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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ | 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ |
6 #define V8_COMPILER_COMMON_OPERATOR_H_ | 6 #define V8_COMPILER_COMMON_OPERATOR_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/base/compiler-specific.h" | 9 #include "src/base/compiler-specific.h" |
10 #include "src/compiler/frame-states.h" | 10 #include "src/compiler/frame-states.h" |
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364 const Operator* InductionVariablePhi(int value_input_count); | 364 const Operator* InductionVariablePhi(int value_input_count); |
365 const Operator* LoopExit(); | 365 const Operator* LoopExit(); |
366 const Operator* LoopExitValue(); | 366 const Operator* LoopExitValue(); |
367 const Operator* LoopExitEffect(); | 367 const Operator* LoopExitEffect(); |
368 const Operator* Checkpoint(); | 368 const Operator* Checkpoint(); |
369 const Operator* BeginRegion(RegionObservability); | 369 const Operator* BeginRegion(RegionObservability); |
370 const Operator* FinishRegion(); | 370 const Operator* FinishRegion(); |
371 const Operator* StateValues(int arguments, SparseInputMask bitmask); | 371 const Operator* StateValues(int arguments, SparseInputMask bitmask); |
372 const Operator* TypedStateValues(const ZoneVector<MachineType>* types, | 372 const Operator* TypedStateValues(const ZoneVector<MachineType>* types, |
373 SparseInputMask bitmask); | 373 SparseInputMask bitmask); |
| 374 const Operator* ArgumentsObjectState(); |
374 const Operator* ObjectState(int pointer_slots); | 375 const Operator* ObjectState(int pointer_slots); |
375 const Operator* TypedObjectState(const ZoneVector<MachineType>* types); | 376 const Operator* TypedObjectState(const ZoneVector<MachineType>* types); |
376 const Operator* FrameState(BailoutId bailout_id, | 377 const Operator* FrameState(BailoutId bailout_id, |
377 OutputFrameStateCombine state_combine, | 378 OutputFrameStateCombine state_combine, |
378 const FrameStateFunctionInfo* function_info); | 379 const FrameStateFunctionInfo* function_info); |
379 const Operator* Call(const CallDescriptor* descriptor); | 380 const Operator* Call(const CallDescriptor* descriptor); |
380 const Operator* TailCall(const CallDescriptor* descriptor); | 381 const Operator* TailCall(const CallDescriptor* descriptor); |
381 const Operator* Projection(size_t index); | 382 const Operator* Projection(size_t index); |
382 const Operator* Retain(); | 383 const Operator* Retain(); |
383 const Operator* TypeGuard(Type* type); | 384 const Operator* TypeGuard(Type* type); |
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398 Zone* const zone_; | 399 Zone* const zone_; |
399 | 400 |
400 DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder); | 401 DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder); |
401 }; | 402 }; |
402 | 403 |
403 } // namespace compiler | 404 } // namespace compiler |
404 } // namespace internal | 405 } // namespace internal |
405 } // namespace v8 | 406 } // namespace v8 |
406 | 407 |
407 #endif // V8_COMPILER_COMMON_OPERATOR_H_ | 408 #endif // V8_COMPILER_COMMON_OPERATOR_H_ |
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