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Side by Side Diff: third_party/WebKit/Source/platform/graphics/Canvas2DLayerBridge.h

Issue 2653933003: Make stream captures work on canvases that are not in the DOM. (Closed)
Patch Set: rebase Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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106 bool PrepareTextureMailbox( 106 bool PrepareTextureMailbox(
107 cc::TextureMailbox* outMailbox, 107 cc::TextureMailbox* outMailbox,
108 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override; 108 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override;
109 109
110 // Callback for mailboxes given to the compositor from PrepareTextureMailbox. 110 // Callback for mailboxes given to the compositor from PrepareTextureMailbox.
111 void mailboxReleased(const gpu::Mailbox&, 111 void mailboxReleased(const gpu::Mailbox&,
112 const gpu::SyncToken&, 112 const gpu::SyncToken&,
113 bool lostResource); 113 bool lostResource);
114 114
115 // ImageBufferSurface implementation 115 // ImageBufferSurface implementation
116 void finalizeFrame(const FloatRect& dirtyRect); 116 void finalizeFrame();
117 void doPaintInvalidation(const FloatRect& dirtyRect);
117 void willWritePixels(); 118 void willWritePixels();
118 void willOverwriteAllPixels(); 119 void willOverwriteAllPixels();
119 void willOverwriteCanvas(); 120 void willOverwriteCanvas();
120 PaintCanvas* canvas(); 121 PaintCanvas* canvas();
121 void disableDeferral(DisableDeferralReason); 122 void disableDeferral(DisableDeferralReason);
122 bool checkSurfaceValid(); 123 bool checkSurfaceValid();
123 bool restoreSurface(); 124 bool restoreSurface();
124 WebLayer* layer() const; 125 WebLayer* layer() const;
125 bool isAccelerated() const; 126 bool isAccelerated() const;
126 void setFilterQuality(SkFilterQuality); 127 void setFilterQuality(SkFilterQuality);
127 void setIsHidden(bool); 128 void setIsHidden(bool);
128 void setImageBuffer(ImageBuffer*); 129 void setImageBuffer(ImageBuffer*);
129 void didDraw(const FloatRect&); 130 void didDraw(const FloatRect&);
130 bool writePixels(const SkImageInfo&, 131 bool writePixels(const SkImageInfo&,
131 const void* pixels, 132 const void* pixels,
132 size_t rowBytes, 133 size_t rowBytes,
133 int x, 134 int x,
134 int y); 135 int y);
135 void flush(); 136 void flush();
136 void flushGpu(); 137 void flushGpu();
137 void prepareSurfaceForPaintingIfNeeded();
138 bool isHidden() { return m_isHidden; } 138 bool isHidden() { return m_isHidden; }
139 OpacityMode opacityMode() { return m_opacityMode; } 139 OpacityMode opacityMode() { return m_opacityMode; }
140 void dontUseIdleSchedulingForTesting() { 140 void dontUseIdleSchedulingForTesting() {
141 m_dontUseIdleSchedulingForTesting = true; 141 m_dontUseIdleSchedulingForTesting = true;
142 } 142 }
143 143
144 void beginDestruction(); 144 void beginDestruction();
145 void hibernate(); 145 void hibernate();
146 bool isHibernating() const { return m_hibernationImage.get(); } 146 bool isHibernating() const { return m_hibernationImage.get(); }
147 sk_sp<SkColorSpace> skSurfaceColorSpace() const; 147 sk_sp<SkColorSpace> skSurfaceColorSpace() const;
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303 // Each element in this vector represents an IOSurface backed texture that 303 // Each element in this vector represents an IOSurface backed texture that
304 // is ready to be reused. 304 // is ready to be reused.
305 // Elements in this vector can safely be purged in low memory conditions. 305 // Elements in this vector can safely be purged in low memory conditions.
306 Vector<RefPtr<ImageInfo>> m_imageInfoCache; 306 Vector<RefPtr<ImageInfo>> m_imageInfoCache;
307 #endif // USE_IOSURFACE_FOR_2D_CANVAS 307 #endif // USE_IOSURFACE_FOR_2D_CANVAS
308 }; 308 };
309 309
310 } // namespace blink 310 } // namespace blink
311 311
312 #endif 312 #endif
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