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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/vr/android/gvr/gvr_device_provider.h" | 5 #include "device/vr/android/gvr/gvr_device_provider.h" |
6 | 6 |
7 #include <jni.h> | 7 #include <jni.h> |
8 | 8 |
9 #include "base/android/context_utils.h" | 9 #include "base/android/context_utils.h" |
10 #include "base/android/jni_android.h" | 10 #include "base/android/jni_android.h" |
11 #include "base/android/jni_utils.h" | 11 #include "base/android/jni_utils.h" |
12 #include "base/android/scoped_java_ref.h" | 12 #include "base/android/scoped_java_ref.h" |
13 #include "device/vr/android/gvr/gvr_delegate.h" | 13 #include "device/vr/android/gvr/gvr_delegate.h" |
14 #include "device/vr/android/gvr/gvr_device.h" | 14 #include "device/vr/android/gvr/gvr_device.h" |
15 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" | |
16 #include "device/vr/vr_device.h" | 15 #include "device/vr/vr_device.h" |
17 #include "device/vr/vr_device_manager.h" | 16 #include "device/vr/vr_device_manager.h" |
18 #include "device/vr/vr_service.mojom.h" | 17 #include "device/vr/vr_service.mojom.h" |
19 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr.h" | 18 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr.h" |
20 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_controller.h" | 19 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_controller.h" |
21 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" | |
22 | |
23 using base::android::AttachCurrentThread; | |
24 using base::android::GetApplicationContext; | |
25 | 20 |
26 namespace device { | 21 namespace device { |
27 | 22 |
28 GvrDeviceProvider::GvrDeviceProvider() {} | 23 GvrDeviceProvider::GvrDeviceProvider() |
| 24 : vr_device_(base::MakeUnique<GvrDevice>(this)) {} |
29 | 25 |
30 GvrDeviceProvider::~GvrDeviceProvider() { | 26 GvrDeviceProvider::~GvrDeviceProvider() { |
31 GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory( | |
32 GAMEPAD_SOURCE_GVR); | |
33 | |
34 device::GvrDelegateProvider* delegate_provider = | 27 device::GvrDelegateProvider* delegate_provider = |
35 device::GvrDelegateProvider::GetInstance(); | 28 device::GvrDelegateProvider::GetInstance(); |
36 if (delegate_provider) { | 29 if (delegate_provider) { |
37 delegate_provider->ExitWebVRPresent(); | 30 delegate_provider->ExitWebVRPresent(); |
38 delegate_provider->DestroyNonPresentingDelegate(); | 31 delegate_provider->ClearDeviceProvider(); |
39 delegate_provider->SetDeviceProvider(nullptr); | |
40 } | 32 } |
41 } | 33 } |
42 | 34 |
43 void GvrDeviceProvider::GetDevices(std::vector<VRDevice*>* devices) { | 35 void GvrDeviceProvider::GetDevices(std::vector<VRDevice*>* devices) { |
44 Initialize(); | 36 Initialize(); |
45 | 37 devices->push_back(vr_device_.get()); |
46 if (vr_device_) | |
47 devices->push_back(vr_device_.get()); | |
48 } | 38 } |
49 | 39 |
50 void GvrDeviceProvider::Initialize() { | 40 void GvrDeviceProvider::Initialize() { |
| 41 // TODO(mthiesse): Clean up how we connect the GvrDelegateProvider to the |
| 42 // GvrDeviceProvider so we don't have to call this function multiple times. |
| 43 // Ideally the DelegateProvider would always be available, and GetInstance() |
| 44 // would create it. |
| 45 if (initialized_) |
| 46 return; |
51 device::GvrDelegateProvider* delegate_provider = | 47 device::GvrDelegateProvider* delegate_provider = |
52 device::GvrDelegateProvider::GetInstance(); | 48 device::GvrDelegateProvider::GetInstance(); |
53 if (!delegate_provider) | 49 if (!delegate_provider) |
54 return; | 50 return; |
55 delegate_provider->SetDeviceProvider(this); | 51 delegate_provider->SetDeviceProvider(this); |
56 if (!vr_device_) { | 52 initialized_ = true; |
57 vr_device_.reset( | |
58 new GvrDevice(this, delegate_provider->GetNonPresentingDelegate())); | |
59 } | |
60 } | 53 } |
61 | 54 |
62 void GvrDeviceProvider::RequestPresent( | 55 void GvrDeviceProvider::RequestPresent( |
