIdFromBitmap(); | 72 RecreateUIResourceIdFromBitmap(); |
| 73 | 73 |
| 74 UpdateDrawsContent(HasDrawableContent()); | 74 UpdateDrawsContent(HasDrawableContent()); |
| 75 } | 75 } |
| 76 | 76 |
| 77 void UIResourceLayer::SetBitmap(const SkBitmap& bitmap) { | 77 void UIResourceLayer::SetBitmap(const SkBitmap& bitmap) { |
| 78 bitmap_ = bitmap; | 78 bitmap_ = bitmap; |
| 79 if (!GetLayerTree()) | 79 if (!layer_tree_host()) |
| 80 return; | 80 return; |
| 81 SetUIResourceIdInternal( | 81 SetUIResourceIdInternal( |
| 82 layer_tree_host()->GetUIResourceManager()->GetOrCreateUIResource(bitmap)); | 82 layer_tree_host()->GetUIResourceManager()->GetOrCreateUIResource(bitmap)); |
| 83 } | 83 } |
| 84 | 84 |
| 85 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) { | 85 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) { |
| 86 // Even if the ID is not changing we should drop the bitmap. The ID is 0 when | 86 // Even if the ID is not changing we should drop the bitmap. The ID is 0 when |
| 87 // there's no layer tree. When setting an id (even if to 0), we should no | 87 // there's no layer tree. When setting an id (even if to 0), we should no |
| 88 // longer keep the bitmap. | 88 // longer keep the bitmap. |
| 89 bitmap_.reset(); | 89 bitmap_.reset(); |
| 90 if (resource_id_ == resource_id) | 90 if (resource_id_ == resource_id) |
| 91 return; | 91 return; |
| 92 SetUIResourceIdInternal(resource_id); | 92 SetUIResourceIdInternal(resource_id); |
| 93 } | 93 } |
| 94 | 94 |
| 95 bool UIResourceLayer::HasDrawableContent() const { | 95 bool UIResourceLayer::HasDrawableContent() const { |
| 96 return resource_id_ && Layer::HasDrawableContent(); | 96 return resource_id_ && Layer::HasDrawableContent(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) { | 99 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) { |
| 100 Layer::PushPropertiesTo(layer); | 100 Layer::PushPropertiesTo(layer); |
| 101 TRACE_EVENT0("cc", "UIResourceLayer::PushPropertiesTo"); | 101 TRACE_EVENT0("cc", "UIResourceLayer::PushPropertiesTo"); |
| 102 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); | 102 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); |
| 103 | 103 |
| 104 layer_impl->SetUIResourceId(resource_id_); | 104 layer_impl->SetUIResourceId(resource_id_); |
| 105 if (resource_id_) { | 105 if (resource_id_) { |
| 106 DCHECK(GetLayerTree()); | 106 DCHECK(layer_tree_host()); |
| 107 | 107 |
| 108 gfx::Size image_size = | 108 gfx::Size image_size = |
| 109 layer_tree_host()->GetUIResourceManager()->GetUIResourceSize( | 109 layer_tree_host()->GetUIResourceManager()->GetUIResourceSize( |
| 110 resource_id_); | 110 resource_id_); |
| 111 layer_impl->SetImageBounds(image_size); | 111 layer_impl->SetImageBounds(image_size); |
| 112 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); | 112 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); |
| 113 layer_impl->SetVertexOpacity(vertex_opacity_); | 113 layer_impl->SetVertexOpacity(vertex_opacity_); |
| 114 } | 114 } |
| 115 } | 115 } |
| 116 | 116 |
| 117 void UIResourceLayer::RecreateUIResourceIdFromBitmap() { | 117 void UIResourceLayer::RecreateUIResourceIdFromBitmap() { |
| 118 if (!bitmap_.empty()) | 118 if (!bitmap_.empty()) |
| 119 SetBitmap(bitmap_); | 119 SetBitmap(bitmap_); |
| 120 } | 120 } |
| 121 | 121 |
| 122 void UIResourceLayer::SetUIResourceIdInternal(UIResourceId resource_id) { | 122 void UIResourceLayer::SetUIResourceIdInternal(UIResourceId resource_id) { |
| 123 resource_id_ = resource_id; | 123 resource_id_ = resource_id; |
| 124 UpdateDrawsContent(HasDrawableContent()); | 124 UpdateDrawsContent(HasDrawableContent()); |
| 125 SetNeedsCommit(); | 125 SetNeedsCommit(); |
| 126 } | 126 } |
| 127 | 127 |
| 128 } // namespace cc | 128 } // namespace cc |
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