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Side by Side Diff: src/gpu/GrStencilAndCoverPathRenderer.cpp

Issue 26557003: Add a GPU paths to resource cache of the context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrStencilAndCoverPathRenderer.h" 10 #include "GrStencilAndCoverPathRenderer.h"
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
48 const SkPath&, 48 const SkPath&,
49 const SkStrokeRec& , 49 const SkStrokeRec& ,
50 const GrDrawTarget*) con st { 50 const GrDrawTarget*) con st {
51 return GrPathRenderer::kStencilOnly_StencilSupport; 51 return GrPathRenderer::kStencilOnly_StencilSupport;
52 } 52 }
53 53
54 void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path, 54 void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path,
55 const SkStrokeRec& stroke, 55 const SkStrokeRec& stroke,
56 GrDrawTarget* target) { 56 GrDrawTarget* target) {
57 SkASSERT(!path.isInverseFillType()); 57 SkASSERT(!path.isInverseFillType());
58 SkAutoTUnref<GrPath> p(fGpu->createPath(path, stroke)); 58 SkAutoTUnref<GrPath> p(fGpu->getContext()->createPath(path, stroke));
59 target->stencilPath(p, path.getFillType()); 59 target->stencilPath(p, path.getFillType());
60 } 60 }
61 61
62 bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, 62 bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
63 const SkStrokeRec& stroke, 63 const SkStrokeRec& stroke,
64 GrDrawTarget* target, 64 GrDrawTarget* target,
65 bool antiAlias) { 65 bool antiAlias) {
66 SkASSERT(!antiAlias); 66 SkASSERT(!antiAlias);
67 SkASSERT(!stroke.isHairlineStyle()); 67 SkASSERT(!stroke.isHairlineStyle());
68 68
69 GrDrawState* drawState = target->drawState(); 69 GrDrawState* drawState = target->drawState();
70 SkASSERT(drawState->getStencil().isDisabled()); 70 SkASSERT(drawState->getStencil().isDisabled());
71 71
72 SkAutoTUnref<GrPath> p(fGpu->createPath(path, stroke)); 72 SkAutoTUnref<GrPath> p(fGpu->getContext()->createPath(path, stroke));
73 73
74 if (path.isInverseFillType()) { 74 if (path.isInverseFillType()) {
75 GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, 75 GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
76 kZero_StencilOp, 76 kZero_StencilOp,
77 kZero_StencilOp, 77 kZero_StencilOp,
78 // We know our rect will hit pixels outside the clip and the user bi ts will be 0 78 // We know our rect will hit pixels outside the clip and the user bi ts will be 0
79 // outside the clip. So we can't just fill where the user bits are 0 . We also need to 79 // outside the clip. So we can't just fill where the user bits are 0 . We also need to
80 // check that the clip bit is set. 80 // check that the clip bit is set.
81 kEqualIfInClip_StencilFunc, 81 kEqualIfInClip_StencilFunc,
82 0xffff, 82 0xffff,
(...skipping 11 matching lines...) Expand all
94 0xffff); 94 0xffff);
95 95
96 *drawState->stencil() = kStencilPass; 96 *drawState->stencil() = kStencilPass;
97 } 97 }
98 98
99 target->drawPath(p, path.getFillType()); 99 target->drawPath(p, path.getFillType());
100 100
101 target->drawState()->stencil()->setDisabled(); 101 target->drawState()->stencil()->setDisabled();
102 return true; 102 return true;
103 } 103 }
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