63 const base::Callback<void(bool)>& callback) { | 56 const base::Callback<void(bool)>& callback) { |
| 57 Initialize(); |
64 device::GvrDelegateProvider* delegate_provider = | 58 device::GvrDelegateProvider* delegate_provider = |
65 device::GvrDelegateProvider::GetInstance(); | 59 device::GvrDelegateProvider::GetInstance(); |
66 if (!delegate_provider) | 60 if (!delegate_provider) |
67 return callback.Run(false); | 61 return callback.Run(false); |
68 | 62 |
69 // RequestWebVRPresent is async as a render thread may be created. | 63 // RequestWebVRPresent is async as we may trigger a DON flow that pauses |
| 64 // Chrome. |
70 delegate_provider->RequestWebVRPresent(callback); | 65 delegate_provider->RequestWebVRPresent(callback); |
71 } | 66 } |
72 | 67 |
73 // VR presentation exit requested by the API. | 68 // VR presentation exit requested by the API. |
74 void GvrDeviceProvider::ExitPresent() { | 69 void GvrDeviceProvider::ExitPresent() { |
75 SwitchToNonPresentingDelegate(); | 70 Initialize(); |
76 // If we're presenting currently stop. | |
77 GvrDelegateProvider* delegate_provider = GvrDelegateProvider::GetInstance(); | 71 GvrDelegateProvider* delegate_provider = GvrDelegateProvider::GetInstance(); |
78 if (delegate_provider) | 72 if (delegate_provider) |
79 delegate_provider->ExitWebVRPresent(); | 73 delegate_provider->ExitWebVRPresent(); |
80 } | 74 } |
81 | 75 |
82 void GvrDeviceProvider::OnGvrDelegateReady(GvrDelegate* delegate) { | |
83 if (!vr_device_) | |
84 return; | |
85 VLOG(1) << "Switching to presenting delegate"; | |
86 vr_device_->SetDelegate(delegate); | |
87 GamepadDataFetcherManager::GetInstance()->AddFactory( | |
88 new GvrGamepadDataFetcher::Factory(delegate, vr_device_->id())); | |
89 } | |
90 | |
91 // VR presentation exit requested by the delegate (probably via UI). | |
92 void GvrDeviceProvider::OnGvrDelegateRemoved() { | |
93 if (!vr_device_) | |
94 return; | |
95 | |
96 SwitchToNonPresentingDelegate(); | |
97 vr_device_->OnExitPresent(); | |
98 } | |
99 | |
100 void GvrDeviceProvider::OnNonPresentingDelegateRemoved() { | |
101 if (!vr_device_) | |
102 return; | |
103 vr_device_->SetDelegate(nullptr); | |
104 } | |
105 | |
106 void GvrDeviceProvider::OnDisplayBlur() { | |
107 if (!vr_device_) | |
108 return; | |
109 vr_device_->OnBlur(); | |
110 } | |
111 | |
112 void GvrDeviceProvider::OnDisplayFocus() { | |
113 if (!vr_device_) | |
114 return; | |
115 vr_device_->OnFocus(); | |
116 } | |
117 | |
118 void GvrDeviceProvider::OnDisplayActivate() { | |
119 if (!vr_device_) | |
120 return; | |
121 vr_device_->OnActivate(mojom::VRDisplayEventReason::MOUNTED); | |
122 } | |
123 | |
124 void GvrDeviceProvider::SwitchToNonPresentingDelegate() { | |
125 GvrDelegateProvider* delegate_provider = GvrDelegateProvider::GetInstance(); | |
126 if (!vr_device_ || !delegate_provider) | |
127 return; | |
128 | |
129 VLOG(1) << "Switching to non-presenting delegate"; | |
130 vr_device_->SetDelegate(delegate_provider->GetNonPresentingDelegate()); | |
131 | |
132 // Remove GVR gamepad polling. | |
133 GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory( | |
134 GAMEPAD_SOURCE_GVR); | |
135 } | |
136 | |
137 void GvrDeviceProvider::SetListeningForActivate(bool listening) { | 76 void GvrDeviceProvider::SetListeningForActivate(bool listening) { |
| 77 Initialize(); |
138 device::GvrDelegateProvider* delegate_provider = | 78 device::GvrDelegateProvider* delegate_provider = |
139 device::GvrDelegateProvider::GetInstance(); | 79 device::GvrDelegateProvider::GetInstance(); |
140 if (!delegate_provider) | 80 if (!delegate_provider) |
141 return; | 81 return; |
142 | 82 |
143 delegate_provider->SetListeningForActivate(listening); | 83 delegate_provider->SetListeningForActivate(listening); |
144 } | 84 } |
145 | 85 |
146 } // namespace device | 86 } // namespace device |
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