Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| index 879fac32a93765f62af32b64883e2ee3b1b89472..b7cea539d1bfab384c16b70961caa28ce5fffd3d 100644 |
| --- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| +++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| @@ -13,8 +13,11 @@ |
| #include <stddef.h> |
| #include <stdint.h> |
| +#include "base/command_line.h" |
| +#include "base/strings/string_number_conversions.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| +#include "gpu/config/gpu_switches.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_version_info.h" |
| @@ -52,7 +55,7 @@ static const char* kSimpleVertexShaderES3 = |
| " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| "}\n"; |
| -std::string GetFragmentShaderSource(GLenum format, bool is_es3) { |
| +std::string GetFragmentShaderSource(GLenum target, GLenum format, bool is_es3) { |
| std::string source; |
| if (is_es3) { |
| source += |
| @@ -63,35 +66,85 @@ std::string GetFragmentShaderSource(GLenum format, bool is_es3) { |
| } else { |
| source += |
| "#define VARYING varying\n" |
| - "#define FRAGCOLOR gl_FragColor\n" |
| - "#define TextureLookup texture2D\n"; |
| + "#define FRAGCOLOR gl_FragColor\n"; |
| + if (target == GL_TEXTURE_CUBE_MAP) { |
| + source += "#define TextureLookup textureCube\n"; |
| + } else { |
| + source += "#define TextureLookup texture2D\n"; |
| + } |
| } |
| source += "precision mediump float;\n"; |
| if (gles2::GLES2Util::IsSignedIntegerFormat(format)) { |
| - source += std::string("#define SamplerType isampler2D\n"); |
| - source += std::string("#define TextureType ivec4\n"); |
| - source += std::string("#define ScaleValue 255.0\n"); |
| + if (target == GL_TEXTURE_CUBE_MAP) { |
| + source += "#define SamplerType isamplerCube\n"; |
| + } else { |
| + source += "#define SamplerType isampler2D\n"; |
| + } |
| + source += "#define TextureType ivec4\n"; |
| + source += "#define ScaleValue 255.0\n"; |
| } else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) { |
| - source += std::string("#define SamplerType usampler2D\n"); |
| - source += std::string("#define TextureType uvec4\n"); |
| - source += std::string("#define ScaleValue 255.0\n"); |
| + if (target == GL_TEXTURE_CUBE_MAP) { |
| + source += "#define SamplerType usamplerCube\n"; |
| + } else { |
| + source += "#define SamplerType usampler2D\n"; |
| + } |
| + source += "#define TextureType uvec4\n"; |
| + source += "#define ScaleValue 255.0\n"; |
| } else { |
| - source += std::string("#define SamplerType sampler2D\n"); |
| - source += std::string("#define TextureType vec4\n"); |
| - source += std::string("#define ScaleValue 1.0\n"); |
| + if (target == GL_TEXTURE_CUBE_MAP) { |
| + source += "#define SamplerType samplerCube\n"; |
| + } else { |
| + source += "#define SamplerType sampler2D\n"; |
| + } |
| + source += "#define TextureType vec4\n"; |
| + source += "#define ScaleValue 1.0\n"; |
| } |
| if (is_es3) |
| source += "out vec4 frag_color;\n"; |
| - source += std::string( |
| + if (target == GL_TEXTURE_CUBE_MAP) |
| + source += "uniform highp int u_face;\n"; |
| + |
| + source += |
| "uniform mediump SamplerType u_texture;\n" |
| "VARYING vec2 v_texCoord;\n" |
| - "void main() {\n" |
| - " TextureType color = TextureLookup(u_texture, v_texCoord);\n" |
| + "void main() {\n"; |
| + |
| + if (target == GL_TEXTURE_CUBE_MAP) { |
| + source += |
| + " vec3 texCube;\n" |
| + // Transform [0, 1] to [-1, 1]. |
| + " vec2 texCoord = (v_texCoord * 2.0) - 1.0;\n" |
| + // Transform 2d tex coord to each face of TEXTURE_CUBE_MAP coord. |
| + // TEXTURE_CUBE_MAP_POSITIVE_X |
| + " if (u_face == 34069) {\n" |
| + " texCube = vec3(1.0, -texCoord.y, -texCoord.x);\n" |
| + // TEXTURE_CUBE_MAP_NEGATIVE_X |
