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Side by Side Diff: third_party/WebKit/Source/core/frame/VisualViewport.cpp

Issue 2657183002: Use full mapLocalToAncestor machinery in ScrollingCoordinator. (Closed)
Patch Set: Delete unused test file Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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586 586
587 void VisualViewport::setBrowserControlsAdjustment(float adjustment) { 587 void VisualViewport::setBrowserControlsAdjustment(float adjustment) {
588 m_browserControlsAdjustment = adjustment; 588 m_browserControlsAdjustment = adjustment;
589 } 589 }
590 590
591 float VisualViewport::browserControlsAdjustment() const { 591 float VisualViewport::browserControlsAdjustment() const {
592 return m_browserControlsAdjustment; 592 return m_browserControlsAdjustment;
593 } 593 }
594 594
595 IntRect VisualViewport::scrollableAreaBoundingBox() const { 595 IntRect VisualViewport::scrollableAreaBoundingBox() const {
596 // This method should return the bounding box in the parent view's coordinate 596 // This method should return the bounding box in the top-level FrameView's
597 // space; however, VisualViewport technically isn't a child of any Frames. 597 // coordinate space; however, VisualViewport technically isn't a child of any
598 // Nonetheless, the VisualViewport always occupies the entire main frame so 598 // Frames. Nonetheless, the VisualViewport always occupies the entire main
599 // just return that. 599 // frame so just return that.
600 LocalFrame* frame = mainFrame(); 600 LocalFrame* frame = mainFrame();
601 601
602 if (!frame || !frame->view()) 602 if (!frame || !frame->view())
603 return IntRect(); 603 return IntRect();
604 604
605 return frame->view()->frameRect(); 605 return frame->view()->frameRect();
606 } 606 }
607 607
608 IntSize VisualViewport::contentsSize() const { 608 IntSize VisualViewport::contentsSize() const {
609 LocalFrame* frame = mainFrame(); 609 LocalFrame* frame = mainFrame();
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848 } else if (graphicsLayer == m_rootTransformLayer.get()) { 848 } else if (graphicsLayer == m_rootTransformLayer.get()) {
849 name = "Root Transform Layer"; 849 name = "Root Transform Layer";
850 } else { 850 } else {
851 ASSERT_NOT_REACHED(); 851 ASSERT_NOT_REACHED();
852 } 852 }
853 853
854 return name; 854 return name;
855 } 855 }
856 856
857 } // namespace blink 857 } // namespace blink
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