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Side by Side Diff: ui/views/controls/textfield/textfield.cc

Issue 2660593002: Paint text cursor in LAYER_SOLID_COLOR (Closed)
Patch Set: address comments Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/textfield/textfield.h" 5 #include "ui/views/controls/textfield/textfield.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
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255 skip_input_method_cancel_composition_(false), 255 skip_input_method_cancel_composition_(false),
256 drop_cursor_visible_(false), 256 drop_cursor_visible_(false),
257 initiating_drag_(false), 257 initiating_drag_(false),
258 selection_controller_(this), 258 selection_controller_(this),
259 drag_start_display_offset_(0), 259 drag_start_display_offset_(0),
260 touch_handles_hidden_due_to_scroll_(false), 260 touch_handles_hidden_due_to_scroll_(false),
261 use_focus_ring_(ui::MaterialDesignController::IsSecondaryUiMaterial()), 261 use_focus_ring_(ui::MaterialDesignController::IsSecondaryUiMaterial()),
262 weak_ptr_factory_(this) { 262 weak_ptr_factory_(this) {
263 set_context_menu_controller(this); 263 set_context_menu_controller(this);
264 set_drag_controller(this); 264 set_drag_controller(this);
265 cursor_view_.SetPaintToLayer(ui::LAYER_SOLID_COLOR);
266 cursor_view_.layer()->SetColor(GetTextColor());
267 cursor_view_.set_owned_by_client();
268 AddChildView(&cursor_view_);
265 GetRenderText()->SetFontList(GetDefaultFontList()); 269 GetRenderText()->SetFontList(GetDefaultFontList());
266 View::SetBorder(std::unique_ptr<Border>(new FocusableBorder())); 270 View::SetBorder(std::unique_ptr<Border>(new FocusableBorder()));
267 SetFocusBehavior(FocusBehavior::ALWAYS); 271 SetFocusBehavior(FocusBehavior::ALWAYS);
268 272
269 // These allow BrowserView to pass edit commands from the Chrome menu to us 273 // These allow BrowserView to pass edit commands from the Chrome menu to us
270 // when we're focused by simply asking the FocusManager to 274 // when we're focused by simply asking the FocusManager to
271 // ProcessAccelerator() with the relevant accelerators. 275 // ProcessAccelerator() with the relevant accelerators.
272 AddAccelerator(ui::Accelerator(ui::VKEY_X, ui::EF_CONTROL_DOWN)); 276 AddAccelerator(ui::Accelerator(ui::VKEY_X, ui::EF_CONTROL_DOWN));
273 AddAccelerator(ui::Accelerator(ui::VKEY_C, ui::EF_CONTROL_DOWN)); 277 AddAccelerator(ui::Accelerator(ui::VKEY_C, ui::EF_CONTROL_DOWN));
274 AddAccelerator(ui::Accelerator(ui::VKEY_V, ui::EF_CONTROL_DOWN)); 278 AddAccelerator(ui::Accelerator(ui::VKEY_V, ui::EF_CONTROL_DOWN));
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956 } 960 }
957 961
958 void Textfield::OnPaint(gfx::Canvas* canvas) { 962 void Textfield::OnPaint(gfx::Canvas* canvas) {
959 OnPaintBackground(canvas); 963 OnPaintBackground(canvas);
960 PaintTextAndCursor(canvas); 964 PaintTextAndCursor(canvas);
961 OnPaintBorder(canvas); 965 OnPaintBorder(canvas);
962 } 966 }
963 967
964 void Textfield::OnFocus() { 968 void Textfield::OnFocus() {
965 GetRenderText()->set_focused(true); 969 GetRenderText()->set_focused(true);
966 if (ShouldShowCursor()) 970 if (ShouldShowCursor()) {
967 GetRenderText()->set_cursor_visible(true); 971 UpdateCursorView();
972 cursor_view_.SetVisible(true);
973 }
968 if (GetInputMethod()) 974 if (GetInputMethod())
969 GetInputMethod()->SetFocusedTextInputClient(this); 975 GetInputMethod()->SetFocusedTextInputClient(this);
970 OnCaretBoundsChanged(); 976 OnCaretBoundsChanged();
971 if (ShouldBlinkCursor()) 977 if (ShouldBlinkCursor())
972 StartBlinkingCursor(); 978 StartBlinkingCursor();
973 if (use_focus_ring_) { 979 if (use_focus_ring_) {
974 FocusRing::Install(this, invalid_ 980 FocusRing::Install(this, invalid_
975 ? ui::NativeTheme::kColorId_AlertSeverityHigh 981 ? ui::NativeTheme::kColorId_AlertSeverityHigh
976 : ui::NativeTheme::kColorId_NumColors); 982 : ui::NativeTheme::kColorId_NumColors);
