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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "ash/common/accessibility_delegate.h" | 8 #include "ash/common/accessibility_delegate.h" |
9 #include "ash/common/accessibility_types.h" | 9 #include "ash/common/accessibility_types.h" |
10 #include "ash/common/ash_switches.h" | 10 #include "ash/common/ash_switches.h" |
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24 #include "ash/common/wm/window_state.h" | 24 #include "ash/common/wm/window_state.h" |
25 #include "ash/common/wm/wm_event.h" | 25 #include "ash/common/wm/wm_event.h" |
26 #include "ash/common/wm/workspace/workspace_window_resizer.h" | 26 #include "ash/common/wm/workspace/workspace_window_resizer.h" |
27 #include "ash/common/wm_lookup.h" | 27 #include "ash/common/wm_lookup.h" |
28 #include "ash/common/wm_shell.h" | 28 #include "ash/common/wm_shell.h" |
29 #include "ash/common/wm_window.h" | 29 #include "ash/common/wm_window.h" |
30 #include "ash/common/wm_window_property.h" | 30 #include "ash/common/wm_window_property.h" |
31 #include "ash/drag_drop/drag_drop_controller.h" | 31 #include "ash/drag_drop/drag_drop_controller.h" |
32 #include "ash/public/cpp/shell_window_ids.h" | 32 #include "ash/public/cpp/shell_window_ids.h" |
33 #include "ash/root_window_controller.h" | 33 #include "ash/root_window_controller.h" |
34 #include "ash/screen_util.h" | |
35 #include "ash/shell.h" | 34 #include "ash/shell.h" |
36 #include "ash/test/ash_test_base.h" | 35 #include "ash/test/ash_test_base.h" |
37 #include "ash/test/shelf_view_test_api.h" | 36 #include "ash/test/shelf_view_test_api.h" |
38 #include "ash/test/shell_test_api.h" | 37 #include "ash/test/shell_test_api.h" |
39 #include "ash/test/test_app_list_view_presenter_impl.h" | 38 #include "ash/test/test_app_list_view_presenter_impl.h" |
40 #include "ash/wm/window_state_aura.h" | 39 #include "ash/wm/window_state_aura.h" |
41 #include "ash/wm/window_util.h" | 40 #include "ash/wm/window_util.h" |
42 #include "base/command_line.h" | 41 #include "base/command_line.h" |
43 #include "base/compiler_specific.h" | 42 #include "base/compiler_specific.h" |
44 #include "base/memory/ptr_util.h" | 43 #include "base/memory/ptr_util.h" |
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64 #include "ui/gfx/animation/slide_animation.h" | 63 #include "ui/gfx/animation/slide_animation.h" |
65 #include "ui/gfx/geometry/point_conversions.h" | 64 #include "ui/gfx/geometry/point_conversions.h" |
66 #include "ui/gfx/geometry/rect_conversions.h" | 65 #include "ui/gfx/geometry/rect_conversions.h" |
67 #include "ui/gfx/geometry/safe_integer_conversions.h" | 66 #include "ui/gfx/geometry/safe_integer_conversions.h" |
68 #include "ui/gfx/transform.h" | 67 #include "ui/gfx/transform.h" |
69 #include "ui/gfx/transform_util.h" | 68 #include "ui/gfx/transform_util.h" |
70 #include "ui/views/controls/button/image_button.h" | 69 #include "ui/views/controls/button/image_button.h" |
71 #include "ui/views/controls/label.h" | 70 #include "ui/views/controls/label.h" |
72 #include "ui/views/widget/native_widget_aura.h" | 71 #include "ui/views/widget/native_widget_aura.h" |
73 #include "ui/views/widget/widget_delegate.h" | 72 #include "ui/views/widget/widget_delegate.h" |
| 73 #include "ui/wm/core/coordinate_conversion.h" |
74 #include "ui/wm/core/window_util.h" | 74 #include "ui/wm/core/window_util.h" |
75 #include "ui/wm/public/activation_delegate.h" | 75 #include "ui/wm/public/activation_delegate.h" |
76 | 76 |
77 namespace ash { | 77 namespace ash { |
78 namespace { | 78 namespace { |
79 | 79 |
80 // The label covers selector item windows with a padding in order to prevent | 80 // The label covers selector item windows with a padding in order to prevent |
81 // them from receiving user input events while in overview. | 81 // them from receiving user input events while in overview. |
