OLD | NEW |
---|---|
1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/bytecode-graph-builder.h" | 5 #include "src/compiler/bytecode-graph-builder.h" |
6 | 6 |
7 #include "src/ast/ast.h" | 7 #include "src/ast/ast.h" |
8 #include "src/ast/scopes.h" | 8 #include "src/ast/scopes.h" |
9 #include "src/compilation-info.h" | 9 #include "src/compilation-info.h" |
10 #include "src/compiler/compiler-source-position-table.h" | 10 #include "src/compiler/compiler-source-position-table.h" |
(...skipping 1195 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1206 int number_of_elements = constant_elements->constant_values()->length(); | 1206 int number_of_elements = constant_elements->constant_values()->length(); |
1207 Node* literal = NewNode( | 1207 Node* literal = NewNode( |
1208 javascript()->CreateLiteralArray(constant_elements, literal_flags, | 1208 javascript()->CreateLiteralArray(constant_elements, literal_flags, |
1209 literal_index, number_of_elements), | 1209 literal_index, number_of_elements), |
1210 GetFunctionClosure()); | 1210 GetFunctionClosure()); |
1211 environment()->BindAccumulator(literal, Environment::kAttachFrameState); | 1211 environment()->BindAccumulator(literal, Environment::kAttachFrameState); |
1212 } | 1212 } |
1213 | 1213 |
1214 void BytecodeGraphBuilder::VisitCreateObjectLiteral() { | 1214 void BytecodeGraphBuilder::VisitCreateObjectLiteral() { |
1215 PrepareEagerCheckpoint(); | 1215 PrepareEagerCheckpoint(); |
1216 Handle<FixedArray> constant_properties = Handle<FixedArray>::cast( | 1216 Handle<BoilerplateDescription> constant_properties = |
1217 bytecode_iterator().GetConstantForIndexOperand(0)); | 1217 Handle<BoilerplateDescription>::cast( |
1218 bytecode_iterator().GetConstantForIndexOperand(0)); | |
1218 int literal_index = bytecode_iterator().GetIndexOperand(1); | 1219 int literal_index = bytecode_iterator().GetIndexOperand(1); |
1219 int bytecode_flags = bytecode_iterator().GetFlagOperand(2); | 1220 int bytecode_flags = bytecode_iterator().GetFlagOperand(2); |
1220 int literal_flags = | 1221 int literal_flags = |
1221 interpreter::CreateObjectLiteralFlags::FlagsBits::decode(bytecode_flags); | 1222 interpreter::CreateObjectLiteralFlags::FlagsBits::decode(bytecode_flags); |
1222 // TODO(mstarzinger): Thread through number of properties. The below number is | 1223 // TODO(mstarzinger): Thread through number of properties. The below number is |
1223 // only an estimate and does not match {ObjectLiteral::properties_count}. | 1224 // only an estimate and does not match {ObjectLiteral::properties_count}. |
1224 int number_of_properties = constant_properties->length() / 2; | 1225 int number_of_properties = constant_properties->size(); |
Michael Starzinger
2017/01/27 12:11:31
This is the only note-worthy piece of the change,
| |
1225 Node* literal = NewNode( | 1226 Node* literal = NewNode( |
1226 javascript()->CreateLiteralObject(constant_properties, literal_flags, | 1227 javascript()->CreateLiteralObject(constant_properties, literal_flags, |
1227 literal_index, number_of_properties), | 1228 literal_index, number_of_properties), |
1228 GetFunctionClosure()); | 1229 GetFunctionClosure()); |
1229 environment()->BindRegister(bytecode_iterator().GetRegisterOperand(3), | 1230 environment()->BindRegister(bytecode_iterator().GetRegisterOperand(3), |
1230 literal, Environment::kAttachFrameState); | 1231 literal, Environment::kAttachFrameState); |
1231 } | 1232 } |
1232 | 1233 |
1233 Node* BytecodeGraphBuilder::ProcessCallArguments(const Operator* call_op, | 1234 Node* BytecodeGraphBuilder::ProcessCallArguments(const Operator* call_op, |
1234 Node* callee, | 1235 Node* callee, |
(...skipping 1064 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
2299 it->source_position().ScriptOffset(), start_position_.InliningId())); | 2300 it->source_position().ScriptOffset(), start_position_.InliningId())); |
2300 it->Advance(); | 2301 it->Advance(); |
2301 } else { | 2302 } else { |
2302 DCHECK_GT(it->code_offset(), offset); | 2303 DCHECK_GT(it->code_offset(), offset); |
2303 } | 2304 } |
2304 } | 2305 } |
2305 | 2306 |
2306 } // namespace compiler | 2307 } // namespace compiler |
2307 } // namespace internal | 2308 } // namespace internal |
2308 } // namespace v8 | 2309 } // namespace v8 |
OLD | NEW |