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Unified Diff: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc

Issue 2656563002: Support cube map dest target for CopyTextureCHROMIUM extension (Closed)
Patch Set: Created 3 years, 11 months ago
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Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
index 879fac32a93765f62af32b64883e2ee3b1b89472..b7cea539d1bfab384c16b70961caa28ce5fffd3d 100644
--- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
+++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
@@ -13,8 +13,11 @@
#include <stddef.h>
#include <stdint.h>
+#include "base/command_line.h"
+#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "gpu/config/gpu_switches.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_version_info.h"
@@ -52,7 +55,7 @@ static const char* kSimpleVertexShaderES3 =
" v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n"
"}\n";
-std::string GetFragmentShaderSource(GLenum format, bool is_es3) {
+std::string GetFragmentShaderSource(GLenum target, GLenum format, bool is_es3) {
std::string source;
if (is_es3) {
source +=
@@ -63,35 +66,85 @@ std::string GetFragmentShaderSource(GLenum format, bool is_es3) {
} else {
source +=
"#define VARYING varying\n"
- "#define FRAGCOLOR gl_FragColor\n"
- "#define TextureLookup texture2D\n";
+ "#define FRAGCOLOR gl_FragColor\n";
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ source += "#define TextureLookup textureCube\n";
+ } else {
+ source += "#define TextureLookup texture2D\n";
+ }
}
source += "precision mediump float;\n";
if (gles2::GLES2Util::IsSignedIntegerFormat(format)) {
- source += std::string("#define SamplerType isampler2D\n");
- source += std::string("#define TextureType ivec4\n");
- source += std::string("#define ScaleValue 255.0\n");
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ source += "#define SamplerType isamplerCube\n";
+ } else {
+ source += "#define SamplerType isampler2D\n";
+ }
+ source += "#define TextureType ivec4\n";
+ source += "#define ScaleValue 255.0\n";
} else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) {
- source += std::string("#define SamplerType usampler2D\n");
- source += std::string("#define TextureType uvec4\n");
- source += std::string("#define ScaleValue 255.0\n");
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ source += "#define SamplerType usamplerCube\n";
+ } else {
+ source += "#define SamplerType usampler2D\n";
+ }
+ source += "#define TextureType uvec4\n";
+ source += "#define ScaleValue 255.0\n";
} else {
- source += std::string("#define SamplerType sampler2D\n");
- source += std::string("#define TextureType vec4\n");
- source += std::string("#define ScaleValue 1.0\n");
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ source += "#define SamplerType samplerCube\n";
+ } else {
+ source += "#define SamplerType sampler2D\n";
+ }
+ source += "#define TextureType vec4\n";
+ source += "#define ScaleValue 1.0\n";
}
if (is_es3)
source += "out vec4 frag_color;\n";
- source += std::string(
+ if (target == GL_TEXTURE_CUBE_MAP)
+ source += "uniform highp int u_face;\n";
+
+ source +=
"uniform mediump SamplerType u_texture;\n"
"VARYING vec2 v_texCoord;\n"
- "void main() {\n"
- " TextureType color = TextureLookup(u_texture, v_texCoord);\n"
+ "void main() {\n";
+
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ source +=
+ " vec3 texCube;\n"
+ // Transform [0, 1] to [-1, 1].
+ " vec2 texCoord = (v_texCoord * 2.0) - 1.0;\n"
+ // Transform 2d tex coord to each face of TEXTURE_CUBE_MAP coord.
+ // TEXTURE_CUBE_MAP_POSITIVE_X
+ " if (u_face == 34069) {\n"
+ " texCube = vec3(1.0, -texCoord.y, -texCoord.x);\n"
+ // TEXTURE_CUBE_MAP_NEGATIVE_X
+ " } else if (u_face == 34070) {\n"
+ " texCube = vec3(-1.0, -texCoord.y, texCoord.x);\n"
+ // TEXTURE_CUBE_MAP_POSITIVE_Y
+ " } else if (u_face == 34071) {\n"
+ " texCube = vec3(texCoord.x, 1.0, texCoord.y);\n"
+ // TEXTURE_CUBE_MAP_NEGATIVE_Y
+ " } else if (u_face == 34072) {\n"
+ " texCube = vec3(texCoord.x, -1.0, -texCoord.y);\n"
+ // TEXTURE_CUBE_MAP_POSITIVE_Z
+ " } else if (u_face == 34073) {\n"
+ " texCube = vec3(texCoord.x, -texCoord.y, 1.0);\n"
+ // TEXTURE_CUBE_MAP_NEGATIVE_Z
+ " } else if (u_face == 34074) {\n"
+ " texCube = vec3(-texCoord.x, -texCoord.y, -1.0);\n"
+ " }\n"
+ " TextureType color = TextureLookup(u_texture, texCube);\n";
+ } else {
+ source += " TextureType color = TextureLookup(u_texture, v_texCoord);\n";
+ }
+
+ source +=
" FRAGCOLOR = vec4(color) / ScaleValue;\n"
- "}\n");
+ "}\n";
return source;
}
@@ -262,7 +315,7 @@ class GLCopyTextureCHROMIUMTest
glBindTexture(target, texture);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- CreateBackingForTexture(GL_TEXTURE_2D, width, height);
+ CreateBackingForTexture(target, width, height);
return texture;
}
@@ -289,7 +342,7 @@ class GLCopyTextureCHROMIUMTest
}
}
- void RunCopyTexture(GLenum target,
+ void RunCopyTexture(GLenum dest_target,
CopyType copy_type,
FormatType src_format_type,
GLint source_level,
@@ -310,85 +363,109 @@ class GLCopyTextureCHROMIUMTest
dest_format_type.internal_format, color, expected_color,
mask);
+ GLenum source_target = GL_TEXTURE_2D;
glGenTextures(2, textures_);
- glBindTexture(target, textures_[0]);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glBindTexture(source_target, textures_[0]);
+ glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#if defined(OS_MACOSX)
// TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once
// integer texture rendering bug is fixed on Mac OSX: crbug.com/679639.
