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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_SKIA_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ |
| 6 #define UI_GFX_SKIA_UTIL_H_ | 6 #define UI_GFX_SKIA_PAINT_UTIL_H_ |
| 7 | 7 |
| 8 #include <string> | |
| 9 #include <vector> | 8 #include <vector> |
| 10 | 9 |
| 11 #include "third_party/skia/include/core/SkColor.h" | |
| 12 #include "third_party/skia/include/core/SkRect.h" | |
| 13 #include "third_party/skia/include/core/SkShader.h" | 10 #include "third_party/skia/include/core/SkShader.h" |
| 14 #include "ui/gfx/geometry/quad_f.h" | |
| 15 #include "ui/gfx/geometry/size.h" | |
| 16 #include "ui/gfx/gfx_export.h" | 11 #include "ui/gfx/gfx_export.h" |
| 12 #include "ui/gfx/shadow_value.h" |
| 17 | 13 |
| 18 class SkBitmap; | |
| 19 class SkDrawLooper; | 14 class SkDrawLooper; |
| 15 class SkMatrix; |
| 20 | 16 |
| 21 namespace gfx { | 17 namespace gfx { |
| 22 | 18 |
| 23 class ImageSkiaRep; | 19 class ImageSkiaRep; |
| 24 class Point; | |
| 25 class PointF; | |
| 26 class Rect; | |
| 27 class RectF; | |
| 28 class ShadowValue; | |
| 29 class Transform; | |
| 30 | |
| 31 // Convert between Skia and gfx types. | |
| 32 GFX_EXPORT SkPoint PointToSkPoint(const Point& point); | |
| 33 GFX_EXPORT SkIPoint PointToSkIPoint(const Point& point); | |
| 34 GFX_EXPORT SkPoint PointFToSkPoint(const PointF& point); | |
| 35 GFX_EXPORT SkRect RectToSkRect(const Rect& rect); | |
| 36 GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); | |
| 37 GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); | |
| 38 GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); | |
| 39 GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); | |
| 40 GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size); | |
| 41 GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size); | |
| 42 GFX_EXPORT Size SkISizeToSize(const SkISize& size); | |
| 43 | |
| 44 GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]); | |
| 45 | |
| 46 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, | |
| 47 SkMatrix* flattened); | |
| 48 | 20 |
| 49 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 21 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
| 50 // Sets the created shader's local matrix such that it displays the image rep at | 22 // Sets the created shader's local matrix such that it displays the image rep at |
| 51 // the correct scale factor. | 23 // the correct scale factor. |
| 52 // The shader's local matrix should not be changed after the shader is created. | 24 // The shader's local matrix should not be changed after the shader is created. |
| 53 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 25 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
| 54 // is created. | 26 // is created. |
| 55 // | 27 // |
| 56 GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( | 28 GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( |
| 57 const gfx::ImageSkiaRep& image_rep, | 29 const gfx::ImageSkiaRep& image_rep, |
| (...skipping 21 matching lines...) Expand all Loading... |
| 79 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( | 51 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
| 80 const std::vector<ShadowValue>& shadows); | 52 const std::vector<ShadowValue>& shadows); |
| 81 | 53 |
| 82 // Creates a draw looper to generate |shadows|. This creates a looper with the | 54 // Creates a draw looper to generate |shadows|. This creates a looper with the |
| 83 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may | 55 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may |
| 84 // rely on the wrong amount of blur being applied but new code should use this | 56 // rely on the wrong amount of blur being applied but new code should use this |
| 85 // function. | 57 // function. |
| 86 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( | 58 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( |
| 87 const std::vector<ShadowValue>& shadows); | 59 const std::vector<ShadowValue>& shadows); |
| 88 | 60 |
| 89 // Returns true if the two bitmaps contain the same pixels. | |
| 90 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, | |
| 91 const SkBitmap& bitmap2); | |
| 92 | |
| 93 // Converts Skia ARGB format pixels in |skia| to RGBA. | |
| 94 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, | |
| 95 int pixel_width, | |
| 96 unsigned char* rgba); | |
| 97 | |
| 98 // Converts a Skia floating-point value to an int appropriate for hb_position_t. | |
| 99 GFX_EXPORT int SkiaScalarToHarfBuzzUnits(SkScalar value); | |
| 100 | |
| 101 // Converts an hb_position_t to a Skia floating-point value. | |
| 102 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); | |
| 103 | |
| 104 // Converts an hb_position_t to a float. | |
| 105 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); | |
| 106 | |
| 107 } // namespace gfx | 61 } // namespace gfx |
| 108 | 62 |
| 109 #endif // UI_GFX_SKIA_UTIL_H_ | 63 #endif // UI_GFX_SKIA_UTIL_H_ |
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