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Unified Diff: ui/views/controls/textfield/textfield.cc

Issue 2660593002: Paint text cursor in LAYER_SOLID_COLOR (Closed)
Patch Set: address comments Created 3 years, 10 months ago
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Index: ui/views/controls/textfield/textfield.cc
diff --git a/ui/views/controls/textfield/textfield.cc b/ui/views/controls/textfield/textfield.cc
index 1f4a7f63bc1d107b5229858a8ff76f843f06aac1..a8e058ca263925b5c338998369f62c5e4f22c55c 100644
--- a/ui/views/controls/textfield/textfield.cc
+++ b/ui/views/controls/textfield/textfield.cc
@@ -262,6 +262,10 @@ Textfield::Textfield()
weak_ptr_factory_(this) {
set_context_menu_controller(this);
set_drag_controller(this);
+ cursor_view_.SetPaintToLayer(ui::LAYER_SOLID_COLOR);
+ cursor_view_.layer()->SetColor(GetTextColor());
+ cursor_view_.set_owned_by_client();
+ AddChildView(&cursor_view_);
GetRenderText()->SetFontList(GetDefaultFontList());
View::SetBorder(std::unique_ptr<Border>(new FocusableBorder()));
SetFocusBehavior(FocusBehavior::ALWAYS);
@@ -963,8 +967,10 @@ void Textfield::OnPaint(gfx::Canvas* canvas) {
void Textfield::OnFocus() {
GetRenderText()->set_focused(true);
- if (ShouldShowCursor())
- GetRenderText()->set_cursor_visible(true);
+ if (ShouldShowCursor()) {
+ UpdateCursorView();
+ cursor_view_.SetVisible(true);
+ }
if (GetInputMethod())
GetInputMethod()->SetFocusedTextInputClient(this);
OnCaretBoundsChanged();
@@ -985,10 +991,8 @@ void Textfield::OnBlur() {
if (GetInputMethod())
GetInputMethod()->DetachTextInputClient(this);
StopBlinkingCursor();
- if (render_text->cursor_visible()) {
- render_text->set_cursor_visible(false);
- RepaintCursor();
- }
+ if (cursor_view_.visible())
msw 2017/02/13 21:27:12 nit: maybe this check isn't really needed? (always
yiyix 2017/02/15 16:56:32 Right, it checks if the visibility changes in SetV
+ cursor_view_.SetVisible(false);
DestroyTouchSelection();
@@ -1010,6 +1014,7 @@ void Textfield::OnNativeThemeChanged(const ui::NativeTheme* theme) {
render_text->set_selection_color(GetSelectionTextColor());
render_text->set_selection_background_focused_color(
GetSelectionBackgroundColor());
+ cursor_view_.layer()->SetColor(GetTextColor());
}
////////////////////////////////////////////////////////////////////////////////
@@ -1887,8 +1892,8 @@ void Textfield::UpdateAfterChange(bool text_changed, bool cursor_changed) {
NotifyAccessibilityEvent(ui::AX_EVENT_TEXT_CHANGED, true);
}
if (cursor_changed) {
- GetRenderText()->set_cursor_visible(ShouldShowCursor());
- RepaintCursor();
+ cursor_view_.SetVisible(ShouldShowCursor());
+ UpdateCursorView();
if (ShouldBlinkCursor())
StartBlinkingCursor();
else
@@ -1901,10 +1906,8 @@ void Textfield::UpdateAfterChange(bool text_changed, bool cursor_changed) {
}
}
-void Textfield::RepaintCursor() {
- gfx::Rect r(GetRenderText()->GetUpdatedCursorBounds());
- r.Inset(-1, -1, -1, -1);
- SchedulePaintInRect(r);
+void Textfield::UpdateCursorView() {
+ cursor_view_.SetBoundsRect(GetRenderText()->GetUpdatedCursorBounds());
}
void Textfield::PaintTextAndCursor(gfx::Canvas* canvas) {
@@ -1924,6 +1927,7 @@ void Textfield::PaintTextAndCursor(gfx::Canvas* canvas) {
render_text->Draw(canvas);
// Draw the detached drop cursor that marks where the text will be dropped.
+ // TODO(yiyix): Use UpdateCursorView to draw drop_cursor instead.
msw 2017/02/13 21:27:12 Please fix this now or prepare a dependent patch s
yiyix 2017/02/15 16:56:32 By adding DrawCursor inline, it is also fixed.
if (drop_cursor_visible_)
render_text->DrawCursor(canvas, drop_cursor_position_);
@@ -2063,9 +2067,8 @@ void Textfield::StopBlinkingCursor() {
void Textfield::OnCursorBlinkTimerFired() {
DCHECK(ShouldBlinkCursor());
- gfx::RenderText* render_text = GetRenderText();
- render_text->set_cursor_visible(!render_text->cursor_visible());
- RepaintCursor();
+ cursor_view_.SetVisible(!cursor_view_.visible());
+ UpdateCursorView();
}
} // namespace views

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