977 } 983 }
978 SchedulePaint(); 984 SchedulePaint();
979 View::OnFocus(); 985 View::OnFocus();
980 } 986 }
981 987
982 void Textfield::OnBlur() { 988 void Textfield::OnBlur() {
983 gfx::RenderText* render_text = GetRenderText(); 989 gfx::RenderText* render_text = GetRenderText();
984 render_text->set_focused(false); 990 render_text->set_focused(false);
985 if (GetInputMethod()) 991 if (GetInputMethod())
986 GetInputMethod()->DetachTextInputClient(this); 992 GetInputMethod()->DetachTextInputClient(this);
987 StopBlinkingCursor(); 993 StopBlinkingCursor();
988 if (render_text->cursor_visible()) { 994 if (cursor_view_.visible())
msw 2017/02/13 21:27:12 nit: maybe this check isn't really needed? (always
yiyix 2017/02/15 16:56:32 Right, it checks if the visibility changes in SetV
989 render_text->set_cursor_visible(false); 995 cursor_view_.SetVisible(false);
990 RepaintCursor();
991 }
992 996
993 DestroyTouchSelection(); 997 DestroyTouchSelection();
994 998
995 if (use_focus_ring_) 999 if (use_focus_ring_)
996 FocusRing::Uninstall(this); 1000 FocusRing::Uninstall(this);
997 SchedulePaint(); 1001 SchedulePaint();
998 View::OnBlur(); 1002 View::OnBlur();
999 } 1003 }
1000 1004
1001 gfx::Point Textfield::GetKeyboardContextMenuLocation() { 1005 gfx::Point Textfield::GetKeyboardContextMenuLocation() {
1002 return GetCaretBounds().bottom_right(); 1006 return GetCaretBounds().bottom_right();
1003 } 1007 }
1004 1008
1005 void Textfield::OnNativeThemeChanged(const ui::NativeTheme* theme) { 1009 void Textfield::OnNativeThemeChanged(const ui::NativeTheme* theme) {
1006 gfx::RenderText* render_text = GetRenderText(); 1010 gfx::RenderText* render_text = GetRenderText();
1007 render_text->SetColor(GetTextColor()); 1011 render_text->SetColor(GetTextColor());
1008 UpdateBackgroundColor(); 1012 UpdateBackgroundColor();
1009 render_text->set_cursor_color(GetTextColor()); 1013 render_text->set_cursor_color(GetTextColor());
1010 render_text->set_selection_color(GetSelectionTextColor()); 1014 render_text->set_selection_color(GetSelectionTextColor());
1011 render_text->set_selection_background_focused_color( 1015 render_text->set_selection_background_focused_color(
1012 GetSelectionBackgroundColor()); 1016 GetSelectionBackgroundColor());
1017 cursor_view_.layer()->SetColor(GetTextColor());
1013 } 1018 }
1014 1019
1015 //////////////////////////////////////////////////////////////////////////////// 1020 ////////////////////////////////////////////////////////////////////////////////
1016 // Textfield, TextfieldModel::Delegate overrides: 1021 // Textfield, TextfieldModel::Delegate overrides:
1017 1022
1018 void Textfield::OnCompositionTextConfirmedOrCleared() { 1023 void Textfield::OnCompositionTextConfirmedOrCleared() {
1019 if (!skip_input_method_cancel_composition_) 1024 if (!skip_input_method_cancel_composition_)
1020 GetInputMethod()->CancelComposition(this); 1025 GetInputMethod()->CancelComposition(this);
1021 } 1026 }
1022 1027
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1880 View::SetBorder(std::move(border)); 1885 View::SetBorder(std::move(border));
1881 } 1886 }
1882 1887
1883 void Textfield::UpdateAfterChange(bool text_changed, bool cursor_changed) { 1888 void Textfield::UpdateAfterChange(bool text_changed, bool cursor_changed) {
1884 if (text_changed) { 1889 if (text_changed) {
1885 if (controller_) 1890 if (controller_)
1886 controller_->ContentsChanged(this, text()); 1891 controller_->ContentsChanged(this, text());
1887 NotifyAccessibilityEvent(ui::AX_EVENT_TEXT_CHANGED, true); 1892 NotifyAccessibilityEvent(ui::AX_EVENT_TEXT_CHANGED, true);
1888 } 1893 }
1889 if (cursor_changed) { 1894 if (cursor_changed) {
1890 GetRenderText()->set_cursor_visible(ShouldShowCursor()); 1895 cursor_view_.SetVisible(ShouldShowCursor());
1891 RepaintCursor(); 1896 UpdateCursorView();
1892 if (ShouldBlinkCursor()) 1897 if (ShouldBlinkCursor())
