| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 4af16109a4b6df1481c65ce98306277f732ce5ca..60b4e7c40db9254a9d571562db1b03bf32453a88 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1289,6 +1289,11 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
|
| SkCanvas::DrawBitmapRectFlags flags,
|
| int tileSize,
|
| bool bicubic) {
|
| + // The following pixel lock is technically redundant, but it is desirable
|
| + // to lock outside of the tile loop to prevent redecoding the whole image
|
| + // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
|
| + // is larger than the limit of the discardable memory pool.
|
| + SkAutoLockPixels alp(bitmap);
|
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
|
|
|
| int nx = bitmap.width() / tileSize;
|
|
|