| + " } else if (u_face == 34070) {\n" |
| + " texCube = vec3(-1.0, -texCoord.y, texCoord.x);\n" |
| + // TEXTURE_CUBE_MAP_POSITIVE_Y |
| + " } else if (u_face == 34071) {\n" |
| + " texCube = vec3(texCoord.x, 1.0, texCoord.y);\n" |
| + // TEXTURE_CUBE_MAP_NEGATIVE_Y |
| + " } else if (u_face == 34072) {\n" |
| + " texCube = vec3(texCoord.x, -1.0, -texCoord.y);\n" |
| + // TEXTURE_CUBE_MAP_POSITIVE_Z |
| + " } else if (u_face == 34073) {\n" |
| + " texCube = vec3(texCoord.x, -texCoord.y, 1.0);\n" |
| + // TEXTURE_CUBE_MAP_NEGATIVE_Z |
| + " } else if (u_face == 34074) {\n" |
| + " texCube = vec3(-texCoord.x, -texCoord.y, -1.0);\n" |
| + " }\n" |
| + " TextureType color = TextureLookup(u_texture, texCube);\n"; |
| + } else { |
| + source += " TextureType color = TextureLookup(u_texture, v_texCoord);\n"; |
| + } |
| + |
| + source += |
| " FRAGCOLOR = vec4(color) / ScaleValue;\n" |
| - "}\n"); |
| + "}\n"; |
| return source; |
| } |
| @@ -262,7 +315,7 @@ class GLCopyTextureCHROMIUMTest |
| glBindTexture(target, texture); |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| - CreateBackingForTexture(GL_TEXTURE_2D, width, height); |
| + CreateBackingForTexture(target, width, height); |
| return texture; |
| } |
| @@ -289,7 +342,7 @@ class GLCopyTextureCHROMIUMTest |
| } |
| } |
| - void RunCopyTexture(GLenum target, |
| + void RunCopyTexture(GLenum dest_target, |
| CopyType copy_type, |
| FormatType src_format_type, |
| GLint source_level, |
| @@ -310,85 +363,109 @@ class GLCopyTextureCHROMIUMTest |
| dest_format_type.internal_format, color, expected_color, |
| mask); |
| + GLenum source_target = GL_TEXTURE_2D; |
| glGenTextures(2, textures_); |
| - glBindTexture(target, textures_[0]); |
| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glBindTexture(source_target, textures_[0]); |
| + glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| #if defined(OS_MACOSX) |
| // TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once |
| // integer texture rendering bug is fixed on Mac OSX: crbug.com/679639. |
| - glTexImage2D(target, 0, src_format_type.internal_format, |
| + glTexImage2D(source_target, 0, src_format_type.internal_format, |
| width_ << source_level, height_ << source_level, 0, |
| src_format_type.format, src_format_type.type, nullptr); |
| #endif |
| - glTexImage2D(target, source_level, src_format_type.internal_format, width_, |
| - height_, 0, src_format_type.format, src_format_type.type, |
| - pixels.get()); |
| + glTexImage2D(source_target, source_level, src_format_type.internal_format, |
| + width_, height_, 0, src_format_type.format, |
| + src_format_type.type, pixels.get()); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| - glBindTexture(target, textures_[1]); |
| - glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| - glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + GLenum dest_binding_target = |
| + gles2::GLES2Util::GLFaceTargetToTextureTarget(dest_target); |
| + glBindTexture(dest_binding_target, textures_[1]); |
| + glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(dest_binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| // This hack makes dest texture complete in ES2 and ES3 context |
| // respectively. With this, sampling from the dest texture is correct. |
| if (is_es3) { |
| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| - glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, dest_level); |
| + glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri(dest_binding_target, GL_TEXTURE_BASE_LEVEL, dest_level); |
| + // For cube map textures, make the texture is cube complete. |
| + if (dest_binding_target == GL_TEXTURE_CUBE_MAP) { |
| + for (int i = 0; i < 6; ++i) { |
| + GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; |