- glTexImage2D(target, 0, src_format_type.internal_format,
+ glTexImage2D(source_target, 0, src_format_type.internal_format,
width_ << source_level, height_ << source_level, 0,
src_format_type.format, src_format_type.type, nullptr);
#endif
- glTexImage2D(target, source_level, src_format_type.internal_format, width_,
- height_, 0, src_format_type.format, src_format_type.type,
- pixels.get());
+ glTexImage2D(source_target, source_level, src_format_type.internal_format,
+ width_, height_, 0, src_format_type.format,
+ src_format_type.type, pixels.get());
EXPECT_TRUE(glGetError() == GL_NO_ERROR);
- glBindTexture(target, textures_[1]);
- glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GLenum dest_binding_target =
+ gles2::GLES2Util::GLFaceTargetToTextureTarget(dest_target);
+ glBindTexture(dest_binding_target, textures_[1]);
+ glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(dest_binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// This hack makes dest texture complete in ES2 and ES3 context
// respectively. With this, sampling from the dest texture is correct.
if (is_es3) {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, dest_level);
+ glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(dest_binding_target, GL_TEXTURE_BASE_LEVEL, dest_level);
+ // For cube map textures, make the texture is cube complete.
+ if (dest_binding_target == GL_TEXTURE_CUBE_MAP) {
+ for (int i = 0; i < 6; ++i) {
+ GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
+ glTexImage2D(face, dest_level, dest_format_type.internal_format,
+ width_, height_, 0, dest_format_type.format,
+ dest_format_type.type, nullptr);
+ }
+ }
#if defined(OS_MACOSX)
// TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once
// framebuffer complete bug is fixed on Mac OSX: crbug.com/678526.
- glTexImage2D(target, 0, dest_format_type.internal_format,
+ glTexImage2D(dest_target, 0, dest_format_type.internal_format,
width_ << dest_level, height_ << dest_level, 0,
dest_format_type.format, dest_format_type.type, nullptr);
#endif
} else {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexImage2D(target, 0, dest_format_type.internal_format,
- width_ << dest_level, height_ << dest_level, 0,
- dest_format_type.format, dest_format_type.type, nullptr);
- glGenerateMipmap(target);
+ glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ // For cube map textures, make the texture is cube complete.
Zhenyao Mo 2017/01/27 00:10:17 nit: remove is.
qiankun 2017/01/29 15:39:31 Done.
+ if (dest_binding_target == GL_TEXTURE_CUBE_MAP) {
+ for (int i = 0; i < 6; ++i) {
+ GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
+ glTexImage2D(face, 0, dest_format_type.internal_format,
+ width_ << dest_level, height_ << dest_level, 0,
+ dest_format_type.format, dest_format_type.type, nullptr);
+ }
+ } else {
+ glTexImage2D(dest_target, 0, dest_format_type.internal_format,
+ width_ << dest_level, height_ << dest_level, 0,
+ dest_format_type.format, dest_format_type.type, nullptr);
+ }
+ glGenerateMipmap(dest_binding_target);
}
EXPECT_TRUE(glGetError() == GL_NO_ERROR);
if (copy_type == TexImage) {
- glCopyTextureCHROMIUM(textures_[0], source_level, target, textures_[1],
- dest_level, dest_format_type.internal_format,
+ glCopyTextureCHROMIUM(textures_[0], source_level, dest_target,
+ textures_[1], dest_level,
+ dest_format_type.internal_format,
dest_format_type.type, false, false, false);
} else {
- glBindTexture(target, textures_[1]);
- glTexImage2D(target, dest_level, dest_format_type.internal_format, width_,
- height_, 0, dest_format_type.format, dest_format_type.type,
- nullptr);
-
- glCopySubTextureCHROMIUM(textures_[0], source_level, target, textures_[1],
- dest_level, 0, 0, 0, 0, width_, height_, false,
- false, false);
+ glBindTexture(dest_binding_target, textures_[1]);
+ glTexImage2D(dest_target, dest_level, dest_format_type.internal_format,
+ width_, height_, 0, dest_format_type.format,
+ dest_format_type.type, nullptr);
+
+ glCopySubTextureCHROMIUM(textures_[0], source_level, dest_target,
+ textures_[1], dest_level, 0, 0, 0, 0, width_,
+ height_, false, false, false);
}
EXPECT_TRUE(glGetError() == GL_NO_ERROR);
- // Draw destination texture to a fbo with a texture attachment in RGBA
- // format.