1893 StartBlinkingCursor(); 1898 StartBlinkingCursor();
1894 else 1899 else
1895 StopBlinkingCursor(); 1900 StopBlinkingCursor();
1896 NotifyAccessibilityEvent(ui::AX_EVENT_TEXT_SELECTION_CHANGED, true); 1901 NotifyAccessibilityEvent(ui::AX_EVENT_TEXT_SELECTION_CHANGED, true);
1897 } 1902 }
1898 if (text_changed || cursor_changed) { 1903 if (text_changed || cursor_changed) {
1899 OnCaretBoundsChanged(); 1904 OnCaretBoundsChanged();
1900 SchedulePaint(); 1905 SchedulePaint();
1901 } 1906 }
1902 } 1907 }
1903 1908
1904 void Textfield::RepaintCursor() { 1909 void Textfield::UpdateCursorView() {
1905 gfx::Rect r(GetRenderText()->GetUpdatedCursorBounds()); 1910 cursor_view_.SetBoundsRect(GetRenderText()->GetUpdatedCursorBounds());
1906 r.Inset(-1, -1, -1, -1);
1907 SchedulePaintInRect(r);
1908 } 1911 }
1909 1912
1910 void Textfield::PaintTextAndCursor(gfx::Canvas* canvas) { 1913 void Textfield::PaintTextAndCursor(gfx::Canvas* canvas) {
1911 TRACE_EVENT0("views", "Textfield::PaintTextAndCursor"); 1914 TRACE_EVENT0("views", "Textfield::PaintTextAndCursor");
1912 canvas->Save(); 1915 canvas->Save();
1913 1916
1914 // Draw placeholder text if needed. 1917 // Draw placeholder text if needed.
1915 gfx::RenderText* render_text = GetRenderText(); 1918 gfx::RenderText* render_text = GetRenderText();
1916 if (text().empty() && !GetPlaceholderText().empty()) { 1919 if (text().empty() && !GetPlaceholderText().empty()) {
1917 canvas->DrawStringRect(GetPlaceholderText(), GetFontList(), 1920 canvas->DrawStringRect(GetPlaceholderText(), GetFontList(),
1918 ui::MaterialDesignController::IsSecondaryUiMaterial() 1921 ui::MaterialDesignController::IsSecondaryUiMaterial()
1919 ? SkColorSetA(GetTextColor(), 0x83) 1922 ? SkColorSetA(GetTextColor(), 0x83)
1920 : placeholder_text_color_, 1923 : placeholder_text_color_,
1921 render_text->display_rect()); 1924 render_text->display_rect());
1922 } 1925 }
1923 1926
1924 render_text->Draw(canvas); 1927 render_text->Draw(canvas);
1925 1928
1926 // Draw the detached drop cursor that marks where the text will be dropped. 1929 // Draw the detached drop cursor that marks where the text will be dropped.
1930 // TODO(yiyix): Use UpdateCursorView to draw drop_cursor instead.
msw 2017/02/13 21:27:12 Please fix this now or prepare a dependent patch s
yiyix 2017/02/15 16:56:32 By adding DrawCursor inline, it is also fixed.
1927 if (drop_cursor_visible_) 1931 if (drop_cursor_visible_)
1928 render_text->DrawCursor(canvas, drop_cursor_position_); 1932 render_text->DrawCursor(canvas, drop_cursor_position_);
1929 1933
1930 canvas->Restore(); 1934 canvas->Restore();
1931 } 1935 }
1932 1936
1933 void Textfield::MoveCursorTo(const gfx::Point& point, bool select) { 1937 void Textfield::MoveCursorTo(const gfx::Point& point, bool select) {
1934 if (model_->MoveCursorTo(point, select)) 1938 if (model_->MoveCursorTo(point, select))
1935 UpdateAfterChange(false, true); 1939 UpdateAfterChange(false, true);
1936 } 1940 }
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2056 Textfield::GetCaretBlinkMs()), 2060 Textfield::GetCaretBlinkMs()),
2057 this, &Textfield::OnCursorBlinkTimerFired); 2061 this, &Textfield::OnCursorBlinkTimerFired);
2058 } 2062 }
2059 2063
2060 void Textfield::StopBlinkingCursor() { 2064 void Textfield::StopBlinkingCursor() {
2061 cursor_blink_timer_.Stop(); 2065 cursor_blink_timer_.Stop();
2062 } 2066 }
2063 2067
2064 void Textfield::OnCursorBlinkTimerFired() { 2068 void Textfield::OnCursorBlinkTimerFired() {
2065 DCHECK(ShouldBlinkCursor()); 2069 DCHECK(ShouldBlinkCursor());
2066 gfx::RenderText* render_text = GetRenderText(); 2070 cursor_view_.SetVisible(!cursor_view_.visible());
2067 render_text->set_cursor_visible(!render_text->cursor_visible()); 2071 UpdateCursorView();
2068 RepaintCursor();
2069 } 2072 }
2070 2073
2071 } // namespace views 2074 } // namespace views
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