Index: Source/core/animation/ActiveAnimations.h |
diff --git a/Source/core/animation/ActiveAnimations.h b/Source/core/animation/ActiveAnimations.h |
index 1a4c0a0bb119a4b2f93e11c8cf203ba90549652f..5f16f8a1d481c583dad754b705e0cd2fdf8e41f6 100644 |
--- a/Source/core/animation/ActiveAnimations.h |
+++ b/Source/core/animation/ActiveAnimations.h |
@@ -53,7 +53,6 @@ public: |
} |
~ActiveAnimations(); |
- void dispose(); |
// Animations that are currently active for this element, their effects will be applied |
// during a style recalc. CSS Transitions are included in this stack. |
@@ -94,6 +93,14 @@ private: |
// won't be needed once Element and Animation are moved to Oilpan. |
Vector<Animation*> m_animations; |
+#if ENABLE(OILPAN) |
+ // Keep a back reference to the target Element, so that we know |
+ // that when this object is finalized, the Element will be dead |
+ // too (=> disposing of the above Animations can be done |
+ // correctly from our finalizer.) |
+ Member<Element> m_target; |
haraken
2014/05/04 01:46:24
I don't fully understand why we need to add m_targ
sof
2014/05/04 18:59:22
With it, you'll be able to accurately notify the A
|
+#endif |
+ |
// CSSAnimations checks if a style change is due to animation. |
friend class CSSAnimations; |
}; |