82 static const int kWindowMargin = 5; | 82 static const int kWindowMargin = 5; |
83 | 83 |
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192 void ToggleOverview() { window_selector_controller()->ToggleOverview(); } | 192 void ToggleOverview() { window_selector_controller()->ToggleOverview(); } |
193 | 193 |
194 aura::Window* GetOverviewWindowForMinimizedState(int index, | 194 aura::Window* GetOverviewWindowForMinimizedState(int index, |
195 aura::Window* window) { | 195 aura::Window* window) { |
196 WindowSelectorItem* selector = GetWindowItemForWindow(index, window); | 196 WindowSelectorItem* selector = GetWindowItemForWindow(index, window); |
197 return WmWindow::GetAuraWindow( | 197 return WmWindow::GetAuraWindow( |
198 selector->GetOverviewWindowForMinimizedStateForTest()); | 198 selector->GetOverviewWindowForMinimizedStateForTest()); |
199 } | 199 } |
200 | 200 |
201 gfx::Rect GetTransformedBounds(aura::Window* window) { | 201 gfx::Rect GetTransformedBounds(aura::Window* window) { |
202 gfx::RectF bounds(ScreenUtil::ConvertRectToScreen( | 202 gfx::Rect bounds_in_screen = window->layer()->bounds(); |
203 window->parent(), window->layer()->bounds())); | 203 ::wm::ConvertRectToScreen(window->parent(), &bounds_in_screen); |
| 204 gfx::RectF bounds(bounds_in_screen); |
204 gfx::Transform transform(gfx::TransformAboutPivot( | 205 gfx::Transform transform(gfx::TransformAboutPivot( |
205 gfx::ToFlooredPoint(bounds.origin()), window->layer()->transform())); | 206 gfx::ToFlooredPoint(bounds.origin()), window->layer()->transform())); |
206 transform.TransformRect(&bounds); | 207 transform.TransformRect(&bounds); |
207 return gfx::ToEnclosingRect(bounds); | 208 return gfx::ToEnclosingRect(bounds); |
208 } | 209 } |
209 | 210 |
210 gfx::Rect GetTransformedTargetBounds(aura::Window* window) { | 211 gfx::Rect GetTransformedTargetBounds(aura::Window* window) { |
211 gfx::RectF bounds(ScreenUtil::ConvertRectToScreen( | 212 gfx::Rect bounds_in_screen = window->layer()->GetTargetBounds(); |
212 window->parent(), window->layer()->GetTargetBounds())); | 213 ::wm::ConvertRectToScreen(window->parent(), &bounds_in_screen); |
| 214 gfx::RectF bounds(bounds_in_screen); |
213 gfx::Transform transform( | 215 gfx::Transform transform( |
214 gfx::TransformAboutPivot(gfx::ToFlooredPoint(bounds.origin()), | 216 gfx::TransformAboutPivot(gfx::ToFlooredPoint(bounds.origin()), |
215 window->layer()->GetTargetTransform())); | 217 window->layer()->GetTargetTransform())); |
216 transform.TransformRect(&bounds); | 218 transform.TransformRect(&bounds); |
217 return gfx::ToEnclosingRect(bounds); | 219 return gfx::ToEnclosingRect(bounds); |
218 } | 220 } |
219 | 221 |
220 gfx::Rect GetTransformedBoundsInRootWindow(aura::Window* window) { | 222 gfx::Rect GetTransformedBoundsInRootWindow(aura::Window* window) { |
221 gfx::RectF bounds = gfx::RectF(gfx::SizeF(window->bounds().size())); | 223 gfx::RectF bounds = gfx::RectF(gfx::SizeF(window->bounds().size())); |
222 aura::Window* root = window->GetRootWindow(); | 224 aura::Window* root = window->GetRootWindow(); |
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2127 aura::client::WINDOW_MOVE_SOURCE_MOUSE)); | 2129 aura::client::WINDOW_MOVE_SOURCE_MOUSE)); |
2128 ASSERT_TRUE(resizer.get()); | 2130 ASSERT_TRUE(resizer.get()); |
2129 gfx::Point location = resizer->GetInitialLocation(); | 2131 gfx::Point location = resizer->GetInitialLocation(); |
2130 location.Offset(20, 20); | 2132 location.Offset(20, 20); |
2131 resizer->Drag(location, 0); | 2133 resizer->Drag(location, 0); |
2132 ToggleOverview(); | 2134 ToggleOverview(); |
2133 resizer->RevertDrag(); | 2135 resizer->RevertDrag(); |
2134 } | 2136 } |
2135 | 2137 |
2136 } // namespace ash | 2138 } // namespace ash |
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