- GLuint texture = CreateDrawingTexture(target, width_, height_);
- GLuint framebuffer = CreateDrawingFBO(target, texture);
+ // Draw destination texture to a fbo with a TEXTURE_2D texture attachment
+ // in RGBA format.
+ GLuint texture = CreateDrawingTexture(GL_TEXTURE_2D, width_, height_);
+ GLuint framebuffer = CreateDrawingFBO(GL_TEXTURE_2D, texture);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
glViewport(0, 0, width_, height_);
- glBindTexture(target, textures_[1]);
- std::string fragment_shader_source =
- GetFragmentShaderSource(dest_format_type.internal_format, is_es3);
+ glBindTexture(dest_binding_target, textures_[1]);
+ std::string fragment_shader_source = GetFragmentShaderSource(
+ dest_binding_target, dest_format_type.internal_format, is_es3);
GLTestHelper::DrawTextureQuad(
- is_es3 ? kSimpleVertexShaderES3 : kSimpleVertexShaderES2,
- fragment_shader_source.c_str(), "a_position", "u_texture");
+ dest_target, is_es3 ? kSimpleVertexShaderES3 : kSimpleVertexShaderES2,
+ fragment_shader_source.c_str(), "a_position", "u_texture", "u_face");
EXPECT_TRUE(GL_NO_ERROR == glGetError());
uint8_t tolerance = dest_format_type.internal_format == GL_RGBA4 ? 20 : 7;
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, width_, height_, tolerance,
expected_color, mask))
+ << " dest_target : " << gles2::GLES2Util::GetStringEnum(dest_target)
<< " src_internal_format: "
<< gles2::GLES2Util::GetStringEnum(src_format_type.internal_format)
- << " source_level: " << source_level
- << " dest_internal_format: "
+ << " source_level: " << source_level << " dest_internal_format: "
<< gles2::GLES2Util::GetStringEnum(dest_format_type.internal_format)
<< " dest_level: " << dest_level;
@@ -410,7 +487,15 @@ class GLCopyTextureCHROMIUMES3Test : public GLCopyTextureCHROMIUMTest {
GLManager::Options options;
options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
options.size = gfx::Size(64, 64);
- gl_.Initialize(options);
+ base::CommandLine command_line(*base::CommandLine::ForCurrentProcess());
+#if defined(OS_MACOSX)
+ // Sampling of seamless integer cube map texture has bug on Intel GEN7 gpus
+ // on Mac OSX, see crbug.com/658930.
+ command_line.AppendSwitchASCII(
+ switches::kGpuDriverBugWorkarounds,
+ base::IntToString(gpu::DISABLE_TEXTURE_CUBE_MAP_SEAMLESS));
+#endif
+ gl_.InitializeWithCommandLine(options, command_line);
width_ = 8;
height_ = 8;
@@ -794,6 +879,54 @@ TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureLevel) {
}
}
+TEST_P(GLCopyTextureCHROMIUMTest, CopyTextureCubeMap) {
+ CopyType copy_type = GetParam();
+
+ GLenum dest_targets[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z};
+ FormatType src_format_type = {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE};
+ FormatType dest_format_types[] = {
+ {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+ };
+ GLint source_level = 0;
+ GLint dest_level = 0;
+
+ for (auto dest_format_type : dest_format_types) {
+ for (auto dest_target : dest_targets) {
+ RunCopyTexture(dest_target, copy_type, src_format_type, source_level,
+ dest_format_type, dest_level, false);
+ }
+ }
+}
+
+TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureCubeMap) {
+ if (ShouldSkipTest())
+ return;
+ CopyType copy_type = GetParam();
+
+ GLenum dest_targets[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z};
+ FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE};
+ FormatType dest_format_types[] = {
+ {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE},
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},
+ };
+ GLint source_level = 0;
+ GLint dest_level = 0;
+
+ for (auto dest_format_type : dest_format_types) {
+ for (auto dest_target : dest_targets) {
+ RunCopyTexture(dest_target, copy_type, src_format_type, source_level,
+ dest_format_type, dest_level, true);
+ }
+ }
+}
+
// Test to ensure that the destination texture is redefined if the properties
// are different.
TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) {
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