| + glTexImage2D(face, dest_level, dest_format_type.internal_format, |
| + width_, height_, 0, dest_format_type.format, |
| + dest_format_type.type, nullptr); |
| + } |
| + } |
| #if defined(OS_MACOSX) |
| // TODO(qiankun.miao@intel.com): Remove this workaround for Mac OSX, once |
| // framebuffer complete bug is fixed on Mac OSX: crbug.com/678526. |
| - glTexImage2D(target, 0, dest_format_type.internal_format, |
| + glTexImage2D(dest_target, 0, dest_format_type.internal_format, |
| width_ << dest_level, height_ << dest_level, 0, |
| dest_format_type.format, dest_format_type.type, nullptr); |
| #endif |
| } else { |
| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| - glTexImage2D(target, 0, dest_format_type.internal_format, |
| - width_ << dest_level, height_ << dest_level, 0, |
| - dest_format_type.format, dest_format_type.type, nullptr); |
| - glGenerateMipmap(target); |
| + glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, |
| + GL_NEAREST_MIPMAP_NEAREST); |
| + // For cube map textures, make the texture is cube complete. |
|
Zhenyao Mo
2017/01/27 00:10:17
nit: remove is.
qiankun
2017/01/29 15:39:31
Done.
|
| + if (dest_binding_target == GL_TEXTURE_CUBE_MAP) { |
| + for (int i = 0; i < 6; ++i) { |
| + GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; |
| + glTexImage2D(face, 0, dest_format_type.internal_format, |
| + width_ << dest_level, height_ << dest_level, 0, |
| + dest_format_type.format, dest_format_type.type, nullptr); |
| + } |
| + } else { |
| + glTexImage2D(dest_target, 0, dest_format_type.internal_format, |
| + width_ << dest_level, height_ << dest_level, 0, |
| + dest_format_type.format, dest_format_type.type, nullptr); |
| + } |
| + glGenerateMipmap(dest_binding_target); |
| } |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| if (copy_type == TexImage) { |
| - glCopyTextureCHROMIUM(textures_[0], source_level, target, textures_[1], |
| - dest_level, dest_format_type.internal_format, |
| + glCopyTextureCHROMIUM(textures_[0], source_level, dest_target, |
| + textures_[1], dest_level, |
| + dest_format_type.internal_format, |
| dest_format_type.type, false, false, false); |
| } else { |
| - glBindTexture(target, textures_[1]); |
| - glTexImage2D(target, dest_level, dest_format_type.internal_format, width_, |
| - height_, 0, dest_format_type.format, dest_format_type.type, |
| - nullptr); |
| - |
| - glCopySubTextureCHROMIUM(textures_[0], source_level, target, textures_[1], |
| - dest_level, 0, 0, 0, 0, width_, height_, false, |
| - false, false); |
| + glBindTexture(dest_binding_target, textures_[1]); |
| + glTexImage2D(dest_target, dest_level, dest_format_type.internal_format, |
| + width_, height_, 0, dest_format_type.format, |
| + dest_format_type.type, nullptr); |
| + |
| + glCopySubTextureCHROMIUM(textures_[0], source_level, dest_target, |
| + textures_[1], dest_level, 0, 0, 0, 0, width_, |
| + height_, false, false, false); |
| } |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| - // Draw destination texture to a fbo with a texture attachment in RGBA |
| - // format. |
| - GLuint texture = CreateDrawingTexture(target, width_, height_); |
| - GLuint framebuffer = CreateDrawingFBO(target, texture); |
| + // Draw destination texture to a fbo with a TEXTURE_2D texture attachment |
| + // in RGBA format. |
| + GLuint texture = CreateDrawingTexture(GL_TEXTURE_2D, width_, height_); |
| + GLuint framebuffer = CreateDrawingFBO(GL_TEXTURE_2D, texture); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| glViewport(0, 0, width_, height_); |
| - glBindTexture(target, textures_[1]); |
| - std::string fragment_shader_source = |
| - GetFragmentShaderSource(dest_format_type.internal_format, is_es3); |
| + glBindTexture(dest_binding_target, textures_[1]); |
