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Unified Diff: net/websockets/websocket_event_interface.h

Issue 26544003: Make net::WebSocketChannel deletion safe and enable new IPCs (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase (again). Created 7 years, 2 months ago
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Index: net/websockets/websocket_event_interface.h
diff --git a/net/websockets/websocket_event_interface.h b/net/websockets/websocket_event_interface.h
index 7eb54bf8b15a09534405cbf690150adf2ce64f0d..baba88ce012dd3499fa52b58d6d0633ff13038d7 100644
--- a/net/websockets/websocket_event_interface.h
+++ b/net/websockets/websocket_event_interface.h
@@ -9,6 +9,7 @@
#include <vector>
#include "base/basictypes.h"
+#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
#include "net/base/net_export.h"
namespace net {
@@ -18,35 +19,41 @@ namespace net {
class NET_EXPORT WebSocketEventInterface {
public:
typedef int WebSocketMessageType;
+
+ // Any event can cause the Channel to be deleted. The Channel needs to avoid
+ // doing further processing in this case. It does not need to do cleanup, as
+ // cleanup will already have been done as a result of the deletion.
+ enum ChannelState {
+ CHANNEL_ALIVE,
+ CHANNEL_DELETED
+ };
+
virtual ~WebSocketEventInterface() {}
// Called in response to an AddChannelRequest. This generally means that a
// response has been received from the remote server, but the response might
// have been generated internally. If |fail| is true, the channel cannot be
- // used and it is valid to delete the WebSocketChannel from within this
- // callback.
- virtual void OnAddChannelResponse(
+ // used and should be deleted, returning CHANNEL_DELETED.
+ virtual ChannelState OnAddChannelResponse(
bool fail,
- const std::string& selected_subprotocol) = 0;
+ const std::string& selected_subprotocol) WARN_UNUSED_RESULT = 0;
// Called when a data frame has been received from the remote host and needs
- // to be forwarded to the renderer process. It is not safe to delete the
- // WebSocketChannel object from within this callback.
- virtual void OnDataFrame(bool fin,
- WebSocketMessageType type,
- const std::vector<char>& data) = 0;
+ // to be forwarded to the renderer process.
+ virtual ChannelState OnDataFrame(
+ bool fin,
+ WebSocketMessageType type,
+ const std::vector<char>& data) WARN_UNUSED_RESULT = 0;
// Called to provide more send quota for this channel to the renderer
// process. Currently the quota units are always bytes of message body
- // data. In future it might depend on the type of multiplexing in use. It is
- // not safe to delete the WebSocketChannel from within this callback.
- virtual void OnFlowControl(int64 quota) = 0;
+ // data. In future it might depend on the type of multiplexing in use.
+ virtual ChannelState OnFlowControl(int64 quota) WARN_UNUSED_RESULT = 0;
// Called when the remote server has Started the WebSocket Closing
// Handshake. The client should not attempt to send any more messages after
// receiving this message. It will be followed by OnDropChannel() when the
- // closing handshake is complete. It is not safe to delete the
- // WebSocketChannel from within this callback.
- virtual void OnClosingHandshake() = 0;
+ // closing handshake is complete.
+ virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0;
// Called when the channel has been dropped, either due to a network close, a
// network error, or a protocol error. This may or may not be preceeded by a
@@ -59,10 +66,10 @@ class NET_EXPORT WebSocketEventInterface {
// The channel should not be used again after OnDropChannel() has been
// called.
//
- // It is not safe to delete the WebSocketChannel from within this
- // callback. It is recommended to delete the channel after returning to the
- // event loop.
- virtual void OnDropChannel(uint16 code, const std::string& reason) = 0;
+ // This method returns a ChannelState for consistency, but all implementations
+ // must delete the Channel and return CHANNEL_DELETED.
+ virtual ChannelState OnDropChannel(uint16 code, const std::string& reason)
+ WARN_UNUSED_RESULT = 0;
protected:
WebSocketEventInterface() {}
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