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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrPictureUtils_DEFINED | 8 #ifndef GrPictureUtils_DEFINED |
9 #define GrPictureUtils_DEFINED | 9 #define GrPictureUtils_DEFINED |
10 | 10 |
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38 size_t fRestoreOpID; | 38 size_t fRestoreOpID; |
39 // True if this saveLayer has at least one other saveLayer nested within
it. | 39 // True if this saveLayer has at least one other saveLayer nested within
it. |
40 // False otherwise. | 40 // False otherwise. |
41 bool fHasNestedLayers; | 41 bool fHasNestedLayers; |
42 // True if this saveLayer is nested within another. False otherwise. | 42 // True if this saveLayer is nested within another. False otherwise. |
43 bool fIsNested; | 43 bool fIsNested; |
44 }; | 44 }; |
45 | 45 |
46 GPUAccelData(Key key) : INHERITED(key) { } | 46 GPUAccelData(Key key) : INHERITED(key) { } |
47 | 47 |
| 48 virtual ~GPUAccelData() { |
| 49 for (int i = 0; i < fSaveLayerInfo.count(); ++i) { |
| 50 SkDELETE(fSaveLayerInfo[i].fPaint); |
| 51 } |
| 52 } |
| 53 |
48 void addSaveLayerInfo(const SaveLayerInfo& info) { | 54 void addSaveLayerInfo(const SaveLayerInfo& info) { |
49 SkASSERT(info.fSaveLayerOpID < info.fRestoreOpID); | 55 SkASSERT(info.fSaveLayerOpID < info.fRestoreOpID); |
50 *fSaveLayerInfo.push() = info; | 56 *fSaveLayerInfo.push() = info; |
51 } | 57 } |
52 | 58 |
53 int numSaveLayers() const { return fSaveLayerInfo.count(); } | 59 int numSaveLayers() const { return fSaveLayerInfo.count(); } |
54 | 60 |
55 const SaveLayerInfo& saveLayerInfo(int index) const { | 61 const SaveLayerInfo& saveLayerInfo(int index) const { |
56 SkASSERT(index < fSaveLayerInfo.count()); | 62 SkASSERT(index < fSaveLayerInfo.count()); |
57 | 63 |
58 return fSaveLayerInfo[index]; | 64 return fSaveLayerInfo[index]; |
59 } | 65 } |
60 | 66 |
61 // We may, in the future, need to pass in the GPUDevice in order to | 67 // We may, in the future, need to pass in the GPUDevice in order to |
62 // incorporate the clip and matrix state into the key | 68 // incorporate the clip and matrix state into the key |
63 static SkPicture::AccelData::Key ComputeAccelDataKey(); | 69 static SkPicture::AccelData::Key ComputeAccelDataKey(); |
64 | 70 |
65 protected: | 71 protected: |
66 SkTDArray<SaveLayerInfo> fSaveLayerInfo; | 72 SkTDArray<SaveLayerInfo> fSaveLayerInfo; |
67 | 73 |
68 private: | 74 private: |
69 typedef SkPicture::AccelData INHERITED; | 75 typedef SkPicture::AccelData INHERITED; |
70 }; | 76 }; |
71 | 77 |
72 void GatherGPUInfo(SkPicture* pict, GPUAccelData* accelData); | 78 void GatherGPUInfo(SkPicture* pict, GPUAccelData* accelData); |
73 | 79 |
74 #endif // GrPictureUtils_DEFINED | 80 #endif // GrPictureUtils_DEFINED |
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