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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/numerics/safe_conversions.h" | 10 #include "base/numerics/safe_conversions.h" |
11 #include "base/numerics/safe_math.h" | 11 #include "base/numerics/safe_math.h" |
12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "third_party/skia/include/core/SkBitmap.h" |
13 #include "third_party/skia/include/core/SkColorFilter.h" | |
14 #include "third_party/skia/include/core/SkColorPriv.h" | 13 #include "third_party/skia/include/core/SkColorPriv.h" |
15 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 14 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
16 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 15 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
17 #include "third_party/skia/include/effects/SkGradientShader.h" | 16 #include "third_party/skia/include/effects/SkGradientShader.h" |
18 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 17 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
19 #include "ui/gfx/geometry/quad_f.h" | 18 #include "ui/gfx/geometry/quad_f.h" |
20 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
21 #include "ui/gfx/geometry/rect_f.h" | 20 #include "ui/gfx/geometry/rect_f.h" |
22 #include "ui/gfx/image/image_skia_rep.h" | 21 #include "ui/gfx/image/image_skia_rep.h" |
23 #include "ui/gfx/shadow_value.h" | 22 #include "ui/gfx/shadow_value.h" |
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97 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); | 96 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); |
98 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); | 97 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); |
99 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); | 98 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); |
100 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); | 99 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); |
101 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); | 100 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); |
102 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); | 101 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); |
103 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); | 102 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); |
104 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); | 103 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); |
105 } | 104 } |
106 | 105 |
107 sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, | |
108 SkShader::TileMode tile_mode, | |
109 const SkMatrix& local_matrix) { | |
110 return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, | |
111 image_rep.scale()); | |
112 } | |
113 | |
114 sk_sp<SkShader> CreateImageRepShaderForScale( | |
115 const gfx::ImageSkiaRep& image_rep, | |
116 SkShader::TileMode tile_mode, | |
117 const SkMatrix& local_matrix, | |
118 SkScalar scale) { | |
119 // Unscale matrix by |scale| such that the bitmap is drawn at the | |
120 // correct density. | |
121 // Convert skew and translation to pixel coordinates. | |
122 // Thus, for |bitmap_scale| = 2: | |
123 // x scale = 2, x translation = 1 DIP, | |
124 // should be converted to | |
125 // x scale = 1, x translation = 2 pixels. | |
126 SkMatrix shader_scale = local_matrix; | |
127 shader_scale.preScale(scale, scale); | |
128 shader_scale.setScaleX(local_matrix.getScaleX() / scale); | |
129 shader_scale.setScaleY(local_matrix.getScaleY() / scale); | |
130 | |
131 return SkShader::MakeBitmapShader( | |
132 image_rep.sk_bitmap(), tile_mode, tile_mode, &shader_scale); | |
133 } | |
134 | |
135 sk_sp<SkShader> CreateGradientShader(int start_point, | |
136 int end_point, | |
137 SkColor start_color, | |
138 SkColor end_color) { | |
139 SkColor grad_colors[2] = { start_color, end_color}; | |
140 SkPoint grad_points[2]; | |
141 grad_points[0].iset(0, start_point); | |
142 grad_points[1].iset(0, end_point); | |
143 | |
144 return SkGradientShader::MakeLinear( | |
145 grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode); | |
146 } | |
147 | |
148 // TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper. | |
149 static SkScalar DeprecatedRadiusToSigma(double radius) { | |
150 // This captures historically what skia did under the hood. Now skia accepts | |
151 // sigma, not radius, so we perform the conversion. | |
