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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "ash/common/shelf/wm_shelf.h" | 12 #include "ash/common/shelf/wm_shelf.h" |
13 #include "ash/common/wm/window_animation_types.h" | 13 #include "ash/common/wm/window_animation_types.h" |
14 #include "ash/common/wm/workspace_controller.h" | 14 #include "ash/common/wm/workspace_controller.h" |
15 #include "ash/common/wm_window.h" | 15 #include "ash/common/wm_window.h" |
16 #include "ash/screen_util.h" | |
17 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
18 #include "base/i18n/rtl.h" | 17 #include "base/i18n/rtl.h" |
19 #include "base/logging.h" | 18 #include "base/logging.h" |
20 #include "base/memory/ptr_util.h" | 19 #include "base/memory/ptr_util.h" |
21 #include "base/stl_util.h" | 20 #include "base/stl_util.h" |
22 #include "base/time/time.h" | 21 #include "base/time/time.h" |
23 #include "ui/aura/client/aura_constants.h" | 22 #include "ui/aura/client/aura_constants.h" |
24 #include "ui/aura/window.h" | 23 #include "ui/aura/window.h" |
25 #include "ui/aura/window_observer.h" | 24 #include "ui/aura/window_observer.h" |
26 #include "ui/base/class_property.h" | 25 #include "ui/base/class_property.h" |
27 #include "ui/compositor/compositor_observer.h" | 26 #include "ui/compositor/compositor_observer.h" |
28 #include "ui/compositor/layer.h" | 27 #include "ui/compositor/layer.h" |
29 #include "ui/compositor/layer_animation_observer.h" | 28 #include "ui/compositor/layer_animation_observer.h" |
30 #include "ui/compositor/layer_animation_sequence.h" | 29 #include "ui/compositor/layer_animation_sequence.h" |
31 #include "ui/compositor/layer_animator.h" | 30 #include "ui/compositor/layer_animator.h" |
32 #include "ui/compositor/layer_tree_owner.h" | 31 #include "ui/compositor/layer_tree_owner.h" |
33 #include "ui/compositor/scoped_layer_animation_settings.h" | 32 #include "ui/compositor/scoped_layer_animation_settings.h" |
34 #include "ui/display/display.h" | 33 #include "ui/display/display.h" |
35 #include "ui/display/screen.h" | 34 #include "ui/display/screen.h" |
36 #include "ui/gfx/interpolated_transform.h" | 35 #include "ui/gfx/interpolated_transform.h" |
37 #include "ui/gfx/transform.h" | 36 #include "ui/gfx/transform.h" |
| 37 #include "ui/wm/core/coordinate_conversion.h" |
38 #include "ui/wm/core/window_util.h" | 38 #include "ui/wm/core/window_util.h" |
39 | 39 |
40 namespace ash { | 40 namespace ash { |
41 namespace { | 41 namespace { |
42 | 42 |
43 const int kLayerAnimationsForMinimizeDurationMS = 200; | 43 const int kLayerAnimationsForMinimizeDurationMS = 200; |
44 | 44 |
45 // Durations for the cross-fade animation, in milliseconds. | 45 // Durations for the cross-fade animation, in milliseconds. |
46 const float kCrossFadeDurationMinMs = 200.f; | 46 const float kCrossFadeDurationMinMs = 200.f; |
47 const float kCrossFadeDurationMaxMs = 400.f; | 47 const float kCrossFadeDurationMaxMs = 400.f; |
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86 | 86 |
87 } // namespace | 87 } // namespace |
88 | 88 |
89 const int kCrossFadeDurationMS = 200; | 89 const int kCrossFadeDurationMS = 200; |
90 | 90 |
91 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { | 91 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { |
92 // Recalculate the transform at restore time since the launcher item may have | 92 // Recalculate the transform at restore time since the launcher item may have |
93 // moved while the window was minimized. | 93 // moved while the window was minimized. |
94 gfx::Rect bounds = window->bounds(); | 94 gfx::Rect bounds = window->bounds(); |
95 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); | 95 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); |
96 target_bounds = | 96 ::wm::ConvertRectFromScreen(window->parent(), &target_bounds); |
97 ScreenUtil::ConvertRectFromScreen(window->parent(), target_bounds); | |
98 | 97 |
99 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); | 98 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); |
100 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); | 99 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); |
101 | 100 |
102 std::unique_ptr<ui::InterpolatedTransform> scale = | 101 std::unique_ptr<ui::InterpolatedTransform> scale = |
103 base::MakeUnique<ui::InterpolatedScale>( | 102 base::MakeUnique<ui::InterpolatedScale>( |
104 gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1)); | 103 gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1)); |
105 | 104 |
106 std::unique_ptr<ui::InterpolatedTransform> translation = | 105 std::unique_ptr<ui::InterpolatedTransform> translation = |
107 base::MakeUnique<ui::InterpolatedTranslation>( | 106 base::MakeUnique<ui::InterpolatedTranslation>( |
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452 case SHELF_ALIGNMENT_LEFT: | 451 case SHELF_ALIGNMENT_LEFT: |
453 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); | 452 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); |
454 case SHELF_ALIGNMENT_RIGHT: | 453 case SHELF_ALIGNMENT_RIGHT: |
455 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); | 454 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); |
456 } | 455 } |
457 NOTREACHED(); | 456 NOTREACHED(); |
458 return gfx::Rect(); | 457 return gfx::Rect(); |
459 } | 458 } |
460 | 459 |
461 } // namespace ash | 460 } // namespace ash |
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