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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 3991 if (isLayoutView()) { | 3991 if (isLayoutView()) { |
| 3992 ScrollOffset offset = toLayoutView(this)->frameView()->getScrollOffset(); | 3992 ScrollOffset offset = toLayoutView(this)->frameView()->getScrollOffset(); |
| 3993 adjustedLocation.move(LayoutSize(offset)); | 3993 adjustedLocation.move(LayoutSize(offset)); |
| 3994 } | 3994 } |
| 3995 | 3995 |
| 3996 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 3996 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| 3997 FloatingObjectSetIterator begin = floatingObjectSet.begin(); | 3997 FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
| 3998 for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { | 3998 for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { |
| 3999 --it; | 3999 --it; |
| 4000 const FloatingObject& floatingObject = *it->get(); | 4000 const FloatingObject& floatingObject = *it->get(); |
| 4001 if (floatingObject.shouldPaint()) { | 4001 if (floatingObject.shouldPaint() && |
| 4002 !floatingObject.layoutObject()->hasSelfPaintingLayer()) { | |
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chrishtr
2017/01/25 20:47:57
Why do you need this?
Xianzhu
2017/01/25 21:03:25
This is a part of the revert, which I didn't look
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| 4002 LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - | 4003 LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - |
| 4003 floatingObject.layoutObject()->location().x(); | 4004 floatingObject.layoutObject()->location().x(); |
| 4004 LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - | 4005 LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - |
| 4005 floatingObject.layoutObject()->location().y(); | 4006 floatingObject.layoutObject()->location().y(); |
| 4006 LayoutPoint childPoint = flipFloatForWritingModeForChild( | 4007 LayoutPoint childPoint = flipFloatForWritingModeForChild( |
| 4007 floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); | 4008 floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); |
| 4008 if (floatingObject.layoutObject()->hitTest(result, locationInContainer, | 4009 if (floatingObject.layoutObject()->hitTest(result, locationInContainer, |
| 4009 childPoint)) { | 4010 childPoint)) { |
| 4010 updateHitTestResult( | 4011 updateHitTestResult( |
| 4011 result, locationInContainer.point() - toLayoutSize(childPoint)); | 4012 result, locationInContainer.point() - toLayoutSize(childPoint)); |
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| 4598 return LayoutBlock::invalidatePaintIfNeeded(paintInvalidationState); | 4599 return LayoutBlock::invalidatePaintIfNeeded(paintInvalidationState); |
| 4599 } | 4600 } |
| 4600 | 4601 |
| 4601 void LayoutBlockFlow::invalidateDisplayItemClients( | 4602 void LayoutBlockFlow::invalidateDisplayItemClients( |
| 4602 PaintInvalidationReason invalidationReason) const { | 4603 PaintInvalidationReason invalidationReason) const { |
| 4603 BlockFlowPaintInvalidator(*this).invalidateDisplayItemClients( | 4604 BlockFlowPaintInvalidator(*this).invalidateDisplayItemClients( |
| 4604 invalidationReason); | 4605 invalidationReason); |
| 4605 } | 4606 } |
| 4606 | 4607 |
| 4607 } // namespace blink | 4608 } // namespace blink |
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