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Side by Side Diff: ash/touch_hud/touch_hud_renderer.cc

Issue 2655303004: Add id properties to PointerEvent (Closed)
Patch Set: pointer id Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/touch_hud/touch_hud_renderer.h" 5 #include "ash/touch_hud/touch_hud_renderer.h"
6 6
7 #include "third_party/skia/include/effects/SkGradientShader.h" 7 #include "third_party/skia/include/effects/SkGradientShader.h"
8 #include "ui/compositor/layer.h" 8 #include "ui/compositor/layer.h"
9 #include "ui/compositor/layer_owner.h" 9 #include "ui/compositor/layer_owner.h"
10 #include "ui/events/event.h" 10 #include "ui/events/event.h"
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 void TouchHudRenderer::Clear() { 138 void TouchHudRenderer::Clear() {
139 for (std::map<int, TouchPointView*>::iterator iter = points_.begin(); 139 for (std::map<int, TouchPointView*>::iterator iter = points_.begin();
140 iter != points_.end(); iter++) 140 iter != points_.end(); iter++)
141 iter->second->Destroy(); 141 iter->second->Destroy();
142 points_.clear(); 142 points_.clear();
143 } 143 }
144 144
145 void TouchHudRenderer::HandleTouchEvent(const ui::LocatedEvent& event) { 145 void TouchHudRenderer::HandleTouchEvent(const ui::LocatedEvent& event) {
146 int id = 0; 146 int id = 0;
147 if (event.IsTouchEvent()) { 147 if (event.IsTouchEvent()) {
148 id = event.AsTouchEvent()->touch_id(); 148 id = event.AsTouchEvent()->pointer_details().id;
149 } else { 149 } else {
150 DCHECK(event.IsPointerEvent()); 150 DCHECK(event.IsPointerEvent());
151 DCHECK(event.AsPointerEvent()->pointer_details().pointer_type == 151 DCHECK(event.AsPointerEvent()->pointer_details().pointer_type ==
152 ui::EventPointerType::POINTER_TYPE_TOUCH); 152 ui::EventPointerType::POINTER_TYPE_TOUCH);
153 id = event.AsPointerEvent()->pointer_id(); 153 id = event.AsPointerEvent()->pointer_details().id;
154 } 154 }
155 if (event.type() == ui::ET_TOUCH_PRESSED || 155 if (event.type() == ui::ET_TOUCH_PRESSED ||
156 event.type() == ui::ET_POINTER_DOWN) { 156 event.type() == ui::ET_POINTER_DOWN) {
157 TouchPointView* point = new TouchPointView(parent_widget_); 157 TouchPointView* point = new TouchPointView(parent_widget_);
158 point->UpdateTouch(event); 158 point->UpdateTouch(event);
159 std::pair<std::map<int, TouchPointView*>::iterator, bool> result = 159 std::pair<std::map<int, TouchPointView*>::iterator, bool> result =
160 points_.insert(std::make_pair(id, point)); 160 points_.insert(std::make_pair(id, point));
161 // If a |TouchPointView| is already mapped to the touch id, destroy it and 161 // If a |TouchPointView| is already mapped to the touch id, destroy it and
162 // replace it with the new one. 162 // replace it with the new one.
163 if (!result.second) { 163 if (!result.second) {
164 result.first->second->Destroy(); 164 result.first->second->Destroy();
165 result.first->second = point; 165 result.first->second = point;
166 } 166 }
167 } else { 167 } else {
168 std::map<int, TouchPointView*>::iterator iter = points_.find(id); 168 std::map<int, TouchPointView*>::iterator iter = points_.find(id);
169 if (iter != points_.end()) { 169 if (iter != points_.end()) {
170 iter->second->UpdateTouch(event); 170 iter->second->UpdateTouch(event);
171 if (event.type() == ui::ET_TOUCH_RELEASED || 171 if (event.type() == ui::ET_TOUCH_RELEASED ||
172 event.type() == ui::ET_TOUCH_CANCELLED || 172 event.type() == ui::ET_TOUCH_CANCELLED ||
173 event.type() == ui::ET_POINTER_UP || 173 event.type() == ui::ET_POINTER_UP ||
174 event.type() == ui::ET_POINTER_CANCELLED) 174 event.type() == ui::ET_POINTER_CANCELLED)
175 points_.erase(iter); 175 points_.erase(iter);
176 } 176 }
177 } 177 }
178 } 178 }
179 179
180 } // namespace ash 180 } // namespace ash
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