152 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; | |
153 } | |
154 | |
155 // This is copied from | |
156 // third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h | |
157 static SkScalar RadiusToSigma(double radius) { | |
158 return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0; | |
159 } | |
160 | |
161 sk_sp<SkDrawLooper> CreateShadowDrawLooper( | |
162 const std::vector<ShadowValue>& shadows) { | |
163 if (shadows.empty()) | |
164 return nullptr; | |
165 | |
166 SkLayerDrawLooper::Builder looper_builder; | |
167 | |
168 looper_builder.addLayer(); // top layer of the original. | |
169 | |
170 SkLayerDrawLooper::LayerInfo layer_info; | |
171 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | |
172 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | |
173 layer_info.fColorMode = SkBlendMode::kSrc; | |
174 | |
175 for (size_t i = 0; i < shadows.size(); ++i) { | |
176 const ShadowValue& shadow = shadows[i]; | |
177 | |
178 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | |
179 SkIntToScalar(shadow.y())); | |
180 | |
181 SkPaint* paint = looper_builder.addLayer(layer_info); | |
182 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | |
183 // original mask, which is half of blur amount as defined in ShadowValue. | |
184 // Note that because this function uses DeprecatedRadiusToSigma, it actually | |
185 // creates a draw looper with roughly twice the desired blur. | |
186 paint->setMaskFilter(SkBlurMaskFilter::Make( | |
187 kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2), | |
188 SkBlurMaskFilter::kHighQuality_BlurFlag)); | |
189 paint->setColorFilter( | |
190 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); | |
191 } | |
192 | |
193 return looper_builder.detach(); | |
194 } | |
195 | |
196 sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( | |
197 const std::vector<ShadowValue>& shadows) { | |
198 if (shadows.empty()) | |
199 return nullptr; | |
200 | |
201 SkLayerDrawLooper::Builder looper_builder; | |
202 | |
203 looper_builder.addLayer(); // top layer of the original. | |
204 | |
205 SkLayerDrawLooper::LayerInfo layer_info; | |
206 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | |
207 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | |
208 layer_info.fColorMode = SkBlendMode::kSrc; | |
209 | |
210 for (size_t i = 0; i < shadows.size(); ++i) { | |
211 const ShadowValue& shadow = shadows[i]; | |
212 | |
213 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | |
214 SkIntToScalar(shadow.y())); | |
215 | |
216 SkPaint* paint = looper_builder.addLayer(layer_info); | |
217 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | |
218 // original mask, which is half of blur amount as defined in ShadowValue. | |
219 paint->setMaskFilter(SkBlurMaskFilter::Make( | |
220 kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), | |
221 SkBlurMaskFilter::kHighQuality_BlurFlag)); | |
222 paint->setColorFilter( | |
223 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); | |
224 } | |
225 | |
226 return looper_builder.detach(); | |
227 } | |
228 | |
229 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { | 106 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
230 void* addr1 = NULL; | 107 void* addr1 = NULL; |
231 void* addr2 = NULL; | 108 void* addr2 = NULL; |
232 size_t size1 = 0; | 109 size_t size1 = 0; |
233 size_t size2 = 0; | 110 size_t size2 = 0; |
234 | 111 |
235 bitmap1.lockPixels(); | 112 bitmap1.lockPixels(); |
236 addr1 = bitmap1.getAddr32(0, 0); | 113 addr1 = bitmap1.getAddr32(0, 0); |
237 size1 = bitmap1.getSize(); | 114 size1 = bitmap1.getSize(); |
238 bitmap1.unlockPixels(); | 115 bitmap1.unlockPixels(); |
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287 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; | 164 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; |
288 return kSkToHbRatio * value; | 165 return kSkToHbRatio * value; |
289 } | 166 } |
290 | 167 |
291 float HarfBuzzUnitsToFloat(int value) { | 168 float HarfBuzzUnitsToFloat(int value) { |
292 static const float kFloatToHbRatio = 1.0f / kHbUnit1; | 169 static const float kFloatToHbRatio = 1.0f / kHbUnit1; |
293 return kFloatToHbRatio * value; | 170 return kFloatToHbRatio * value; |
294 } | 171 } |
295 | 172 |
296 } // namespace gfx | 173 } // namespace gfx |
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