| + std::string fragment_shader_source = GetFragmentShaderSource( |
| + dest_binding_target, dest_format_type.internal_format, is_es3); |
| GLTestHelper::DrawTextureQuad( |
| - is_es3 ? kSimpleVertexShaderES3 : kSimpleVertexShaderES2, |
| - fragment_shader_source.c_str(), "a_position", "u_texture"); |
| + dest_target, is_es3 ? kSimpleVertexShaderES3 : kSimpleVertexShaderES2, |
| + fragment_shader_source.c_str(), "a_position", "u_texture", "u_face"); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| uint8_t tolerance = dest_format_type.internal_format == GL_RGBA4 ? 20 : 7; |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, width_, height_, tolerance, |
| expected_color, mask)) |
| + << " dest_target : " << gles2::GLES2Util::GetStringEnum(dest_target) |
| << " src_internal_format: " |
| << gles2::GLES2Util::GetStringEnum(src_format_type.internal_format) |
| - << " source_level: " << source_level |
| - << " dest_internal_format: " |
| + << " source_level: " << source_level << " dest_internal_format: " |
| << gles2::GLES2Util::GetStringEnum(dest_format_type.internal_format) |
| << " dest_level: " << dest_level; |
| @@ -410,7 +487,15 @@ class GLCopyTextureCHROMIUMES3Test : public GLCopyTextureCHROMIUMTest { |
| GLManager::Options options; |
| options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| options.size = gfx::Size(64, 64); |
| - gl_.Initialize(options); |
| + base::CommandLine command_line(*base::CommandLine::ForCurrentProcess()); |
| +#if defined(OS_MACOSX) |
| + // Sampling of seamless integer cube map texture has bug on Intel GEN7 gpus |
| + // on Mac OSX, see crbug.com/658930. |
| + command_line.AppendSwitchASCII( |
| + switches::kGpuDriverBugWorkarounds, |
| + base::IntToString(gpu::DISABLE_TEXTURE_CUBE_MAP_SEAMLESS)); |
| +#endif |
| + gl_.InitializeWithCommandLine(options, command_line); |
| width_ = 8; |
| height_ = 8; |
| @@ -794,6 +879,54 @@ TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureLevel) { |
| } |
| } |
| +TEST_P(GLCopyTextureCHROMIUMTest, CopyTextureCubeMap) { |
| + CopyType copy_type = GetParam(); |
| + |
| + GLenum dest_targets[] = { |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}; |
| + FormatType src_format_type = {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}; |
| + FormatType dest_format_types[] = { |
| + {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| + }; |
| + GLint source_level = 0; |
| + GLint dest_level = 0; |
| + |
| + for (auto dest_format_type : dest_format_types) { |
| + for (auto dest_target : dest_targets) { |
| + RunCopyTexture(dest_target, copy_type, src_format_type, source_level, |
| + dest_format_type, dest_level, false); |
| + } |
| + } |
| +} |
| + |
| +TEST_P(GLCopyTextureCHROMIUMES3Test, CopyTextureCubeMap) { |
| + if (ShouldSkipTest()) |
| + return; |
| + CopyType copy_type = GetParam(); |
| + |
| + GLenum dest_targets[] = { |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}; |
| + FormatType src_format_type = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}; |
| + FormatType dest_format_types[] = { |
| + {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, |
| + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| + {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, |
| + }; |
| + GLint source_level = 0; |
| + GLint dest_level = 0; |
| + |
| + for (auto dest_format_type : dest_format_types) { |
| + for (auto dest_target : dest_targets) { |
| + RunCopyTexture(dest_target, copy_type, src_format_type, source_level, |
| + dest_format_type, dest_level, true); |
| + } |
| + } |
| +} |
| + |
| // Test to ensure that the destination texture is redefined if the properties |
| // are different. |
| TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |